Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DEEJHUDG22
Vulcan
Level 184
God Stats
3W - 2L
1,683 SR
Queue Stats
61W - 56L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
RedStraight
Gilgamesh
Level 125
God Stats
10W - 12L
1,518 SR
Queue Stats
662W - 671L
1,466 Elo+
Solo
Xbalanque
Xbalanque
XaviiKrypto
Xbalanque
Level 88
God Stats
4W - 2L
1,759 SR
Queue Stats
249W - 265L
1,431 Elo+
Solo
Fenrir
Fenrir
caras43xd
Fenrir
Level 127
God Stats
2W - 2L
1,508 SR
Queue Stats
391W - 380L
1,476 Elo+
Solo
Team Averages
Level 134
1,593 SR
1,474 Elo+

VS

Team Averages
Level 88
1,521 SR
1,481 Elo+
Thor
Thor
Axwell555
Thor
Level 154
God Stats
16W - 19L
1,490 SR
Queue Stats
349W - 316L
1,572 Elo+
Solo
Anubis
Anubis
I--Shotz--l
Anubis
Level 69
God Stats
6W - 6L
1,529 SR
Queue Stats
287W - 311L
1,471 Elo+
Solo
Hercules
Hercules
MurilloLuis-08
Hercules
Level 84
God Stats
4W - 2L
1,448 SR
Queue Stats
125W - 118L
1,483 Elo+
Solo
Hou Yi
Hou Yi
TylerSenpaii
Hou Yi
Level 66
God Stats
9W - 15L
1,462 SR
Queue Stats
25W - 46L
1,310 Elo+
Solo
Athena
Athena
vitor007k
Athena
Level 66
God Stats
4W - 3L
1,676 SR
Queue Stats
17W - 12L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 2 / 4
5,865
533
5,922
9,893
6,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
DEEJHUDG22
Vulcan
10
3 / 3 / 0
6,004
546
7,705
5,829
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
RedStraight
Gilgamesh
9
1 / 2 / 0
5,516
501
4,350
10,476
7,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Xbalanque
XaviiKrypto
Xbalanque
8
1 / 1 / 2
5,216
474
1,694
1,944
498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
caras43xd
Fenrir
9
0 / 5 / 2
4,967
452
3,059
11,182
3,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
7 / 1 / 1
6,482
589
6,302
8,503
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
12
4 / 2 / 2
6,645
604
7,001
8,030
2,907
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
11
1 / 1 / 1
6,573
598
6,571
7,807
4,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
10
0 / 1 / 3
5,261
478
1,828
5,121
1,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
vitor007k
Athena
10
0 / 1 / 7
6,119
556
2,797
9,737
6,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
12
13
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
4
1.5
W
Thor
7
1
1
7.5
L
Vulcan
DEEJHUDG22
Vulcan
3
3
0
1
W
Anubis
4
2
2
2.5
W
Hercules
1
1
1
1.5
L
Gilgamesh
RedStraight
Gilgamesh
1
2
0
0.5
W
Hou Yi
0
1
3
1.5
L
Xbalanque
XaviiKrypto
Xbalanque
1
1
2
2
L
Fenrir
caras43xd
Fenrir
0
5
2
0.2
W
Athena
vitor007k
Athena
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,730
Damage
24,499
39,324
Taken
39,198
19,435
Mitigated
18,357
8,269
Healing
12,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,922
378
159
1,706
9,893
6,809
0
3,011
6,882
27,506
2,567
W
Thor
6,302
1,542
0
275
8,503
3,067
0
2,097
6,406
0
45,314
L
Vulcan
DEEJHUDG22
Vulcan
7,705
132
0
540
5,829
1,388
0
2,983
2,846
31,314
915
W
Anubis
7,001
318
0
3,973
8,030
2,907
0
5,522
2,508
55,067
1,339
W
Hercules
6,571
2,526
0
4,534
7,807
4,558
0
768
6,433
0
41,462
L
Gilgamesh
RedStraight
Gilgamesh
4,350
917
0
3,120
10,476
7,262
7
0
9,917
1,055
27,912
W
Hou Yi
1,828
846
0
993
5,121
1,552
845
1,181
3,940
0
31,182
L
Xbalanque
XaviiKrypto
Xbalanque
1,694
906
0
328
1,944
498
0
424
1,520
0
21,388
L
Fenrir
caras43xd
Fenrir
3,059
1,010
0
2,416
11,182
3,478
0
3,203
7,901
0
29,401
W
Athena
vitor007k
Athena
2,797
975
0
3,064
9,737
6,273
0
4,291
5,446
21,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,568
Gold Earned
31,080
240
Minions Killed
353
0
Camps Cleared
0
1,048,934
Distance Traveled
1,074,616
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,865
533
38
3
0
233,979
5
W
Thor
6,482
589
66
6
0
236,650
0
L
Vulcan
6,004
546
57
5
0
215,079
5
W
Anubis
6,645
604
94
9
0
189,932
0
W
Hercules
6,573
598
86
8
0
200,738
0
L
Gilgamesh
5,516
501
51
5
0
227,011
0
W
Hou Yi
5,261
478
64
6
0
210,715
4
L
Xbalanque
5,216
474
46
4
0
137,334
0
L
Fenrir
4,967
452
48
4
0
235,531
5
W
Athena
6,119
556
43
4
0
236,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role