Player Matchup

Da Ji
Da Ji
ILuvHopeGod
Da Ji
Level 10
God Stats
0W - 8L
1,123 SR
Queue Stats
5W - 13L
1,346 Elo+
Party 1
Kuzenbo
Kuzenbo
Reyncho
Kuzenbo
Level 30
God Stats
1W - 6L
1,308 SR
Queue Stats
55W - 95L
1,366 Elo+
Party 1
Tiamat
Tiamat
Sour008
Tiamat
Level 17
God Stats
0W - 3L
1,227 SR
Queue Stats
11W - 32L
1,283 Elo+
Party 1
Erlang Shen
Erlang Shen
TuneBeast
Erlang Shen
Level 51
God Stats
1W - 2L
1,754 SR
Queue Stats
51W - 76L
1,372 Elo+
Party 1
Nut
Nut
godkiller327
Nut
Level 82
God Stats
2W - 13L
1,173 SR
Queue Stats
57W - 106L
1,315 Elo+
Party 1
Team Averages
Level 38
1,317 SR
1,337 Elo+

VS

Team Averages
Level 111
1,645 SR
1,465 Elo+
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
PuMa2211
Medusa
Level 119
God Stats
10W - 6L
1,621 SR
Queue Stats
181W - 188L
1,437 Elo+
Solo
Poseidon
Poseidon
TheUncrucified
Poseidon
Level 128
God Stats
8W - 3L
1,836 SR
Queue Stats
293W - 297L
1,439 Elo+
Solo
Surtr
Surtr
vongodumb34
Surtr
Level 88
God Stats
11W - 3L
1,766 SR
Queue Stats
27W - 24L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
7,148
511
4,018
10,442
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kuzenbo
Reyncho
Kuzenbo
10
0 / 3 / 1
6,035
431
3,082
11,135
7,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Tiamat
Sour008
Tiamat
10
0 / 5 / 0
5,987
428
2,377
8,721
2,786
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
TuneBeast
Erlang Shen
13
4 / 3 / 1
8,326
595
8,305
13,376
8,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 1
7,118
508
3,707
8,705
2,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 2 / 1
8,205
586
7,513
11,136
9,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
 
Anubis
12
6 / 3 / 4
7,748
553
9,868
7,853
2,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
PuMa2211
Medusa
10
0 / 1 / 2
5,968
426
2,849
6,920
2,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
15
7 / 2 / 3
9,175
655
7,604
5,514
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 6
7,317
523
4,523
6,685
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
8
Kills
16
16
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
1
1.75
W
Anubis
 
Anubis
6
3
4
2.67
L
3
3
3
1.5
W
Medusa
PuMa2211
Medusa
0
1
2
1
L
Kuzenbo
Reyncho
Kuzenbo
0
3
1
0.17
L
Tiamat
Sour008
Tiamat
0
5
0
0
W
Poseidon
7
2
3
4.25
L
Erlang Shen
TuneBeast
Erlang Shen
4
3
1
1.5
L
1
2
1
0.75
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,489
Damage
32,357
52,379
Taken
38,108
24,601
Mitigated
21,274
17,585
Healing
12,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,513
2,531
0
3,020
11,136
9,163
0
137
10,999
0
46,596
W
Anubis
 
Anubis
9,868
300
0
3,292
7,853
2,925
0
1,470
6,383
42,219
0
L
4,018
879
0
4,689
10,442
3,274
0
3,003
7,264
0
43,876
W
Medusa
PuMa2211
Medusa
2,849
934
0
2,375
6,920
2,020
12
1,427
5,493
0
37,389
L
Kuzenbo
Reyncho
Kuzenbo
3,082
1,359
0
2,260
11,135
7,360
0
5,000
6,135
21,819
0
L
Tiamat
Sour008
Tiamat
2,377
177
0
1,789
8,721
2,786
0
5,913
2,808
27,249
0
W
Poseidon
7,604
751
0
649
5,514
1,799
80
1,732
3,782
67,522
1,582
L
Erlang Shen
TuneBeast
Erlang Shen
8,305
5,638
0
4,495
13,376
8,442
0
2,270
10,631
0
36,389
L
3,707
2,269
0
4,352
8,705
2,739
404
1,546
7,159
0
58,631
W
4,523
1,386
326
2,783
6,685
5,367
765
1,465
5,220
812
30,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,614
Gold Earned
38,413
344
Minions Killed
366
0
Camps Cleared
0
1,267,469
Distance Traveled
1,288,223
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,205
586
79
6
0
261,807
0
W
Anubis
7,748
553
53
4
0
274,764
0
L
Da Ji
7,148
511
74
5
0
286,394
3
W
Medusa
5,968
426
53
4
0
185,396
2
L
Kuzenbo
6,035
431
33
2
0
264,312
2
L
Tiamat
5,987
428
58
4
0
256,109
1
W
Poseidon
9,175
655
125
9
0
282,593
2
L
Erlang Shen
8,326
595
64
5
0
227,682
0
L
Nut
7,118
508
115
8
0
232,972
0
W
Surtr
7,317
523
56
4
0
283,663
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role