Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DearMoOzZoom
Chaac
Level 139
God Stats
44W - 41L
1,574 SR
Queue Stats
162W - 193L
1,546 Elo+
Party 1
Thor
Thor
Humble_Brag__
Thor
Level 186
God Stats
3W - 0L
1,840 SR
Queue Stats
42W - 39L
1,551 Elo+
Party 2
Gilgamesh
Gilgamesh
Volksuagen
Gilgamesh
Level 120
God Stats
4W - 0L
1,913 SR
Queue Stats
114W - 105L
1,480 Elo+
Solo
Ra
Ra
lfjd
Ra
Level 143
God Stats
1W - 0L
1,750 SR
Queue Stats
15W - 12L
1,605 Elo+
Party 2
Team Averages
Level 146
1,715 SR
1,536 Elo+

VS

Team Averages
Level 115
1,563 SR
1,541 Elo+
Cthulhu
Cthulhu
Appointedzero
Cthulhu
Level 109
God Stats
1W - 4L
1,498 SR
Queue Stats
18W - 12L
1,594 Elo+
Party 3
Pele
Pele
BrazyBear98
Pele
Level 143
God Stats
4W - 2L
1,755 SR
Queue Stats
69W - 68L
1,521 Elo+
Solo
Heimdallr
Heimdallr
DRAGONxCULTAVIST
Heimdallr
Level 132
God Stats
1W - 2L
1,486 SR
Queue Stats
233W - 212L
1,553 Elo+
Party 3
Sylvanus
Sylvanus
awesomeclash09
Sylvanus
Level 108
God Stats
1W - 2L
1,647 SR
Queue Stats
162W - 154L
1,530 Elo+
Party 3
Agni
Agni
monkelife1
Agni
Level 83
God Stats
3W - 5L
1,428 SR
Queue Stats
349W - 354L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 1 / 6
5,929
593
3,595
6,440
4,220
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
4 / 2 / 3
5,392
539
7,028
9,522
3,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 4
6,353
635
4,510
4,768
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Volksuagen
Gilgamesh
10
1 / 1 / 2
5,998
600
3,245
8,818
5,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
lfjd
Ra
12
4 / 0 / 3
6,980
698
3,434
2,385
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 2 / 0
6,385
639
4,749
6,212
4,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
2 / 3 / 0
5,356
536
2,158
8,307
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
8
1 / 5 / 2
4,837
484
4,995
8,547
2,614
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
7
0 / 2 / 3
4,961
496
3,917
8,169
5,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 4 / 0
4,418
442
893
4,035
964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
15
Kills
4
4
Deaths
16
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
6
5
L
Cthulhu
1
2
0
0.5
L
2
3
0
0.67
L
Heimdallr
1
5
2
0.4
W
4
2
3
2.75
W
4
0
4
6
W
Gilgamesh
Volksuagen
Gilgamesh
1
1
2
2
L
Sylvanus
0
2
3
0.75
W
Ra
lfjd
Ra
4
0
3
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,812
Damage
16,712
31,933
Taken
35,270
15,635
Mitigated
15,667
13,670
Healing
10,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,595
206
557
3,012
6,440
4,220
44
1,425
5,015
21,591
674
L
Cthulhu
4,749
709
0
2,285
6,212
4,656
0
0
5,800
34,888
0
L
2,158
303
0
2,905
8,307
2,266
0
262
8,006
0
29,150
L
Heimdallr
4,995
2,383
0
1,227
8,547
2,614
0
2,286
6,139
0
30,504
W
7,028
129
0
2,400
9,522
3,684
0
2,058
7,464
0
27,935
W
4,510
1,410
0
3,398
4,768
1,556
0
317
4,451
0
50,203
W
Gilgamesh
Volksuagen
Gilgamesh
3,245
790
0
2,290
8,818
5,372
0
4,139
4,069
0
28,824
L
Sylvanus
3,917
1,874
1,564
1,796
8,169
5,167
0
2,845
5,222
11,225
0
W
Ra
lfjd
Ra
3,434
281
343
1,670
2,385
803
172
1,010
1,375
45,846
231
L
893
0
0
237
4,035
964
0
1,067
2,700
20,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,652
Gold Earned
25,957
327
Minions Killed
247
0
Camps Cleared
0
1,058,176
Distance Traveled
901,965
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,929
593
38
4
0
199,155
0
L
Cthulhu
6,385
639
88
9
0
187,032
0
L
Pele
5,356
536
60
6
0
214,622
1
L
Heimdallr
4,837
484
48
5
0
198,515
0
W
Chaac
5,392
539
36
4
0
201,768
4
W
Thor
6,353
635
93
9
0
227,531
0
W
Gilgamesh
5,998
600
59
6
0
209,633
1
L
Sylvanus
4,961
496
19
2
0
177,873
2
W
Ra
6,980
698
101
10
0
220,089
0
L
Agni
4,418
442
32
3
0
123,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role