Player Matchup

Olorun
Olorun
Silver IV
 
Olorun
Silver IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver IV
Apollonysus
Artemis
Silver IV
Level 218
God Stats
15W - 8L
1,585 SR
Queue Stats
597W - 719L
787 MMR
Solo
Ishtar
Ishtar
Gold V
Ashojose05
Ishtar
Gold V
Level 135
God Stats
6W - 9L
1,341 SR
Queue Stats
105W - 110L
1,094 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 158
1,475 SR
1,127 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,379 SR
843 MMR
Chronos
Chronos
Bronze I
ChitownReaper22
Chronos
Bronze I
Level 126
God Stats
9W - 11L
1,403 SR
Queue Stats
551W - 676L
668 MMR
Solo
Bacchus
Bacchus
Bronze I
EL_CHINO_SENPAI
Bacchus
Bronze I
Level 87
God Stats
16W - 22L
1,448 SR
Queue Stats
44W - 79L
539 MMR
Solo
Apollo
Apollo
Silver I
Kudo__Shin
Apollo
Silver I
Level 89
God Stats
1W - 7L
1,285 SR
Queue Stats
324W - 541L
1,320 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
4 / 2 / 5
8,851
983
6,705
7,698
2,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Apollonysus
Artemis
13
4 / 1 / 5
8,374
930
6,282
9,443
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ishtar
Ashojose05
Ishtar
14
2 / 1 / 7
8,311
923
9,376
7,572
2,359
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bans
CthulhuKumbhakarnaJormungandrNu WaAtlas

VS

Bans
DiscordiaCabrakanKuzenboXing TianFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
8,071
897
8,387
8,174
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 3
7,019
780
4,659
9,985
10,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Apollo
Kudo__Shin
Apollo
12
2 / 3 / 1
7,483
831
3,503
7,396
2,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
2
5
3.25
W
Artemis
Apollonysus
Artemis
4
1
5
6.5
W
Ishtar
Ashojose05
Ishtar
2
1
7
5.5
L
2
3
1
0.83
L
0
4
3
0.38
L
Apollo
Kudo__Shin
Apollo
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,363
Damage
16,549
24,713
Taken
25,555
8,049
Mitigated
15,857
11,953
Healing
4,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,705
2,564
2,862
3,611
7,698
2,827
2,148
3,897
3,662
30,276
4,756
W
Artemis
Apollonysus
Artemis
6,282
1,887
0
3,375
9,443
2,863
987
3,866
5,351
0
21,734
W
Ishtar
Ashojose05
Ishtar
9,376
6,182
0
2,105
7,572
2,359
1,288
4,121
3,283
0
33,730
L
8,387
2,090
0
926
8,174
2,803
0
1,937
6,237
25,197
1,966
L
4,659
127
93
2,044
9,985
10,101
0
3,444
6,511
10,027
0
L
Apollo
Kudo__Shin
Apollo
3,503
686
0
1,214
7,396
2,953
0
1,105
6,286
0
18,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,536
Gold Earned
22,573
128
Minions Killed
97
0
Camps Cleared
0
478,627
Distance Traveled
476,548
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,851
983
53
6
0
159,563
1
W
Artemis
8,374
930
23
3
0
145,629
0
W
Ishtar
8,311
923
52
6
0
173,435
2
L
Chronos
8,071
897
46
5
0
143,343
2
L
Bacchus
7,019
780
12
1
0
163,022
0
L
Apollo
7,483
831
39
4
0
170,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role