Player Matchup

Cerberus
Cerberus
Antoniodns12
Cerberus
Level 80
God Stats
2W - 2L
1,297 SR
Queue Stats
136W - 160L
1,476 Elo+
Party 1
Medusa
Medusa
Itskenfer360
Medusa
Level 25
God Stats
10W - 8L
1,533 SR
Queue Stats
43W - 57L
1,453 Elo+
Party 1
Ratatoskr
Ratatoskr
Lunkelii
Ratatoskr
Level 79
God Stats
2W - 4L
1,317 SR
Queue Stats
276W - 301L
1,493 Elo+
Party 1
Ra
Ra
Vibex-20
Ra
Level 58
God Stats
2W - 6L
1,302 SR
Queue Stats
66W - 89L
1,349 Elo+
Solo
Chaac
Chaac
patlabor0074
Chaac
Level 106
God Stats
11W - 5L
1,657 SR
Queue Stats
264W - 264L
1,545 Elo+
Solo
Team Averages
Level 70
1,421 SR
1,463 Elo+

VS

Team Averages
Level 111
1,561 SR
1,474 Elo+
Agni
Agni
Brown-nen
Agni
Level 42
God Stats
1W - 2L
1,706 SR
Queue Stats
31W - 49L
1,416 Elo+
Solo
Cerberus
Cerberus
SergiDestroyer
Cerberus
Level 147
God Stats
11W - 10L
1,460 SR
Queue Stats
310W - 288L
1,507 Elo+
Solo
Charybdis
Charybdis
badame
Charybdis
Level 147
God Stats
15W - 13L
1,636 SR
Queue Stats
709W - 654L
1,574 Elo+
Solo
Hun Batz
Hun Batz
bagend
Hun Batz
Level 112
God Stats
33W - 42L
1,458 SR
Queue Stats
949W - 947L
1,398 Elo+
Solo
Danzaburou
Danzaburou
scx-z
Danzaburou
Level 109
God Stats
42W - 33L
1,543 SR
Queue Stats
168W - 156L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Antoniodns12
Cerberus
15
5 / 1 / 3
8,359
597
7,601
14,136
9,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
14
1 / 1 / 3
7,945
568
5,285
4,820
1,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ratatoskr
Lunkelii
Ratatoskr
15
5 / 1 / 5
8,199
586
7,295
12,947
4,381
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
5 / 2 / 4
9,387
671
7,134
7,476
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

16
2 / 0 / 1
9,435
674
7,539
13,770
12,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
8
1 / 5 / 0
5,715
408
3,343
6,903
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cerberus
11
2 / 2 / 0
6,966
498
5,785
10,272
3,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
badame
Charybdis
14
1 / 3 / 0
7,972
569
10,928
11,013
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
bagend
Hun Batz
11
1 / 5 / 2
6,855
490
5,704
12,235
4,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Danzaburou
scx-z
Danzaburou
13
0 / 3 / 2
7,040
503
4,294
10,792
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
18
Kills
5
5
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Antoniodns12
Cerberus
5
1
3
6.5
L
Agni
1
5
0
0.2
W
Medusa
1
1
3
2.5
W
Ratatoskr
Lunkelii
Ratatoskr
5
1
5
7.5
L
Cerberus
2
2
0
1
W
5
2
4
3.5
L
Charybdis
badame
Charybdis
1
3
0
0.33
L
Hun Batz
bagend
Hun Batz
1
5
2
0.4
W
2
0
1
2.5
L
Danzaburou
scx-z
Danzaburou
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,854
Damage
30,054
53,149
Taken
51,215
31,666
Mitigated
16,408
22,642
Healing
13,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Antoniodns12
Cerberus
7,601
1,063
0
4,510
14,136
9,808
0
3,660
10,476
46,360
0
L
Agni
3,343
364
0
659
6,903
1,730
0
3,308
3,595
18,204
707
W
Medusa
5,285
1,989
0
1,254
4,820
1,768
0
790
4,030
0
60,127
W
Ratatoskr
Lunkelii
Ratatoskr
7,295
2,023
0
6,748
12,947
4,381
0
1,236
11,711
0
60,510
L
Cerberus
5,785
290
1,282
2,928
10,272
3,789
0
4,433
5,839
38,576
960
W
7,134
632
514
2,713
7,476
2,760
1,845
3,034
4,442
60,884
2,014
L
Charybdis
badame
Charybdis
10,928
5,599
0
3,562
11,013
3,677
0
0
11,013
0
67,138
L
Hun Batz
bagend
Hun Batz
5,704
1,852
0
1,559
12,235
4,405
0
2,433
9,752
0
48,200
W
7,539
1,259
0
6,903
13,770
12,949
0
0
13,770
0
70,039
L
Danzaburou
scx-z
Danzaburou
4,294
1,177
0
3,395
10,792
2,807
0
4,280
6,512
0
41,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,325
Gold Earned
34,548
547
Minions Killed
407
0
Camps Cleared
0
1,524,030
Distance Traveled
1,194,048
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,359
597
96
7
0
302,841
2
L
Agni
5,715
408
27
2
0
190,315
0
W
Medusa
7,945
568
94
7
0
295,973
0
W
Ratatoskr
8,199
586
90
6
0
389,018
0
L
Cerberus
6,966
498
108
8
0
234,544
0
W
Ra
9,387
671
115
8
0
249,040
0
L
Charybdis
7,972
569
116
8
0
277,450
1
L
Hun Batz
6,855
490
76
5
0
226,506
1
W
Chaac
9,435
674
152
11
0
287,158
0
L
Danzaburou
7,040
503
80
6
0
265,233
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role