Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Djgrill
Hercules
Level 153
God Stats
2W - 4L
1,435 SR
Queue Stats
200W - 167L
1,613 Elo+
Party 2
Tiamat
Tiamat
Dovah pro V2
Tiamat
Level 204
God Stats
0W - 2L
1,285 SR
Queue Stats
32W - 60L
1,420 Elo+
Solo
Chaac
Chaac
Lokislover
Chaac
Level 114
God Stats
5W - 5L
1,416 SR
Queue Stats
374W - 366L
1,381 Elo+
Party 1
Heimdallr
Heimdallr
NoxDeray
Heimdallr
Level 102
God Stats
3W - 8L
1,299 SR
Queue Stats
289W - 271L
1,411 Elo+
Party 1
Team Averages
Level 146
1,387 SR
1,465 Elo+

VS

Team Averages
Level 132
1,527 SR
1,508 Elo+
Nut
Nut
Colbiscus
Nut
Level 145
God Stats
5W - 5L
1,562 SR
Queue Stats
230W - 228L
1,545 Elo+
Solo
Athena
Athena
Firedusk13
Athena
Level 133
God Stats
96W - 152L
1,502 SR
Queue Stats
314W - 343L
1,506 Elo+
Party 3
He Bo
He Bo
IIIExiledIlI
He Bo
Level 88
God Stats
6W - 3L
1,519 SR
Queue Stats
102W - 127L
1,457 Elo+
Party 3
Tiamat
Tiamat
Mrmajicktwricks
Tiamat
Level 143
God Stats
2W - 1L
1,610 SR
Queue Stats
198W - 247L
1,530 Elo+
Party 3
Osiris
Osiris
VerdeLechuga
Osiris
Level 153
God Stats
5W - 6L
1,442 SR
Queue Stats
171W - 159L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
4 / 0 / 0
4,053
811
3,220
3,572
1,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hercules
Djgrill
Hercules
6
0 / 1 / 1
3,684
737
1,413
5,188
2,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
7
0 / 1 / 1
3,810
762
1,287
2,632
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chaac
2
0 / 2 / 0
2,681
536
539
1,907
527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
NoxDeray
Heimdallr
7
0 / 0 / 3
3,626
725
2,320
2,722
780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,384
677
2,021
3,672
811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Athena
Firedusk13
Athena
6
0 / 0 / 1
3,701
740
1,129
3,782
2,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 2 / 1
3,444
689
1,019
3,855
676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 0 / 0
3,862
772
1,628
2,194
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
8
3 / 0 / 0
4,759
952
2,928
3,383
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
4
Kills
4
4
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
0
0
4
W
0
2
0
0
L
Hercules
Djgrill
Hercules
0
1
1
0.5
L
Tiamat
0
1
1
0.5
W
Athena
Firedusk13
Athena
0
0
1
0.5
W
0
2
1
0.25
L
Chaac
0
2
0
0
W
1
0
0
1
L
Heimdallr
NoxDeray
Heimdallr
0
0
3
1.5
W
Osiris
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,779
Damage
8,725
16,021
Taken
16,886
5,712
Mitigated
6,563
5,933
Healing
7,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,220
1,771
0
856
3,572
1,064
0
1,234
2,290
0
18,996
W
2,021
1,208
0
1,603
3,672
811
0
0
3,672
0
21,634
L
Hercules
Djgrill
Hercules
1,413
436
397
2,304
5,188
2,317
0
570
4,618
0
13,216
L
Tiamat
1,287
85
0
880
2,632
1,024
0
1,529
977
18,897
0
W
Athena
Firedusk13
Athena
1,129
457
63
1,524
3,782
2,420
0
13
3,769
8,253
0
W
1,019
132
0
1,213
3,855
676
0
572
3,283
15,788
0
L
Chaac
539
322
0
339
1,907
527
0
0
1,907
0
3,751
W
1,628
380
0
890
2,194
1,221
0
702
1,492
17,340
0
L
Heimdallr
NoxDeray
Heimdallr
2,320
953
0
1,157
2,722
780
0
269
2,453
0
20,447
W
Osiris
2,928
1,398
0
1,820
3,383
1,435
0
0
3,383
0
24,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,854
Gold Earned
19,150
155
Minions Killed
185
0
Camps Cleared
0
498,006
Distance Traveled
534,786
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,053
811
35
7
0
145,998
0
W
Nut
3,384
677
45
9
0
91,287
2
L
Hercules
3,684
737
22
4
0
111,335
0
L
Tiamat
3,810
762
51
10
0
107,656
1
W
Athena
3,701
740
13
3
0
107,003
0
W
He Bo
3,444
689
37
7
0
111,161
0
L
Chaac
2,681
536
7
1
0
38,727
0
W
Tiamat
3,862
772
38
8
0
116,439
0
L
Heimdallr
3,626
725
40
8
0
94,290
0
W
Osiris
4,759
952
52
10
0
108,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role