Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Chiggaas
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Anubis
Anubis
HardlineHydra35
Anubis
Level 101
God Stats
13W - 21L
1,483 SR
Queue Stats
67W - 77L
1,475 Elo+
Solo
Maui
Maui
Krabnuts
Maui
Level 89
God Stats
0W - 1L
1,658 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Skadi
Skadi
MaccaSax
Skadi
Level 109
God Stats
0W - 1L
1,758 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Team Averages
Level 74
1,580 SR
1,495 Elo+

VS

Team Averages
Level 103
1,524 SR
1,457 Elo+
Cerberus
Cerberus
AntiqueRanger
Cerberus
Level 45
God Stats
8W - 11L
1,453 SR
Queue Stats
70W - 89L
1,363 Elo+
Solo
Sun Wukong
Sun Wukong
ClownPrinceBucky
Sun Wukong
Level 99
God Stats
247W - 221L
1,572 SR
Queue Stats
532W - 518L
1,457 Elo+
Solo
Anubis
Anubis
Mighty_Ownage
Anubis
Level 64
God Stats
22W - 17L
1,497 SR
Queue Stats
158W - 177L
1,434 Elo+
Solo
Medusa
Medusa
XXBOXXTURNON
Medusa
Level 148
God Stats
6W - 7L
1,484 SR
Queue Stats
424W - 410L
1,503 Elo+
Solo
Serqet
Serqet
kainaluboy808
Serqet
Level 157
God Stats
115W - 105L
1,612 SR
Queue Stats
1,486W - 1,417L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 5 / 0
5,528
553
3,815
8,868
5,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Chiggaas
Nemesis
9
0 / 2 / 0
4,830
483
1,479
7,214
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 4 / 0
4,968
497
950
4,728
1,163
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Maui
8
0 / 2 / 0
4,335
434
984
5,754
2,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
MaccaSax
Skadi
9
1 / 2 / 0
4,897
490
4,973
4,796
1,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AntiqueRanger
Cerberus
10
3 / 0 / 2
5,565
557
3,155
4,618
3,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
ClownPrinceBucky
Sun Wukong
11
5 / 1 / 0
6,255
626
6,539
8,452
7,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
2 / 0 / 3
5,814
581
3,482
2,870
987
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
9
1 / 1 / 2
5,316
532
3,629
4,972
1,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
4 / 0 / 1
5,864
586
4,413
6,621
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
2
Kills
15
15
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
0
0.2
W
Cerberus
AntiqueRanger
Cerberus
3
0
2
4
L
Nemesis
Chiggaas
Nemesis
0
2
0
0
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
5
1
0
5
L
0
4
0
0
L
Maui
0
2
0
0
L
Skadi
MaccaSax
Skadi
1
2
0
0.5
W
2
0
3
3.5
W
Medusa
1
1
2
2
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,201
Damage
21,218
31,360
Taken
27,533
12,944
Mitigated
15,569
4,406
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,815
31
0
1,060
8,868
5,629
0
0
8,868
0
29,589
W
Cerberus
AntiqueRanger
Cerberus
3,155
30
0
2,040
4,618
3,231
0
534
3,938
21,288
0
L
Nemesis
Chiggaas
Nemesis
1,479
522
0
1,100
7,214
2,275
0
2,037
5,051
0
30,125
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
6,539
1,307
0
925
8,452
7,667
0
0
8,452
0
38,248
L
950
117
0
1,040
4,728
1,163
0
1,353
2,994
26,220
0
L
Maui
984
143
0
517
5,754
2,663
0
1,688
4,066
14,233
0
L
Skadi
MaccaSax
Skadi
4,973
1,658
0
689
4,796
1,214
0
1,548
3,248
0
30,464
W
3,482
51
0
1,955
2,870
987
0
665
2,205
34,299
1,376
W
Medusa
3,629
729
0
660
4,972
1,602
0
245
4,668
0
38,191
W
4,413
874
0
5,119
6,621
2,082
0
285
6,336
0
40,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,558
Gold Earned
28,814
239
Minions Killed
317
0
Camps Cleared
0
984,943
Distance Traveled
1,004,227
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,528
553
41
4
0
187,387
0
W
Cerberus
5,565
557
50
5
0
209,956
7
L
Nemesis
4,830
483
56
6
0
225,195
0
W
Sun Wukong
6,255
626
68
7
0
189,770
0
L
Anubis
4,968
497
53
5
0
187,753
6
L
Maui
4,335
434
30
3
0
201,261
2
L
Skadi
4,897
490
59
6
0
183,347
1
W
Anubis
5,814
581
53
5
0
186,729
0
W
Medusa
5,316
532
68
7
0
172,078
0
W
Serqet
5,864
586
78
8
0
245,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role