Player Matchup

Cthulhu
Cthulhu
Bronze II
Castlefreak7791
Cthulhu
Bronze II
Level 67
God Stats
1W - 2L
1,390 SR
Queue Stats
32W - 69L
465 MMR
Solo
Surtr
Surtr
Platinum IV
darbiie
Surtr
Platinum IV
Level 117
God Stats
2W - 3L
1,612 SR
Queue Stats
96W - 100L
1,825 MMR
Solo
Nu Wa
Nu Wa
Silver II
shadow-green01
Nu Wa
Silver II
Level 107
God Stats
3W - 7L
1,383 SR
Queue Stats
138W - 172L
993 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,461 SR
1,094 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,423 SR
1,105 MMR
Hercules
Hercules
Gold II
BalexMaterson
Hercules
Gold II
Level 164
God Stats
2W - 6L
1,373 SR
Queue Stats
131W - 147L
1,330 MMR
Solo
Sun Wukong
Sun Wukong
Bronze II
GamezoWinselot
Sun Wukong
Bronze II
Level 156
God Stats
62W - 150L
1,301 SR
Queue Stats
896W - 1,182L
446 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
quilesprogame
Baron Samedi
Bronze III
Level 66
God Stats
1W - 3L
1,594 SR
Queue Stats
2W - 10L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 11
11,582
827
11,797
11,040
12,046
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
darbiie
Surtr
17
7 / 2 / 6
12,088
863
11,098
17,121
10,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
5 / 1 / 8
11,600
829
14,593
7,544
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ne ZhaZhong KuiThothHorusAchilles

VS

Bans
KumbhakarnaKuzenboBastetBacchusBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BalexMaterson
Hercules
15
2 / 6 / 1
9,894
707
7,540
20,503
19,322
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
GamezoWinselot
Sun Wukong
13
0 / 7 / 1
8,619
616
7,231
15,734
14,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
quilesprogame
Baron Samedi
16
0 / 3 / 1
9,861
704
7,874
9,009
3,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
16
Kills
2
3
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
BalexMaterson
Hercules
2
6
1
0.42
W
4
0
11
9.5
L
Sun Wukong
GamezoWinselot
Sun Wukong
0
7
1
0.07
W
Surtr
darbiie
Surtr
7
2
6
5
L
Baron Samedi
quilesprogame
Baron Samedi
0
3
1
0.17
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,488
Damage
22,645
35,705
Taken
45,246
25,835
Mitigated
37,277
10,076
Healing
7,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BalexMaterson
Hercules
7,540
1,120
0
3,992
20,503
19,322
0
11,130
9,265
0
33,537
W
11,797
714
832
3,603
11,040
12,046
320
3,311
7,401
39,151
995
L
Sun Wukong
GamezoWinselot
Sun Wukong
7,231
1,049
0
2,207
15,734
14,250
0
9,539
6,124
0
26,025
W
Surtr
darbiie
Surtr
11,098
3,774
0
4,640
17,121
10,890
1,952
3,072
13,756
2,366
46,762
L
Baron Samedi
quilesprogame
Baron Samedi
7,874
285
568
1,086
9,009
3,705
41
5,711
3,291
45,546
0
W
14,593
5,209
0
1,001
7,544
2,899
535
1,655
5,589
38,828
855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,270
Gold Earned
28,374
154
Minions Killed
155
0
Camps Cleared
0
784,963
Distance Traveled
678,293
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,894
707
49
4
0
227,549
2
W
Cthulhu
11,582
827
50
4
0
289,703
0
L
Sun Wukong
8,619
616
23
2
0
228,641
0
W
Surtr
12,088
863
52
4
0
277,023
0
L
Baron Samedi
9,861
704
83
6
0
222,103
0
W
Nu Wa
11,600
829
52
4
0
218,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role