Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DemonZagan
Hel
Level 158
God Stats
5W - 3L
1,530 SR
Queue Stats
707W - 681L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
criucha
Sun Wukong
Level 146
God Stats
5W - 1L
1,461 SR
Queue Stats
8W - 2L
1,680 Elo+
Party 1
Hun Batz
Hun Batz
ronardj
Hun Batz
Level 107
God Stats
18W - 14L
1,474 SR
Queue Stats
27W - 21L
1,498 Elo+
Party 1
Apollo
Apollo
ttonizz
Apollo
Level 61
God Stats
2W - 2L
1,292 SR
Queue Stats
112W - 135L
1,398 Elo+
Solo
Team Averages
Level 108
1,452 SR
1,496 Elo+

VS

Team Averages
Level 99
1,554 SR
1,431 Elo+
Geb
Geb
 
Geb
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DemocracyDaddy74
Artemis
Level 84
God Stats
12W - 6L
1,558 SR
Queue Stats
105W - 111L
1,392 Elo+
Solo
Kuzenbo
Kuzenbo
Infravermeio
Kuzenbo
Level 112
God Stats
0W - 4L
1,410 SR
Queue Stats
16W - 30L
1,320 Elo+
Solo
Ra
Ra
JayFlodge335
Ra
Level 108
God Stats
9W - 4L
1,695 SR
Queue Stats
157W - 165L
1,477 Elo+
Solo
Apollo
Apollo
Luxffy
Apollo
Level 49
God Stats
13W - 7L
1,607 SR
Queue Stats
25W - 22L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
1 / 0 / 1
5,034
503
2,857
5,541
4,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
2 / 2 / 0
5,924
592
4,974
5,259
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
criucha
Sun Wukong
11
1 / 0 / 2
5,860
586
4,016
9,003
5,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Hun Batz
ronardj
Hun Batz
11
1 / 0 / 1
5,552
555
2,571
6,352
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
ttonizz
Apollo
8
1 / 2 / 1
4,694
469
2,516
5,548
1,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
2 / 1 / 0
5,161
516
3,525
8,197
4,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 1 / 2
5,195
520
3,698
3,810
999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
Infravermeio
Kuzenbo
1
0 / 0 / 0
3,438
344
0
0
0
11
1 / 2 / 1
6,043
604
3,244
7,004
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apollo
Luxffy
Apollo
7
1 / 2 / 0
4,672
467
1,916
5,780
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
4
4
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
1
1.5
L
Geb
 
Geb
2
1
0
2
L
0
1
2
1
W
2
2
0
1
L
Kuzenbo
Infravermeio
Kuzenbo
0
0
0
0
L
1
2
1
0.75
L
Apollo
Luxffy
Apollo
1
2
0
0.5
W
Sun Wukong
criucha
Sun Wukong
1
0
2
2
W
Hun Batz
ronardj
Hun Batz
1
0
1
1.5
W
Apollo
ttonizz
Apollo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,934
Damage
12,383
31,703
Taken
24,791
14,908
Mitigated
9,880
10,706
Healing
7,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,857
668
0
1,598
5,541
4,004
78
1,029
4,512
10,992
1,115
L
Geb
 
Geb
3,525
276
27
2,138
8,197
4,475
0
2,544
5,382
12,088
974
L
3,698
1,182
0
766
3,810
999
0
1,389
2,258
0
28,040
W
4,974
193
1,201
1,936
5,259
1,359
0
1,551
3,674
37,106
0
L
Kuzenbo
Infravermeio
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
L
3,244
362
264
2,901
7,004
2,510
0
2,769
4,235
46,272
64
L
Apollo
Luxffy
Apollo
1,916
742
0
920
5,780
1,896
0
668
5,112
0
17,351
W
Sun Wukong
criucha
Sun Wukong
4,016
667
0
4,574
9,003
5,837
0
1,811
7,132
0
41,144
W
Hun Batz
ronardj
Hun Batz
2,571
865
0
1,190
6,352
2,356
0
781
5,571
0
43,940
W
Apollo
ttonizz
Apollo
2,516
1,351
0
207
5,548
1,352
0
1,093
4,455
0
18,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,064
Gold Earned
24,509
252
Minions Killed
185
0
Camps Cleared
0
1,109,238
Distance Traveled
828,099
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,034
503
22
2
0
205,678
0
L
Geb
5,161
516
10
1
0
198,113
0
L
Artemis
5,195
520
50
5
0
191,070
0
W
Hel
5,924
592
64
6
0
230,700
0
L
Kuzenbo
3,438
344
0
0
0
0
0
L
Ra
6,043
604
97
10
0
221,786
1
L
Apollo
4,672
467
28
3
0
217,130
0
W
Sun Wukong
5,860
586
67
7
0
206,298
0
W
Hun Batz
5,552
555
72
7
0
238,312
0
W
Apollo
4,694
469
27
3
0
228,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role