Player Matchup

Ix Chel
Ix Chel
Iceman4913
Ix Chel
Level 123
God Stats
20W - 18L
1,580 SR
Queue Stats
123W - 105L
1,582 Elo+
Solo
Bacchus
Bacchus
ShonenR
Bacchus
Level 111
God Stats
13W - 9L
1,632 SR
Queue Stats
133W - 124L
1,539 Elo+
Solo
Ishtar
Ishtar
Sologlyph
Ishtar
Level 119
God Stats
15W - 17L
1,488 SR
Queue Stats
79W - 73L
1,569 Elo+
Solo
Team Averages
Level 118
1,567 SR
1,563 Elo+

VS

Team Averages
Level 130
1,629 SR
1,547 Elo+
Kumbhakarna
Kumbhakarna
Apollo7362
Kumbhakarna
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 68L
1,516 Elo+
Party 1
Tyr
Tyr
LUX3RY2117
Tyr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 130L
1,539 Elo+
Party 1
Arachne
Arachne
Privat2ross
Arachne
Level 154
God Stats
2W - 3L
1,887 SR
Queue Stats
75W - 79L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Iceman4913
Ix Chel
18
9 / 0 / 8
11,229
936
18,880
8,438
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ShonenR
Bacchus
17
2 / 0 / 14
9,905
825
10,029
13,209
15,819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
Sologlyph
Ishtar
14
6 / 4 / 8
10,134
845
10,557
12,508
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Apollo7362
Kumbhakarna
13
0 / 4 / 1
7,814
651
5,279
15,451
14,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 8 / 1
8,937
745
9,093
17,961
14,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Privat2ross
Arachne
15
1 / 5 / 1
8,655
721
5,270
13,788
5,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
17
Kills
3
4
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Apollo7362
Kumbhakarna
0
4
1
0.13
W
Ix Chel
Iceman4913
Ix Chel
9
0
8
13
L
2
8
1
0.31
L
Arachne
Privat2ross
Arachne
1
5
1
0.3
W
Bacchus
ShonenR
Bacchus
2
0
14
9
W
Ishtar
Sologlyph
Ishtar
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,466
Damage
19,642
34,155
Taken
47,200
23,722
Mitigated
34,686
15,506
Healing
7,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Apollo7362
Kumbhakarna
5,279
687
30
1,124
15,451
14,769
0
9,465
5,312
21,624
0
W
Ix Chel
Iceman4913
Ix Chel
18,880
2,313
4,208
4,344
8,438
3,514
394
1,711
6,475
55,923
0
L
9,093
692
0
4,362
17,961
14,820
0
8,990
8,472
0
30,377
L
Arachne
Privat2ross
Arachne
5,270
4,401
0
2,328
13,788
5,097
0
7,949
5,371
0
23,013
W
Bacchus
ShonenR
Bacchus
10,029
776
0
4,613
13,209
15,819
325
2,483
10,421
25,824
3,368
W
Ishtar
Sologlyph
Ishtar
10,557
6,594
0
2,341
12,508
4,389
1,785
1,100
11,177
0
35,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,268
Gold Earned
25,406
194
Minions Killed
113
0
Camps Cleared
0
663,592
Distance Traveled
618,482
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,814
651
23
2
0
198,108
0
W
Ix Chel
11,229
936
91
8
0
218,784
0
L
Tyr
8,937
745
47
4
0
219,673
0
L
Arachne
8,655
721
43
4
0
200,701
0
W
Bacchus
9,905
825
33
3
0
237,949
2
W
Ishtar
10,134
845
70
6
0
206,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role