Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BlueKnight129
Sol
Level 232
God Stats
238W - 228L
1,503 SR
Queue Stats
1,417W - 1,409L
1,425 Elo+
Solo
Maman Brigitte
Maman Brigitte
ColSpankers
Maman Brigitte
Level 85
God Stats
1W - 5L
1,449 SR
Queue Stats
52W - 59L
1,467 Elo+
Party 1
Cupid
Cupid
PurpleBullet799
Cupid
Level 96
God Stats
68W - 57L
1,632 SR
Queue Stats
178W - 154L
1,563 Elo+
Solo
Cerberus
Cerberus
TheFRONT_Line
Cerberus
Level 29
God Stats
3W - 2L
1,736 SR
Queue Stats
42W - 51L
1,456 Elo+
Party 1
Team Averages
Level 110
1,564 SR
1,482 Elo+

VS

Team Averages
Level 131
1,583 SR
1,420 Elo+
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ElderGodLumos
Morgan Le Fay
Level 153
God Stats
15W - 11L
1,626 SR
Queue Stats
240W - 222L
1,479 Elo+
Solo
Cthulhu
Cthulhu
JulioCardin
Cthulhu
Level 155
God Stats
9W - 5L
1,485 SR
Queue Stats
331W - 325L
1,458 Elo+
Solo
Apollo
Apollo
Luxffy
Apollo
Level 49
God Stats
16W - 15L
1,562 SR
Queue Stats
73W - 75L
1,449 Elo+
Solo
Bakasura
Bakasura
YONKO SUPACHEF6
Bakasura
Level 141
God Stats
2W - 0L
1,742 SR
Queue Stats
18W - 34L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
2
0 / 1 / 0
3,068
438
0
1,162
511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

8
0 / 5 / 0
4,056
579
842
5,745
1,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maman Brigitte
ColSpankers
Maman Brigitte
6
0 / 1 / 0
3,681
526
799
3,809
875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 1 / 0
3,709
530
3,604
4,468
1,284
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
TheFRONT_Line
Cerberus
6
0 / 1 / 0
4,029
576
412
6,283
2,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
2 / 0 / 0
5,319
760
561
2,341
661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Morgan Le Fay
ElderGodLumos
Morgan Le Fay
10
5 / 0 / 0
5,629
804
4,322
2,264
632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
JulioCardin
Cthulhu
6
0 / 0 / 1
4,086
584
5,168
4,949
1,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
Luxffy
Apollo
6
2 / 0 / 0
3,929
561
2,913
2,949
772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
7
0 / 0 / 0
3,987
570
404
5,329
1,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
9
9
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
W
Ra
 
Ra
2
0
0
2
L
0
5
0
0
L
Maman Brigitte
ColSpankers
Maman Brigitte
0
1
0
0
W
Morgan Le Fay
ElderGodLumos
Morgan Le Fay
5
0
0
5
W
Cthulhu
JulioCardin
Cthulhu
0
0
1
0.5
W
Apollo
Luxffy
Apollo
2
0
0
2
L
0
1
0
0
L
Cerberus
TheFRONT_Line
Cerberus
0
1
0
0
W
Bakasura
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,657
Damage
13,368
21,467
Taken
17,832
6,339
Mitigated
5,694
7,529
Healing
6,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
0
0
0
0
1,162
511
0
494
630
0
2,813
W
Ra
 
Ra
561
0
0
828
2,341
661
400
142
2,199
26,329
1,153
L
842
125
0
1,325
5,745
1,574
0
4,018
1,727
19,159
4,374
L
Maman Brigitte
ColSpankers
Maman Brigitte
799
60
0
917
3,809
875
0
326
3,483
13,802
674
W
Morgan Le Fay
ElderGodLumos
Morgan Le Fay
4,322
310
0
1,077
2,264
632
230
663
1,601
30,650
1,139
W
Cthulhu
JulioCardin
Cthulhu
5,168
420
982
1,723
4,949
1,698
0
365
4,584
18,145
422
W
Apollo
Luxffy
Apollo
2,913
2,408
0
199
2,949
772
0
409
2,540
0
11,828
L
3,604
2,041
674
1,995
4,468
1,284
34
2,329
2,139
0
23,806
L
Cerberus
TheFRONT_Line
Cerberus
412
0
1,164
1,454
6,283
2,095
0
2,640
3,643
7,205
0
W
Bakasura
404
302
0
1,796
5,329
1,931
0
455
4,874
0
18,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,543
Gold Earned
22,950
159
Minions Killed
193
0
Camps Cleared
0
586,212
Distance Traveled
692,357
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,068
438
9
1
0
35,274
0
W
Ra
5,319
760
55
8
0
114,828
1
L
Sol
4,056
579
52
7
0
130,512
0
L
Maman Brigitte
3,681
526
34
5
0
147,560
0
W
Morgan Le Fay
5,629
804
55
8
0
123,717
0
W
Cthulhu
4,086
584
16
2
0
141,279
0
W
Apollo
3,929
561
18
3
0
141,564
0
L
Cupid
3,709
530
47
7
0
120,657
0
L
Cerberus
4,029
576
17
2
0
152,209
0
W
Bakasura
3,987
570
49
7
0
170,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role