Player Matchup

Da Ji
Da Ji
Danny_Dynasty
Da Ji
Level 108
God Stats
8W - 1L
1,969 SR
Queue Stats
48W - 53L
1,452 Elo+
Solo
Ymir
Ymir
JoseGamer2016
Ymir
Level 126
God Stats
17W - 16L
1,473 SR
Queue Stats
136W - 153L
1,451 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
nenemalo663
Morgan Le Fay
Level 124
God Stats
5W - 3L
1,619 SR
Queue Stats
28W - 24L
1,521 Elo+
Party 1
Surtr
Surtr
samuraikilla513
Surtr
Level 128
God Stats
9W - 4L
1,517 SR
Queue Stats
122W - 123L
1,480 Elo+
Solo
Jing Wei
Jing Wei
vitor007k
Jing Wei
Level 66
God Stats
1W - 0L
1,335 SR
Queue Stats
17W - 12L
1,554 Elo+
Solo
Team Averages
Level 110
1,582 SR
1,491 Elo+

VS

Team Averages
Level 98
1,566 SR
1,505 Elo+
Loki
Loki
I--Shotz--l
Loki
Level 69
God Stats
13W - 10L
1,579 SR
Queue Stats
293W - 321L
1,482 Elo+
Solo
Osiris
Osiris
MurilloLuis-08
Osiris
Level 84
God Stats
7W - 7L
1,381 SR
Queue Stats
126W - 118L
1,494 Elo+
Solo
Ymir
Ymir
RedStraight
Ymir
Level 125
God Stats
6W - 6L
1,771 SR
Queue Stats
662W - 671L
1,477 Elo+
Solo
Anhur
Anhur
SalvadorM
Anhur
Level 147
God Stats
5W - 7L
1,545 SR
Queue Stats
80W - 74L
1,576 Elo+
Solo
Chronos
Chronos
Skyfirefox4
Chronos
Level 66
God Stats
26W - 18L
1,554 SR
Queue Stats
129W - 142L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 2
8,326
595
7,671
9,995
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 1 / 6
7,657
547
7,350
11,737
8,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
nenemalo663
Morgan Le Fay
14
2 / 1 / 6
8,578
613
8,670
5,913
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
10 / 1 / 3
9,244
660
17,829
17,319
13,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Jing Wei
vitor007k
Jing Wei
13
0 / 1 / 5
7,244
517
4,516
4,901
1,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 0
7,094
507
10,550
12,899
4,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 7 / 3
6,318
451
4,836
15,398
12,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 3 / 3
5,527
395
5,502
14,728
8,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
SalvadorM
Anhur
13
1 / 4 / 1
7,425
530
5,127
10,210
3,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Skyfirefox4
Chronos
14
2 / 2 / 2
8,048
575
4,046
7,829
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
22
Kills
6
6
Deaths
22
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
2
2
5
L
3
6
0
0.5
W
1
1
6
4
L
0
7
3
0.21
L
0
3
3
0.5
L
Anhur
SalvadorM
Anhur
1
4
1
0.38
L
Chronos
Skyfirefox4
Chronos
2
2
2
1.5
W
Morgan Le Fay
nenemalo663
Morgan Le Fay
2
1
6
5
W
10
1
3
11.5
W
Jing Wei
vitor007k
Jing Wei
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,036
Damage
30,061
49,865
Taken
61,064
29,589
Mitigated
30,161
12,646
Healing
16,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,671
1,838
0
1,436
9,995
3,995
495
994
8,930
0
42,473
L
10,550
2,258
0
4,066
12,899
4,060
0
4,254
8,645
0
54,900
W
7,350
1,266
0
3,894
11,737
8,624
116
2,745
8,747
34,414
0
L
4,836
1,261
0
4,040
15,398
12,050
0
2,839
11,851
70
38,747
L
5,502
1,255
0
4,613
14,728
8,258
0
3,634
10,843
19,771
493
L
Anhur
SalvadorM
Anhur
5,127
3,147
0
2,538
10,210
3,308
0
2,629
7,490
0
47,250
L
Chronos
Skyfirefox4
Chronos
4,046
728
0
934
7,829
2,485
0
4,049
3,744
50,326
0
W
Morgan Le Fay
nenemalo663
Morgan Le Fay
8,670
863
0
2,047
5,913
2,113
0
1,429
4,484
60,763
306
W
17,829
7,638
0
4,509
17,319
13,479
356
3,523
13,580
2,997
59,355
W
Jing Wei
vitor007k
Jing Wei
4,516
2,943
0
760
4,901
1,378
375
447
4,387
0
42,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,049
Gold Earned
34,412
371
Minions Killed
365
0
Camps Cleared
0
1,369,913
Distance Traveled
1,294,298
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,326
595
70
5
0
293,402
0
L
Loki
7,094
507
78
6
0
289,996
0
W
Ymir
7,657
547
45
3
0
268,019
2
L
Osiris
6,318
451
71
5
0
242,658
0
L
Ymir
5,527
395
37
3
0
250,970
0
L
Anhur
7,425
530
73
5
0
231,001
0
L
Chronos
8,048
575
106
8
0
279,673
7
W
Morgan Le Fay
8,578
613
114
8
0
270,017
6
W
Surtr
9,244
660
65
5
0
259,821
0
W
Jing Wei
7,244
517
77
6
0
278,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role