Player Matchup

Ne Zha
Ne Zha
Gold II
JoustGMnS11LMFAO
Ne Zha
Gold II
Level 175
God Stats
1W - 0L
1,926 SR
Queue Stats
18W - 4L
1,757 MMR
Party 1
Hercules
Hercules
Gold I
KingBopBop
Hercules
Gold I
Level 168
God Stats
1W - 0L
1,740 SR
Queue Stats
17W - 4L
1,906 MMR
Party 1
Raijin
Raijin
Gold I
jondemonofjoust
Raijin
Gold I
Level 159
God Stats
2W - 0L
1,677 SR
Queue Stats
18W - 11L
1,712 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 167
1,781 SR
1,792 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,575 SR
1,487 MMR
Set
Set
Gold V
 
Set
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Gold I
jacobdonohue
Baron Samedi
Gold I
Level 100
God Stats
1W - 5L
1,639 SR
Queue Stats
286W - 323L
1,592 MMR
Solo
Baba Yaga
Baba Yaga
Gold V
moneydrugstgod
Baba Yaga
Gold V
Level 155
God Stats
1W - 2L
1,586 SR
Queue Stats
77W - 83L
1,368 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 10
8,573
953
5,560
6,652
4,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hercules
KingBopBop
Hercules
14
4 / 1 / 9
8,897
989
6,092
9,334
7,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

17
14 / 1 / 4
10,895
1,211
17,062
6,964
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Xing TianAresCerberusFafnirCabrakan

VS

Bans
SerqetArtioAgniSobekThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
2 / 8 / 0
7,398
822
3,963
13,990
4,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
jacobdonohue
Baron Samedi
11
1 / 6 / 2
7,333
815
4,026
10,686
5,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
moneydrugstgod
Baba Yaga
11
0 / 6 / 3
7,005
778
5,236
8,512
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
19
Kills
3
3
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
8
0
0.25
W
1
1
10
6
W
Hercules
KingBopBop
Hercules
4
1
9
8.5
L
Baron Samedi
jacobdonohue
Baron Samedi
1
6
2
0.33
W
14
1
4
16
L
Baba Yaga
moneydrugstgod
Baba Yaga
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,714
Damage
13,225
22,950
Taken
33,188
14,950
Mitigated
12,911
5,111
Healing
5,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,963
1,461
0
1,283
13,990
4,649
0
6,308
7,128
0
23,232
W
5,560
1,857
0
1,928
6,652
4,471
1,022
3,064
3,203
0
32,240
W
Hercules
KingBopBop
Hercules
6,092
2,205
0
2,408
9,334
7,918
812
2,266
6,906
0
16,673
L
Baron Samedi
jacobdonohue
Baron Samedi
4,026
476
542
2,247
10,686
5,926
0
4,644
5,617
17,308
82
W
17,062
2,732
0
775
6,964
2,561
1,523
3,120
3,544
48,744
0
L
Baba Yaga
moneydrugstgod
Baba Yaga
5,236
70
0
939
8,512
2,336
0
5,271
2,870
15,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,365
Gold Earned
21,736
137
Minions Killed
85
0
Camps Cleared
0
550,101
Distance Traveled
466,406
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,398
822
29
3
0
160,005
0
W
Ne Zha
8,573
953
39
4
0
176,403
0
W
Hercules
8,897
989
21
2
0
198,518
0
L
Baron Samedi
7,333
815
34
4
0
140,111
8
W
Raijin
10,895
1,211
77
9
0
175,180
0
L
Baba Yaga
7,005
778
22
2
0
166,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role