Player Matchup

Anubis
Anubis
 
Anubis
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
HM IIScoutII
Agni
Level 168
God Stats
5W - 4L
1,542 SR
Queue Stats
162W - 145L
1,406 Elo+
Solo
Ymir
Ymir
Nerdadhran
Ymir
Level 129
God Stats
19W - 10L
1,682 SR
Queue Stats
228W - 205L
1,506 Elo+
Solo
Achilles
Achilles
SSGJT
Achilles
Level 145
God Stats
3W - 2L
1,604 SR
Queue Stats
154W - 165L
1,548 Elo+
Solo
Heimdallr
Heimdallr
Saffian
Heimdallr
Level 155
God Stats
12W - 11L
1,478 SR
Queue Stats
331W - 307L
1,580 Elo+
Solo
Team Averages
Level 160
1,561 SR
1,508 Elo+

VS

Team Averages
Level 129
1,567 SR
1,517 Elo+
Sun Wukong
Sun Wukong
Chaviiia
Sun Wukong
Level 171
God Stats
2W - 11L
1,368 SR
Queue Stats
156W - 145L
1,531 Elo+
Solo
Sylvanus
Sylvanus
DragonFire44
Sylvanus
Level 105
God Stats
10W - 12L
1,566 SR
Queue Stats
311W - 272L
1,528 Elo+
Party 1
Kali
Kali
Psychopath0
Kali
Level 155
God Stats
15W - 7L
1,692 SR
Queue Stats
235W - 231L
1,537 Elo+
Solo
Janus
Janus
PuddinLesCup
Janus
Level 157
God Stats
11W - 9L
1,631 SR
Queue Stats
245W - 215L
1,556 Elo+
Solo
Chaac
Chaac
xxXOm3gaXxx
Chaac
Level 56
God Stats
37W - 30L
1,581 SR
Queue Stats
205W - 211L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
3 / 4 / 6
5,620
562
5,878
6,565
2,351
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 6
5,891
589
3,901
5,375
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
7 / 0 / 4
6,255
626
5,330
6,768
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
SSGJT
Achilles
11
3 / 0 / 3
6,489
649
6,764
8,462
3,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Saffian
Heimdallr
12
4 / 0 / 3
6,674
667
4,689
3,132
887
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chaviiia
Sun Wukong
9
1 / 5 / 2
5,055
506
5,030
9,685
3,846
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
DragonFire44
Sylvanus
11
2 / 3 / 1
5,673
567
3,165
6,313
2,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 5 / 1
4,407
441
3,931
9,405
3,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 2 / 2
5,325
533
4,310
6,118
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 2
4,575
458
4,197
6,158
2,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
19
Kills
6
6
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
4
6
1.5
L
Sun Wukong
Chaviiia
Sun Wukong
1
5
2
0.4
L
Sylvanus
DragonFire44
Sylvanus
2
3
1
0.83
W
2
2
6
2.5
W
7
0
4
9
L
0
5
1
0.1
L
2
2
2
1.5
W
Achilles
SSGJT
Achilles
3
0
3
4.5
W
Heimdallr
Saffian
Heimdallr
4
0
3
5.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,562
Damage
20,633
30,302
Taken
37,679
10,437
Mitigated
13,826
10,649
Healing
8,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,878
262
0
2,139
6,565
2,351
0
1,906
4,361
26,137
0
L
Sun Wukong
Chaviiia
Sun Wukong
5,030
615
0
1,873
9,685
3,846
0
6,336
3,349
0
29,326
L
Sylvanus
DragonFire44
Sylvanus
3,165
1,717
128
1,802
6,313
2,619
0
1,591
4,722
26,407
8,350
W
3,901
593
0
1,917
5,375
1,302
0
413
4,854
27,434
0
W
5,330
2,387
0
735
6,768
2,781
0
1,957
4,541
32,598
0
L
3,931
1,167
0
2,523
9,405
3,047
0
1,693
7,712
0
20,814
L
4,310
210
0
1,384
6,118
1,500
0
2,313
3,805
30,169
720
W
Achilles
SSGJT
Achilles
6,764
497
0
3,516
8,462
3,116
457
954
7,442
0
41,760
W
Heimdallr
Saffian
Heimdallr
4,689
2,670
0
2,342
3,132
887
0
1,280
1,743
0
45,471
L
4,197
705
0
1,138
6,158
2,814
0
3,176
2,982
0
17,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,929
Gold Earned
25,035
307
Minions Killed
237
0
Camps Cleared
0
1,017,615
Distance Traveled
1,037,409
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,620
562
42
4
0
183,007
0
L
Sun Wukong
5,055
506
45
5
0
211,553
2
L
Sylvanus
5,673
567
75
8
0
197,645
5
W
Agni
5,891
589
49
5
0
189,269
2
W
Ymir
6,255
626
61
6
0
217,409
0
L
Kali
4,407
441
30
3
0
189,165
0
L
Janus
5,325
533
66
7
0
204,687
0
W
Achilles
6,489
649
64
6
0
206,520
2
W
Heimdallr
6,674
667
91
9
0
221,410
0
L
Chaac
4,575
458
21
2
0
234,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role