Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dcwslayer
Ah Muzen Cab
Level 157
God Stats
2W - 1L
1,635 SR
Queue Stats
38W - 30L
1,585 Elo+
Solo
Hades
Hades
MeatWallet518
Hades
Level 152
God Stats
12W - 5L
1,635 SR
Queue Stats
471W - 456L
1,519 Elo+
Party 1
Terra
Terra
iinstig8
Terra
Level 129
God Stats
3W - 1L
1,703 SR
Queue Stats
208W - 199L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
juanpabloneri1
Cthulhu
Level 109
God Stats
2W - 2L
1,617 SR
Queue Stats
111W - 107L
1,507 Elo+
Solo
Team Averages
Level 135
1,618 SR
1,524 Elo+

VS

Team Averages
Level 133
1,480 SR
1,496 Elo+
Zhong Kui
Zhong Kui
OIimpo
Zhong Kui
Level 145
God Stats
1W - 1L
1,720 SR
Queue Stats
58W - 52L
1,530 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rustrianj7
Ah Muzen Cab
Level 115
God Stats
3W - 4L
1,314 SR
Queue Stats
125W - 108L
1,506 Elo+
Solo
Guan Yu
Guan Yu
VictorB6420
Guan Yu
Level 147
God Stats
3W - 11L
1,237 SR
Queue Stats
510W - 509L
1,454 Elo+
Solo
Hera
Hera
rebeljohny
Hera
Level 127
God Stats
3W - 2L
1,582 SR
Queue Stats
372W - 352L
1,496 Elo+
Solo
Hun Batz
Hun Batz
urinationstation
Hun Batz
Level 133
God Stats
4W - 5L
1,548 SR
Queue Stats
255W - 248L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
4 / 2 / 15
10,237
931
8,994
19,833
29,602
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Dcwslayer
Ah Muzen Cab
17
6 / 2 / 14
10,382
944
15,813
11,879
6,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
7 / 4 / 12
9,879
898
16,713
13,501
9,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Terra
iinstig8
Terra
15
2 / 1 / 15
9,646
877
7,033
12,362
11,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
2 / 2 / 13
8,855
805
9,917
11,449
11,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
OIimpo
Zhong Kui
13
2 / 8 / 5
8,042
731
11,303
16,297
12,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
Rustrianj7
Ah Muzen Cab
15
4 / 4 / 4
8,968
815
12,707
12,777
3,942
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
VictorB6420
Guan Yu
13
2 / 4 / 6
7,491
681
4,199
14,961
9,338
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 3
8,240
749
11,031
7,414
2,142
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 7
7,858
714
13,899
11,609
6,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
36
21
Kills
11
11
Deaths
21
69
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
2
15
5.75
W
Ah Muzen Cab
Dcwslayer
Ah Muzen Cab
6
2
14
6.5
W
7
4
12
3.25
L
Zhong Kui
OIimpo
Zhong Kui
2
8
5
0.56
L
Ah Muzen Cab
Rustrianj7
Ah Muzen Cab
4
4
4
1.5
L
Guan Yu
VictorB6420
Guan Yu
2
4
6
1.25
W
Terra
iinstig8
Terra
2
1
15
9.5
W
2
2
13
4.25
L
2
3
3
1.17
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,470
Damage
53,139
69,024
Taken
63,058
69,238
Mitigated
34,218
36,386
Healing
22,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,994
2,646
1,499
4,251
19,833
29,602
404
4,809
15,024
12,655
523
W
Ah Muzen Cab
Dcwslayer
Ah Muzen Cab
15,813
3,721
458
1,635
11,879
6,622
2,951
4,350
7,529
0
53,035
W
16,713
409
1,224
3,132
13,501
9,759
1,851
4,076
9,425
28,439
519
L
Zhong Kui
OIimpo
Zhong Kui
11,303
447
503
3,076
16,297
12,394
0
11,065
5,232
18,862
508
L
Ah Muzen Cab
Rustrianj7
Ah Muzen Cab
12,707
7,581
0
880
12,777
3,942
384
8,020
4,757
0
28,784
L
Guan Yu
VictorB6420
Guan Yu
4,199
355
9,308
7,160
14,961
9,338
0
9,331
5,630
0
5,564
W
Terra
iinstig8
Terra
7,033
161
13,926
6,327
12,362
11,312
1,040
5,881
6,481
12,346
766
W
9,917
0
2,303
1,631
11,449
11,943
657
2,862
8,587
19,243
0
L
11,031
1,251
299
569
7,414
2,142
0
5,140
2,274
29,727
0
L
13,899
670
795
292
11,609
6,402
0
7,883
3,726
0
25,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,999
Gold Earned
40,599
149
Minions Killed
146
0
Camps Cleared
0
1,027,502
Distance Traveled
900,376
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,237
931
6
1
0
209,767
0
W
Ah Muzen Cab
10,382
944
77
7
0
228,092
0
W
Hades
9,879
898
30
3
0
177,840
0
L
Zhong Kui
8,042
731
25
2
0
150,906
0
L
Ah Muzen Cab
8,968
815
43
4
0
155,951
0
L
Guan Yu
7,491
681
5
0
0
172,294
0
W
Terra
9,646
877
16
1
0
186,266
0
W
Cthulhu
8,855
805
20
2
0
225,537
0
L
Hera
8,240
749
42
4
0
198,900
0
L
Hun Batz
7,858
714
31
3
0
222,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role