Player Matchup

Maui
Maui
Jockitches_
Maui
Level 132
God Stats
0W - 1L
1,743 SR
Queue Stats
38W - 29L
1,528 Elo+
Solo
Ravana
Ravana
Jqhnny
Ravana
Level 149
God Stats
8W - 9L
1,568 SR
Queue Stats
434W - 402L
1,544 Elo+
Party 1
Mulan
Mulan
Prqqxy
Mulan
Level 95
God Stats
6W - 3L
1,564 SR
Queue Stats
359W - 324L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
TopHealz
Danzaburou
Level 156
God Stats
17W - 11L
1,626 SR
Queue Stats
404W - 382L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
pacojerte_7u7
Baron Samedi
Level 162
God Stats
0W - 2L
1,552 SR
Queue Stats
235W - 191L
1,604 Elo+
Solo
Team Averages
Level 139
1,611 SR
1,526 Elo+

VS

Team Averages
Level 107
1,578 SR
1,589 Elo+
Nemesis
Nemesis
BackshotKing
Nemesis
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 28L
1,749 Elo+
Solo
Shiva
Shiva
CleanBunny
Shiva
Level 114
God Stats
15W - 9L
1,797 SR
Queue Stats
47W - 30L
1,687 Elo+
Solo
Izanami
Izanami
ReformedTato
Izanami
Level 49
God Stats
2W - 1L
1,542 SR
Queue Stats
78W - 106L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
Zordakhan
Baron Samedi
Level 88
God Stats
6W - 5L
1,517 SR
Queue Stats
136W - 114L
1,516 Elo+
Solo
Anubis
Anubis
rayno580
Anubis
Level 126
God Stats
12W - 12L
1,535 SR
Queue Stats
160W - 140L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 9
8,049
473
4,589
12,547
9,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
Jqhnny
Ravana
16
7 / 7 / 1
9,353
550
10,422
13,534
6,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
Prqqxy
Mulan
11
1 / 5 / 2
7,700
453
4,733
14,468
9,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
TopHealz
Danzaburou
15
5 / 5 / 2
8,896
523
8,789
14,058
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
pacojerte_7u7
Baron Samedi
14
1 / 3 / 5
8,471
498
9,889
7,937
3,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BackshotKing
Nemesis
18
8 / 0 / 4
10,588
623
11,521
11,416
4,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Shiva
16
6 / 4 / 5
10,670
628
14,163
14,145
9,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
ReformedTato
Izanami
15
2 / 4 / 4
9,468
557
9,415
10,855
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Zordakhan
Baron Samedi
15
2 / 3 / 6
8,558
503
7,753
10,477
4,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
rayno580
Anubis
14
4 / 3 / 3
8,859
521
5,616
9,523
3,258
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
44
14
Kills
22
22
Deaths
14
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BackshotKing
Nemesis
8
0
4
10
W
Shiva
6
4
5
2.13
L
0
2
9
2.25
L
Ravana
Jqhnny
Ravana
7
7
1
1.07
L
Mulan
Prqqxy
Mulan
1
5
2
0.4
W
Izanami
ReformedTato
Izanami
2
4
4
1
L
Danzaburou
TopHealz
Danzaburou
5
5
2
1.2
W
Baron Samedi
Zordakhan
Baron Samedi
2
3
6
1.67
L
Baron Samedi
pacojerte_7u7
Baron Samedi
1
3
5
1.17
W
Anubis
rayno580
Anubis
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,422
Damage
48,468
62,544
Taken
56,416
33,191
Mitigated
25,754
17,126
Healing
20,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BackshotKing
Nemesis
11,521
6,385
0
5,338
11,416
4,594
807
1,970
9,306
0
88,196
W
Shiva
14,163
2,999
542
4,338
14,145
9,780
207
2,824
11,248
1,119
71,024
L
4,589
949
2,268
3,142
12,547
9,077
0
3,848
8,305
21,555
1,084
L
Ravana
Jqhnny
Ravana
10,422
2,992
0
1,550
13,534
6,076
0
3,874
9,293
0
73,669
L
Mulan
Prqqxy
Mulan
4,733
798
0
2,826
14,468
9,740
0
474
13,515
1,088
35,156
W
Izanami
ReformedTato
Izanami
9,415
6,938
0
3,691
10,855
3,329
0
1,025
9,810
0
76,603
L
Danzaburou
TopHealz
Danzaburou
8,789
3,735
0
5,443
14,058
4,365
948
1,860
12,155
0
67,684
W
Baron Samedi
Zordakhan
Baron Samedi
7,753
361
218
3,088
10,477
4,793
0
5,075
4,865
42,676
0
L
Baron Samedi
pacojerte_7u7
Baron Samedi
9,889
183
413
1,484
7,937
3,933
0
3,135
4,326
56,211
0
W
Anubis
rayno580
Anubis
5,616
331
0
3,118
9,523
3,258
180
3,339
6,036
56,794
949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,469
Gold Earned
48,143
437
Minions Killed
533
0
Camps Cleared
0
1,481,772
Distance Traveled
1,708,753
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,588
623
117
7
0
438,476
1
W
Shiva
10,670
628
120
7
0
342,447
1
L
Maui
8,049
473
28
2
0
325,531
2
L
Ravana
9,353
550
113
7
0
341,511
1
L
Mulan
7,700
453
73
4
0
211,351
2
W
Izanami
9,468
557
124
7
0
307,490
2
L
Danzaburou
8,896
523
104
6
0
285,506
2
W
Baron Samedi
8,558
503
76
4
0
306,411
4
L
Baron Samedi
8,471
498
119
7
0
317,873
8
W
Anubis
8,859
521
96
6
0
313,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role