Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
G4YM3RL33
Zhong Kui
Level 101
God Stats
8W - 6L
1,505 SR
Queue Stats
353W - 401L
1,536 Elo+
Solo
Anubis
Anubis
IronEagle29
Anubis
Level 87
God Stats
4W - 4L
1,389 SR
Queue Stats
110W - 110L
1,423 Elo+
Party 1
Hou Yi
Hou Yi
KING_BEAST_KC
Hou Yi
Level 157
God Stats
4W - 3L
1,533 SR
Queue Stats
363W - 360L
1,397 Elo+
Party 1
Ix Chel
Ix Chel
stephenzhu
Ix Chel
Level 129
God Stats
5W - 13L
1,221 SR
Queue Stats
466W - 555L
1,390 Elo+
Solo
Team Averages
Level 118
1,430 SR
1,449 Elo+

VS

Team Averages
Level 118
1,489 SR
1,465 Elo+
Horus
Horus
Eysiyas
Horus
Level 29
God Stats
0W - 3L
1,217 SR
Queue Stats
80W - 64L
1,514 Elo+
Solo
Merlin
Merlin
FIannel
Merlin
Level 170
God Stats
15W - 5L
1,796 SR
Queue Stats
910W - 926L
1,432 Elo+
Solo
Hera
Hera
Qc__SuperNova
Hera
Level 149
God Stats
1W - 3L
1,390 SR
Queue Stats
131W - 147L
1,436 Elo+
Solo
Nut
Nut
StripesMcCarthy
Nut
Level 118
God Stats
5W - 7L
1,447 SR
Queue Stats
221W - 221L
1,451 Elo+
Solo
Ravana
Ravana
covax
Ravana
Level 123
God Stats
10W - 7L
1,593 SR
Queue Stats
561W - 686L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 2 / 6
8,537
949
2,737
8,670
8,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
G4YM3RL33
Zhong Kui
12
1 / 2 / 3
7,185
798
4,419
6,083
4,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
13
3 / 2 / 7
7,767
863
5,299
4,848
2,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 5
8,622
958
6,799
4,689
2,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ix Chel
stephenzhu
Ix Chel
13
0 / 1 / 7
7,451
828
2,556
5,076
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Eysiyas
Horus
15
2 / 2 / 3
7,489
832
2,437
10,810
10,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
FIannel
Merlin
14
2 / 0 / 2
7,476
831
6,374
2,618
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 2
5,502
611
665
1,874
570
15
1 / 4 / 1
7,592
844
6,962
7,271
3,304
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
covax
Ravana
7
0 / 2 / 1
5,425
603
1,339
2,486
1,045
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
10
Kills
5
7
Deaths
10
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
6
2.5
L
Horus
Eysiyas
Horus
2
2
3
1.75
L
Merlin
FIannel
Merlin
2
0
2
3
W
Zhong Kui
G4YM3RL33
Zhong Kui
1
2
3
1.25
W
Anubis
3
2
7
3.25
W
4
0
5
6.5
L
0
2
2
0.5
L
1
4
1
0.38
L
Ravana
covax
Ravana
0
2
1
0.25
W
Ix Chel
stephenzhu
Ix Chel
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,810
Damage
17,777
29,366
Taken
25,059
20,048
Mitigated
16,310
14,498
Healing
8,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,737
26
852
2,352
8,670
8,648
259
1,694
6,976
11,051
1,278
L
Horus
Eysiyas
Horus
2,437
1,052
1,761
4,837
10,810
10,366
0
6,058
4,752
1,557
7,304
L
Merlin
FIannel
Merlin
6,374
148
420
386
2,618
1,025
0
1,602
1,016
18,031
0
W
Zhong Kui
G4YM3RL33
Zhong Kui
4,419
215
820
1,990
6,083
4,979
120
1,637
4,446
10,312
0
W
Anubis
5,299
0
966
996
4,848
2,333
802
1,603
3,245
11,402
0
W
6,799
1,862
2,067
1,195
4,689
2,180
1,477
1,278
3,411
0
19,406
L
665
223
0
0
1,874
570
0
1,320
554
1,798
0
L
6,962
2,077
527
459
7,271
3,304
0
4,466
2,805
0
22,890
L
Ravana
covax
Ravana
1,339
114
0
78
2,486
1,045
0
1,220
1,266
0
1,388
W
Ix Chel
stephenzhu
Ix Chel
2,556
90
1,693
1,567
5,076
1,908
511
1,858
3,218
13,697
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,562
Gold Earned
33,484
125
Minions Killed
78
0
Camps Cleared
0
849,216
Distance Traveled
544,920
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,537
949
46
5
0
173,824
0
L
Horus
7,489
832
7
1
0
179,743
0
L
Merlin
7,476
831
22
2
0
133,142
0
W
Zhong Kui
7,185
798
14
2
0
172,553
4
W
Anubis
7,767
863
10
1
0
159,724
0
W
Hou Yi
8,622
958
29
3
0
166,500
0
L
Hera
5,502
611
3
0
0
41,987
0
L
Nut
7,592
844
45
5
0
138,152
0
L
Ravana
5,425
603
1
0
0
51,896
0
W
Ix Chel
7,451
828
26
3
0
176,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role