Player Matchup

Gilgamesh
Gilgamesh
GodMacabre
Gilgamesh
Level 41
God Stats
3W - 0L
1,277 SR
Queue Stats
25W - 21L
1,542 Elo+
Solo
Baron Samedi
Baron Samedi
Renzo La Vita
Baron Samedi
Level 117
God Stats
10W - 3L
1,779 SR
Queue Stats
78W - 80L
1,423 Elo+
Party 2
Sobek
Sobek
Shαkα
Sobek
Level 146
God Stats
2W - 2L
1,575 SR
Queue Stats
209W - 165L
1,587 Elo+
Solo
Bellona
Bellona
Zxzel
Bellona
Level 100
God Stats
11W - 2L
1,878 SR
Queue Stats
49W - 45L
1,463 Elo+
Party 2
Neith
Neith
一城先生
Neith
Level 128
God Stats
6W - 5L
1,500 SR
Queue Stats
61W - 58L
1,419 Elo+
Solo
Team Averages
Level 106
1,602 SR
1,487 Elo+

VS

Team Averages
Level 119
1,494 SR
1,519 Elo+
Cernunnos
Cernunnos
Horangatang
Cernunnos
Level 93
God Stats
6W - 8L
1,561 SR
Queue Stats
224W - 227L
1,538 Elo+
Solo
Ra
Ra
Rody1920
Ra
Level 87
God Stats
7W - 11L
1,514 SR
Queue Stats
292W - 276L
1,492 Elo+
Party 1
Vamana
Vamana
UomO_x
Vamana
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,447 Elo+
Solo
Serqet
Serqet
kainaluboy808
Serqet
Level 157
God Stats
115W - 105L
1,629 SR
Queue Stats
1,486W - 1,417L
1,557 Elo+
Solo
Geb
Geb
pudimsama
Geb
Level 107
God Stats
1W - 4L
1,264 SR
Queue Stats
55W - 41L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GodMacabre
Gilgamesh
6
0 / 0 / 2
3,403
681
404
2,619
1,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Renzo La Vita
Baron Samedi
7
1 / 1 / 0
3,816
763
1,305
2,248
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Shαkα
Sobek
6
2 / 0 / 3
3,778
756
1,968
2,929
1,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Zxzel
Bellona
7
1 / 1 / 0
4,150
830
3,189
4,885
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
2 / 0 / 3
3,834
767
2,524
2,079
491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Horangatang
Cernunnos
2
0 / 2 / 0
2,733
547
1,065
1,619
412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 1 / 1
4,099
820
740
2,408
601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
UomO_x
Vamana
7
1 / 1 / 0
3,633
727
2,247
4,459
2,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

7
0 / 0 / 2
3,566
713
1,125
2,856
745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 2 / 0
3,304
661
958
4,115
1,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
6
Kills
2
2
Deaths
6
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
GodMacabre
Gilgamesh
0
0
2
1
L
Cernunnos
Horangatang
Cernunnos
0
2
0
0
W
Baron Samedi
Renzo La Vita
Baron Samedi
1
1
0
1
L
1
1
1
1.5
W
Sobek
Shαkα
Sobek
2
0
3
3.5
L
Vamana
UomO_x
Vamana
1
1
0
1
W
Bellona
Zxzel
Bellona
1
1
0
1
L
0
0
2
1
L
0
2
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,390
Damage
6,135
14,760
Taken
15,457
7,327
Mitigated
5,978
6,455
Healing
6,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
GodMacabre
Gilgamesh
404
52
0
89
2,619
1,184
0
28
2,577
0
15,444
L
Cernunnos
Horangatang
Cernunnos
1,065
625
0
113
1,619
412
0
702
917
0
5,540
W
Baron Samedi
Renzo La Vita
Baron Samedi
1,305
0
0
1,098
2,248
733
0
437
1,661
15,936
0
L
740
38
228
746
2,408
601
0
1,072
1,103
17,533
0
W
Sobek
Shαkα
Sobek
1,968
691
0
1,906
2,929
1,961
0
619
2,310
9,134
2,734
L
Vamana
UomO_x
Vamana
2,247
619
0
2,112
4,459
2,645
0
0
4,459
0
15,384
W
Bellona
Zxzel
Bellona
3,189
1,411
0
2,355
4,885
2,958
0
71
4,467
0
18,228
L
1,125
86
0
2,048
2,856
745
0
187
2,669
0
13,799
L
958
295
0
1,061
4,115
1,575
0
655
3,460
6,534
0
W
2,524
556
0
1,007
2,079
491
0
339
1,625
0
17,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,981
Gold Earned
17,335
157
Minions Killed
133
0
Camps Cleared
0
589,013
Distance Traveled
557,013
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,403
681
36
7
0
119,855
0
L
Cernunnos
2,733
547
12
2
0
47,313
0
W
Baron Samedi
3,816
763
33
7
0
133,601
2
L
Ra
4,099
820
44
9
0
122,086
0
W
Sobek
3,778
756
23
5
0
108,735
0
L
Vamana
3,633
727
30
6
0
113,626
1
W
Bellona
4,150
830
38
8
0
114,223
0
L
Serqet
3,566
713
38
8
0
153,631
0
L
Geb
3,304
661
9
2
0
120,357
2
W
Neith
3,834
767
27
5
0
112,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role