Player Matchup

Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Simplisimus
Achilles
Level 147
God Stats
2W - 2L
1,204 SR
Queue Stats
144W - 135L
1,452 Elo+
Solo
Fenrir
Fenrir
Zoombi
Fenrir
Level 87
God Stats
5W - 2L
1,758 SR
Queue Stats
261W - 235L
1,498 Elo+
Solo
Nut
Nut
mpakos77
Nut
Level 66
God Stats
3W - 0L
1,810 SR
Queue Stats
12W - 12L
1,470 Elo+
Solo
Athena
Athena
namechanged8253
Athena
Level 45
God Stats
7W - 10L
1,727 SR
Queue Stats
72W - 80L
1,527 Elo+
Solo
Team Averages
Level 86
1,600 SR
1,489 Elo+

VS

Team Averages
Level 124
1,502 SR
1,447 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
IlSabolI
Sobek
Level 129
God Stats
7W - 5L
1,559 SR
Queue Stats
217W - 199L
1,503 Elo+
Party 2
Poseidon
Poseidon
Ths-Shelby
Poseidon
Level 127
God Stats
18W - 16L
1,500 SR
Queue Stats
173W - 210L
1,416 Elo+
Party 1
Loki
Loki
YaBioKilz567
Loki
Level 126
God Stats
7W - 11L
1,417 SR
Queue Stats
737W - 745L
1,434 Elo+
Solo
Horus
Horus
manu74bonares
Horus
Level 137
God Stats
11W - 9L
1,533 SR
Queue Stats
71W - 103L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
1 / 0 / 1
3,639
728
554
1,273
242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Simplisimus
Achilles
6
0 / 1 / 0
3,020
604
1,004
3,137
1,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Zoombi
Fenrir
6
3 / 0 / 1
3,768
754
1,667
2,972
701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

5
0 / 1 / 0
2,916
583
1,039
2,794
599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 0 / 2
3,351
670
1,193
4,510
2,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
0 / 0 / 0
3,699
740
858
965
205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
IlSabolI
Sobek
7
1 / 0 / 0
3,737
747
1,503
3,115
2,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
Ths-Shelby
Poseidon
6
0 / 1 / 1
3,272
654
2,489
2,273
455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 2 / 0
2,690
538
1,022
2,482
466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
1 / 1 / 0
3,512
702
1,173
3,203
1,680
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
2
2
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
1
1.5
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Sobek
IlSabolI
Sobek
1
0
0
1
W
Achilles
Simplisimus
Achilles
0
1
0
0
L
Poseidon
Ths-Shelby
Poseidon
0
1
1
0.5
L
0
2
0
0
W
Fenrir
Zoombi
Fenrir
3
0
1
3.5
L
1
1
0
1
W
0
1
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,457
Damage
7,045
14,686
Taken
12,038
4,831
Mitigated
4,985
5,837
Healing
6,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
554
0
0
723
1,273
242
0
393
749
15,960
225
L
Nu Wa
 
Nu Wa
858
261
0
500
965
205
0
166
759
17,367
0
L
Sobek
IlSabolI
Sobek
1,503
91
0
1,956
3,115
2,179
0
0
2,906
11,496
3,685
W
Achilles
Simplisimus
Achilles
1,004
53
0
1,205
3,137
1,090
0
1,179
1,708
0
9,856
L
Poseidon
Ths-Shelby
Poseidon
2,489
699
0
1,061
2,273
455
0
628
1,645
19,418
0
L
1,022
518
0
1,070
2,482
466
0
314
2,134
0
7,435
W
Fenrir
Zoombi
Fenrir
1,667
909
0
1,252
2,972
701
0
300
2,638
0
10,949
L
1,173
529
141
1,427
3,203
1,680
0
565
2,638
0
4,970
W
1,039
729
0
516
2,794
599
0
1,007
1,549
0
12,174
W
1,193
439
491
1,650
4,510
2,199
0
1,024
3,266
8,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,694
Gold Earned
16,910
99
Minions Killed
125
0
Camps Cleared
0
476,873
Distance Traveled
468,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,639
728
29
6
0
97,387
0
L
Nu Wa
3,699
740
38
8
0
102,982
0
L
Sobek
3,737
747
26
5
0
93,965
0
W
Achilles
3,020
604
19
4
0
84,386
0
L
Poseidon
3,272
654
40
8
0
107,925
0
L
Loki
2,690
538
15
3
0
60,738
0
W
Fenrir
3,768
754
18
4
0
110,243
0
L
Horus
3,512
702
6
1
0
102,807
0
W
Nut
2,916
583
22
4
0
79,928
0
W
Athena
3,351
670
11
2
0
104,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role