Player Matchup

Olorun
Olorun
Platinum V
Narcortés
Olorun
Platinum V
Level 61
God Stats
9W - 17L
1,250 SR
Queue Stats
194W - 211L
1,763 MMR
Solo
Arachne
Arachne
Diamond III
Zashary
Arachne
Diamond III
Level 153
God Stats
43W - 16L
1,745 SR
Queue Stats
110W - 92L
1,988 MMR
Party 2
Artio
Artio
Diamond IV
waynedude
Artio
Diamond IV
Level 156
God Stats
2W - 2L
1,792 SR
Queue Stats
126W - 102L
1,877 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,595 SR
1,876 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 167
1,617 SR
1,692 MMR
Tyr
Tyr
Gold II
JoustGMnS11LMFAO
Tyr
Gold II
Level 175
God Stats
1W - 0L
1,619 SR
Queue Stats
18W - 4L
1,657 MMR
Party 1
Horus
Horus
Gold IV
KingBopBop
Horus
Gold IV
Level 168
God Stats
1W - 0L
1,679 SR
Queue Stats
17W - 4L
1,806 MMR
Party 1
Chronos
Chronos
Gold I
jondemonofjoust
Chronos
Gold I
Level 159
God Stats
1W - 0L
1,552 SR
Queue Stats
18W - 11L
1,612 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Narcortés
Olorun
15
1 / 6 / 2
9,401
723
8,977
12,961
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Zashary
Arachne
12
1 / 7 / 1
8,519
655
11,367
16,901
8,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Artio
waynedude
Artio
16
1 / 5 / 1
9,300
715
9,003
18,119
17,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CabrakanXing TianSobekCerberusCthulhu

VS

Bans
KuzenboVulcanCupidThothAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 11
11,309
870
12,160
16,261
14,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
18
6 / 0 / 11
11,183
860
12,150
14,389
12,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

18
7 / 1 / 9
11,791
907
18,232
14,867
5,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
18
18
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
W
Horus
6
0
11
11.5
L
Olorun
Narcortés
Olorun
1
6
2
0.33
L
Arachne
Zashary
Arachne
1
7
1
0.21
W
7
1
9
11.5
L
Artio
waynedude
Artio
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,347
Damage
42,542
47,981
Taken
45,517
31,091
Mitigated
32,936
8,543
Healing
17,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,160
1,232
0
5,042
16,261
14,498
61
5,880
10,029
0
36,422
W
Horus
12,150
3,260
2,400
6,261
14,389
12,655
328
4,459
9,627
443
31,115
L
Olorun
Narcortés
Olorun
8,977
4,362
60
2,313
12,961
5,046
0
5,662
7,016
34,390
257
L
Arachne
Zashary
Arachne
11,367
9,388
0
2,040
16,901
8,279
0
6,448
9,840
0
17,652
W
18,232
5,763
0
3,480
14,867
5,783
3,824
7,171
7,341
74,364
0
L
Artio
waynedude
Artio
9,003
476
210
3,920
18,119
17,766
0
6,593
11,187
34,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
34,283
129
Minions Killed
194
0
Camps Cleared
0
618,617
Distance Traveled
772,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,309
870
47
4
0
254,472
0
W
Horus
11,183
860
38
3
0
254,964
0
L
Olorun
9,401
723
64
5
0
179,820
0
L
Arachne
8,519
655
14
1
0
222,011
0
W
Chronos
11,791
907
109
8
0
263,151
0
L
Artio
9,300
715
51
4
0
216,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role