Player Matchup

Janus
Janus
 
Janus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
cremita27
Maui
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 207L
1,556 Elo+
Solo
Olorun
Olorun
jetv 93
Olorun
Level 157
God Stats
2W - 1L
1,863 SR
Queue Stats
70W - 49L
1,621 Elo+
Solo
Scylla
Scylla
kriss0025
Scylla
Level 163
God Stats
0W - 2L
1,444 SR
Queue Stats
75W - 81L
1,500 Elo+
Solo
Thanatos
Thanatos
tomphoolery89
Thanatos
Level 283
God Stats
1W - 4L
1,400 SR
Queue Stats
181W - 196L
1,516 Elo+
Solo
Team Averages
Level 147
1,541 SR
1,539 Elo+

VS

Team Averages
Level 127
1,602 SR
1,545 Elo+
Geb
Geb
Blitzerboi502
Geb
Level 202
God Stats
9W - 3L
1,726 SR
Queue Stats
912W - 944L
1,595 Elo+
Solo
Pele
Pele
ChiefYox
Pele
Level 59
God Stats
1W - 4L
1,078 SR
Queue Stats
306W - 321L
1,500 Elo+
Solo
Eset
Eset
Coebra
Eset
Level 68
God Stats
8W - 4L
1,737 SR
Queue Stats
251W - 269L
1,501 Elo+
Solo
Vulcan
Vulcan
SwerveMooffuan
Vulcan
Level 157
God Stats
8W - 0L
2,033 SR
Queue Stats
379W - 308L
1,574 Elo+
Solo
Cerberus
Cerberus
shadow_dude47
Cerberus
Level 149
God Stats
4W - 5L
1,435 SR
Queue Stats
377W - 374L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
7 / 1 / 6
9,495
863
8,745
5,604
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
15
3 / 1 / 11
8,831
803
3,237
9,598
10,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
jetv 93
Olorun
14
2 / 2 / 9
7,726
702
4,140
9,338
7,354
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
kriss0025
Scylla
13
1 / 2 / 13
7,802
709
6,703
5,618
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
tomphoolery89
Thanatos
15
3 / 4 / 10
8,863
806
8,825
11,654
7,691
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 6
9,509
864
4,800
8,336
7,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
11
2 / 6 / 6
7,612
692
6,461
8,319
3,458
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Eset
Coebra
Eset
12
1 / 4 / 4
7,647
695
6,153
5,958
2,342
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 6
8,409
764
13,497
5,419
2,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
shadow_dude47
Cerberus
16
3 / 2 / 4
8,703
791
8,803
12,923
13,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
35
16
Kills
9
10
Deaths
16
49
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
7
1
6
10
W
2
2
6
2.5
W
Pele
2
6
6
0.83
W
Eset
Coebra
Eset
1
4
4
0.75
W
1
2
6
2
L
Maui
3
1
11
8.5
L
Olorun
jetv 93
Olorun
2
2
9
3.25
L
Scylla
kriss0025
Scylla
1
2
13
3.75
W
Cerberus
shadow_dude47
Cerberus
3
2
4
2.5
L
Thanatos
tomphoolery89
Thanatos
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,650
Damage
39,714
41,812
Taken
40,955
29,641
Mitigated
29,203
20,941
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,745
262
732
1,126
5,604
2,399
0
4,097
1,463
30,813
0
W
4,800
147
377
1,655
8,336
7,374
33
4,124
3,974
18,760
0
W
Pele
6,461
840
281
913
8,319
3,458
0
5,137
3,052
0
9,058
W
Eset
Coebra
Eset
6,153
292
658
615
5,958
2,342
487
2,999
2,772
17,161
227
W
13,497
0
182
1,396
5,419
2,357
241
2,897
2,403
33,144
0
L
Maui
3,237
382
81
1,033
9,598
10,391
0
7,610
1,819
5,914
154
L
Olorun
jetv 93
Olorun
4,140
1,943
6,090
4,718
9,338
7,354
0
7,379
1,768
17,859
0
L
Scylla
kriss0025
Scylla
6,703
505
171
1,302
5,618
1,806
0
4,297
1,254
26,376
23
W
Cerberus
shadow_dude47
Cerberus
8,803
295
356
5,338
12,923
13,672
0
6,598
6,045
11,813
3,991
L
Thanatos
tomphoolery89
Thanatos
8,825
972
773
4,915
11,654
7,691
0
8,012
3,615
0
11,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,717
Gold Earned
41,880
142
Minions Killed
137
0
Camps Cleared
0
923,899
Distance Traveled
1,041,309
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,495
863
62
6
0
208,125
0
W
Geb
9,509
864
18
2
0
211,518
0
W
Pele
7,612
692
12
1
0
204,833
0
W
Eset
7,647
695
31
3
0
179,782
0
W
Vulcan
8,409
764
51
5
0
250,862
0
L
Maui
8,831
803
6
1
0
196,470
0
L
Olorun
7,726
702
24
2
0
156,115
0
L
Scylla
7,802
709
45
4
0
173,109
0
W
Cerberus
8,703
791
25
2
0
194,314
5
L
Thanatos
8,863
806
5
0
0
190,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role