Player Matchup

Pele
Pele
Albunny12
Pele
Level 64
God Stats
42W - 40L
1,520 SR
Queue Stats
123W - 130L
1,495 Elo+
Solo
Maui
Maui
GastonCrowZero
Maui
Level 123
God Stats
6W - 5L
1,484 SR
Queue Stats
246W - 230L
1,412 Elo+
Party 2
Lancelot
Lancelot
Nikkurh
Lancelot
Level 69
God Stats
59W - 108L
1,335 SR
Queue Stats
138W - 147L
1,402 Elo+
Solo
Medusa
Medusa
Silverback994
Medusa
Level 147
God Stats
7W - 7L
1,390 SR
Queue Stats
323W - 307L
1,456 Elo+
Party 2
Mulan
Mulan
leviatanpapurri
Mulan
Level 141
God Stats
39W - 38L
1,449 SR
Queue Stats
255W - 244L
1,453 Elo+
Party 2
Team Averages
Level 109
1,436 SR
1,444 Elo+

VS

Team Averages
Level 91
1,498 SR
1,406 Elo+
Cthulhu
Cthulhu
Bagselnbudr
Cthulhu
Level 59
God Stats
4W - 3L
1,672 SR
Queue Stats
109W - 149L
1,359 Elo+
Party 1
Zeus
Zeus
Bluesteel0101
Zeus
Level 123
God Stats
4W - 2L
1,563 SR
Queue Stats
49W - 47L
1,489 Elo+
Solo
Artemis
Artemis
Carnage977
Artemis
Level 124
God Stats
0W - 1L
1,427 SR
Queue Stats
1W - 2L
1,267 Elo+
Solo
Sun Wukong
Sun Wukong
PNQ8
Sun Wukong
Level 48
God Stats
1W - 2L
1,331 SR
Queue Stats
63W - 76L
1,456 Elo+
Party 1
Awilix
Awilix
Roudur
Awilix
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
3 / 0 / 5
7,903
565
7,054
10,967
4,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 3 / 3
7,231
517
2,683
8,203
6,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Nikkurh
Lancelot
16
5 / 0 / 3
9,614
687
8,831
10,486
4,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

13
5 / 3 / 3
7,876
563
10,164
7,727
2,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 1 / 1
8,790
628
10,311
11,987
12,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bagselnbudr
Cthulhu
11
4 / 4 / 2
7,290
521
5,654
16,018
12,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 4 / 0
6,448
461
5,736
6,603
1,645
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
Carnage977
Artemis
11
0 / 5 / 4
6,012
429
6,575
9,772
3,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
PNQ8
Sun Wukong
12
0 / 3 / 1
6,547
468
6,025
11,875
11,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
Roudur
Awilix
14
3 / 3 / 0
7,122
509
5,566
12,966
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
19
Kills
7
7
Deaths
19
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
3
0
5
5.5
L
Cthulhu
Bagselnbudr
Cthulhu
4
4
2
1.25
L
0
4
0
0
L
Artemis
Carnage977
Artemis
0
5
4
0.4
W
1
3
3
0.83
W
Lancelot
Nikkurh
Lancelot
5
0
3
6.5
L
Sun Wukong
PNQ8
Sun Wukong
0
3
1
0.17
L
Awilix
Roudur
Awilix
3
3
0
1
W
5
3
3
2.17
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,043
Damage
29,556
49,370
Taken
57,234
30,354
Mitigated
33,200
14,401
Healing
13,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
7,054
1,655
0
2,934
10,967
4,300
790
1,018
9,913
0
61,034
L
Cthulhu
Bagselnbudr
Cthulhu
5,654
1,447
1,978
2,850
16,018
12,436
140
1,904
14,114
30,938
393
L
5,736
1,920
0
2,587
6,603
1,645
0
0
6,603
39,709
1,715
L
Artemis
Carnage977
Artemis
6,575
2,929
125
663
9,772
3,062
384
703
9,069
0
35,528
W
2,683
726
0
600
8,203
6,061
124
1,861
6,342
16,853
0
W
Lancelot
Nikkurh
Lancelot
8,831
1,695
21
6,739
10,486
4,611
216
4,425
5,979
0
70,984
L
Sun Wukong
PNQ8
Sun Wukong
6,025
930
0
1,452
11,875
11,145
0
0
11,875
0
39,171
L
Awilix
Roudur
Awilix
5,566
2,058
0
3,669
12,966
4,912
0
76
12,890
0
52,357
W
10,164
4,743
0
655
7,727
2,846
0
2,130
5,597
0
60,349
W
10,311
943
0
3,452
11,987
12,536
71
1,502
9,960
0
57,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,414
Gold Earned
33,419
439
Minions Killed
327
0
Camps Cleared
0
1,521,140
Distance Traveled
1,324,876
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,903
565
100
7
0
348,105
3
L
Cthulhu
7,290
521
45
3
0
288,417
0
L
Zeus
6,448
461
72
5
0
207,710
0
L
Artemis
6,012
429
51
4
0
253,997
2
W
Maui
7,231
517
27
2
0
283,405
6
W
Lancelot
9,614
687
121
9
0
351,000
0
L
Sun Wukong
6,547
468
68
5
0
245,043
0
L
Awilix
7,122
509
91
7
0
329,709
0
W
Medusa
7,876
563
86
6
0
297,877
1
W
Mulan
8,790
628
105
8
0
240,753
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role