Player Matchup

Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
CaptainBoat6954
Amaterasu
Level 126
God Stats
8W - 13L
1,498 SR
Queue Stats
298W - 448L
1,397 Elo+
Party 2
Erlang Shen
Erlang Shen
Glaciier26
Erlang Shen
Level 147
God Stats
1W - 4L
1,345 SR
Queue Stats
77W - 80L
1,526 Elo+
Party 2
Hun Batz
Hun Batz
ImMuteBeKind
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,411 Elo+
Party 2
Team Averages
Level 107
1,469 SR
1,467 Elo+

VS

Team Averages
Level 106
1,479 SR
1,531 Elo+
Mulan
Mulan
Apollinator
Mulan
Level 153
God Stats
8W - 13L
1,448 SR
Queue Stats
99W - 77L
1,580 Elo+
Solo
Kali
Kali
Duhjayy_
Kali
Level 178
God Stats
12W - 16L
1,497 SR
Queue Stats
1,292W - 1,169L
1,623 Elo+
Solo
Neith
Neith
HugeFacialLoad
Neith
Level 88
God Stats
21W - 28L
1,452 SR
Queue Stats
129W - 140L
1,444 Elo+
Solo
Kuzenbo
Kuzenbo
MaeWitch
Kuzenbo
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 92L
1,511 Elo+
Party 1
Yu Huang
Yu Huang
MainMoneyMoves
Yu Huang
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 119L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 3 / 1
7,154
596
4,849
5,375
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
 
Hachiman
13
0 / 5 / 2
6,324
527
4,096
9,379
3,041
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
CaptainBoat6954
Amaterasu
12
0 / 3 / 0
6,501
542
3,376
10,754
5,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Erlang Shen
Glaciier26
Erlang Shen
10
3 / 4 / 3
6,690
558
6,074
13,623
9,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
ImMuteBeKind
Hun Batz
12
2 / 1 / 3
6,670
556
5,428
6,667
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 6
6,912
576
6,784
9,974
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
13
8 / 2 / 2
8,023
669
5,263
10,725
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
1 / 2 / 7
6,805
567
7,095
5,923
1,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
MaeWitch
Kuzenbo
13
3 / 0 / 0
7,493
624
6,734
7,274
6,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
11
0 / 4 / 2
6,011
501
3,428
7,883
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
9
Kills
16
16
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
3
1
1.5
L
Hachiman
 
Hachiman
0
5
2
0.2
W
4
1
6
7
L
Amaterasu
CaptainBoat6954
Amaterasu
0
3
0
0
W
Kali
8
2
2
4.5
L
Erlang Shen
Glaciier26
Erlang Shen
3
4
3
1.13
W
1
2
7
2.25
L
Hun Batz
ImMuteBeKind
Hun Batz
2
1
3
3.5
W
Kuzenbo
MaeWitch
Kuzenbo
3
0
0
3
W
Yu Huang
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,823
Damage
29,304
45,798
Taken
41,779
22,021
Mitigated
21,833
14,375
Healing
13,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,849
61
0
652
5,375
1,434
0
1,752
3,385
45,661
0
L
Hachiman
 
Hachiman
4,096
1,813
0
3,813
9,379
3,041
1
0
9,379
0
49,619
W
6,784
1,479
0
3,748
9,974
7,346
0
686
9,248
0
27,235
L
Amaterasu
CaptainBoat6954
Amaterasu
3,376
1,458
0
3,892
10,754
5,762
0
6,143
4,149
0
46,789
W
Kali
5,263
2,462
0
4,061
10,725
4,012
0
794
9,917
0
44,642
L
Erlang Shen
Glaciier26
Erlang Shen
6,074
3,518
0
2,694
13,623
9,473
0
784
12,746
1,451
24,013
W
7,095
3,678
0
1,920
5,923
1,783
486
0
5,923
0
48,572
L
Hun Batz
ImMuteBeKind
Hun Batz
5,428
1,659
0
3,324
6,667
2,311
0
438
6,171
0
54,697
W
Kuzenbo
MaeWitch
Kuzenbo
6,734
2,455
0
1,474
7,274
6,660
0
0
6,875
45,671
2,803
W
Yu Huang
3,428
345
0
2,309
7,883
2,032
0
3,157
4,508
32,949
117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,339
Gold Earned
35,244
407
Minions Killed
354
0
Camps Cleared
0
1,211,965
Distance Traveled
1,270,417
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,154
596
88
7
0
244,220
2
L
Hachiman
6,324
527
86
7
0
230,724
0
W
Mulan
6,912
576
31
3
0
262,026
0
L
Amaterasu
6,501
542
99
8
0
204,836
0
W
Kali
8,023
669
72
6
0
283,103
0
L
Erlang Shen
6,690
558
38
3
0
257,302
0
W
Neith
6,805
567
82
7
0
251,018
4
L
Hun Batz
6,670
556
96
8
0
274,883
4
W
Kuzenbo
7,493
624
87
7
0
246,661
0
W
Yu Huang
6,011
501
82
7
0
227,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role