Player Matchup

Scylla
Scylla
Angel Of Hel206
Scylla
Level 140
God Stats
43W - 54L
1,411 SR
Queue Stats
257W - 244L
1,378 Elo+
Solo
Cerberus
Cerberus
CentralPiano28
Cerberus
Level 176
God Stats
10W - 8L
1,336 SR
Queue Stats
472W - 470L
1,502 Elo+
Solo
Danzaburou
Danzaburou
Slick Problems
Danzaburou
Level 152
God Stats
10W - 3L
1,721 SR
Queue Stats
398W - 437L
1,471 Elo+
Solo
Ne Zha
Ne Zha
TheSimpleChaos
Ne Zha
Level 158
God Stats
14W - 6L
1,762 SR
Queue Stats
402W - 396L
1,580 Elo+
Solo
Maui
Maui
Wackygamer101
Maui
Level 114
God Stats
13W - 13L
1,207 SR
Queue Stats
97W - 104L
1,393 Elo+
Solo
Team Averages
Level 148
1,487 SR
1,465 Elo+

VS

Team Averages
Level 130
1,502 SR
1,510 Elo+
Ares
Ares
 
Ares
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DarrkoTankz
Izanami
Level 144
God Stats
4W - 2L
1,685 SR
Queue Stats
79W - 74L
1,538 Elo+
Party 1
Poseidon
Poseidon
SaucedUp218
Poseidon
Level 157
God Stats
1W - 3L
1,404 SR
Queue Stats
271W - 384L
1,499 Elo+
Solo
Xing Tian
Xing Tian
TheSpeedster8
Xing Tian
Level 102
God Stats
35W - 36L
1,608 SR
Queue Stats
453W - 449L
1,492 Elo+
Solo
King Arthur
King Arthur
dr pepperr23
King Arthur
Level 161
God Stats
0W - 4L
1,314 SR
Queue Stats
83W - 81L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,968
697
2,820
2,910
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
11
4 / 0 / 2
6,665
667
5,047
8,124
5,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Slick Problems
Danzaburou
10
0 / 2 / 0
5,199
520
4,135
5,856
2,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 2 / 2
5,973
597
4,062
8,878
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 0 / 1
5,664
566
2,018
6,207
4,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
2 / 0 / 0
5,103
510
2,985
6,268
3,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
DarrkoTankz
Izanami
9
0 / 1 / 2
5,179
518
2,592
4,665
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
SaucedUp218
Poseidon
10
1 / 5 / 1
5,849
585
4,502
6,933
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
TheSpeedster8
Xing Tian
10
1 / 0 / 2
5,149
515
2,672
5,717
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
dr pepperr23
King Arthur
9
0 / 4 / 0
5,008
501
4,053
7,687
4,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
4
5
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
0
0
2
W
3
1
3
4.5
W
Cerberus
4
0
2
5
L
Izanami
DarrkoTankz
Izanami
0
1
2
1
L
Poseidon
SaucedUp218
Poseidon
1
5
1
0.3
W
Danzaburou
Slick Problems
Danzaburou
0
2
0
0
W
3
2
2
2
L
Xing Tian
TheSpeedster8
Xing Tian
1
0
2
2
W
0
0
1
0.5
L
King Arthur
dr pepperr23
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,082
Damage
16,804
31,975
Taken
31,270
15,884
Mitigated
12,916
9,063
Healing
7,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,985
70
0
2,373
6,268
3,822
0
1,620
4,602
17,216
2,764
W
2,820
639
0
760
2,910
816
165
1,359
1,465
37,032
827
W
Cerberus
5,047
263
0
3,372
8,124
5,429
451
2,784
5,076
31,795
3,755
L
Izanami
DarrkoTankz
Izanami
2,592
1,951
0
1,653
4,665
1,069
0
756
3,909
0
32,524
L
Poseidon
SaucedUp218
Poseidon
4,502
542
0
1,377
6,933
1,262
0
2,939
3,770
35,837
0
W
Danzaburou
Slick Problems
Danzaburou
4,135
1,296
0
906
5,856
2,051
0
1,827
4,029
0
41,139
W
4,062
809
0
2,174
8,878
3,533
0
1,598
7,150
0
40,508
L
Xing Tian
TheSpeedster8
Xing Tian
2,672
118
0
200
5,717
2,651
0
228
5,489
30,307
0
W
2,018
255
0
1,851
6,207
4,055
0
1,923
4,284
23,033
0
L
King Arthur
dr pepperr23
King Arthur
4,053
347
0
1,401
7,687
4,112
0
3,225
4,135
0
25,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,469
Gold Earned
26,288
343
Minions Killed
277
0
Camps Cleared
0
1,040,803
Distance Traveled
986,150
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,103
510
39
4
0
201,454
0
W
Scylla
6,968
697
96
10
0
208,624
5
W
Cerberus
6,665
667
76
8
0
179,646
0
L
Izanami
5,179
518
62
6
0
184,795
3
L
Poseidon
5,849
585
87
9
0
190,263
0
W
Danzaburou
5,199
520
78
8
0
202,860
1
W
Ne Zha
5,973
597
59
6
0
227,733
0
L
Xing Tian
5,149
515
43
4
0
219,960
6
W
Maui
5,664
566
34
3
0
221,940
3
L
King Arthur
5,008
501
46
5
0
189,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role