Player Matchup

Nu Wa
Nu Wa
DARKHOLD123
Nu Wa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
Gengarrrrr15
Danzaburou
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,530 Elo+
Party 1
Ra
Ra
SHD ODiN
Ra
Level 125
God Stats
14W - 13L
1,576 SR
Queue Stats
508W - 529L
1,386 Elo+
Solo
Cerberus
Cerberus
ThunderGod1995
Cerberus
Level 28
God Stats
4W - 9L
1,364 SR
Queue Stats
50W - 65L
1,428 Elo+
Solo
Chaac
Chaac
stillhere2016-62
Chaac
Level 204
God Stats
19W - 19L
1,510 SR
Queue Stats
125W - 174L
1,421 Elo+
Solo
Team Averages
Level 76
1,490 SR
1,459 Elo+

VS

Team Averages
Level 100
1,529 SR
1,495 Elo+
Thor
Thor
GnZ1997
Thor
Level 48
God Stats
2W - 1L
1,476 SR
Queue Stats
14W - 4L
1,699 Elo+
Solo
Surtr
Surtr
JayFuRy20
Surtr
Level 50
God Stats
15W - 20L
1,404 SR
Queue Stats
82W - 95L
1,376 Elo+
Party 2
Skadi
Skadi
l PrincessCay l
Skadi
Level 109
God Stats
39W - 18L
1,640 SR
Queue Stats
172W - 202L
1,442 Elo+
Party 2
Maui
Maui
vSxpreme6559
Maui
Level 108
God Stats
4W - 2L
1,536 SR
Queue Stats
109W - 107L
1,498 Elo+
Solo
Janus
Janus
wilsongriel1997
Janus
Level 186
God Stats
16W - 14L
1,587 SR
Queue Stats
69W - 82L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 7
7,382
820
5,465
9,142
3,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Gengarrrrr15
Danzaburou
13
2 / 5 / 3
7,699
855
5,619
8,953
2,897
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 2 / 2
7,668
852
2,773
4,743
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
16
5 / 2 / 5
9,442
1,049
6,713
7,723
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 3 / 4
8,334
926
6,574
9,959
9,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
GnZ1997
Thor
15
8 / 2 / 3
9,389
1,043
7,110
3,818
1,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
JayFuRy20
Surtr
14
3 / 3 / 6
8,318
924
5,148
10,163
6,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 3 / 7
8,070
897
5,556
7,819
2,323
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

14
2 / 2 / 13
8,996
1,000
2,660
9,064
8,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 1 / 8
9,289
1,032
12,633
7,704
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
11
Kills
19
19
Deaths
11
21
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
7
7
0.5
L
Danzaburou
Gengarrrrr15
Danzaburou
2
5
3
0.7
W
Thor
GnZ1997
Thor
8
2
3
4.75
W
Surtr
JayFuRy20
Surtr
3
3
6
2
L
2
2
2
1.5
L
Cerberus
5
2
5
3.75
W
1
3
7
1.5
L
2
3
4
1.33
W
2
2
13
4.25
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,144
Damage
33,107
40,520
Taken
38,568
20,411
Mitigated
21,798
7,873
Healing
7,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,465
1,366
48
810
9,142
3,007
40
3,692
5,405
15,508
0
L
Danzaburou
Gengarrrrr15
Danzaburou
5,619
1,181
175
595
8,953
2,897
120
5,063
3,755
0
13,069
W
Thor
GnZ1997
Thor
7,110
844
0
0
3,818
1,279
743
1,498
2,274
0
16,518
W
Surtr
JayFuRy20
Surtr
5,148
2,073
0
2,309
10,163
6,901
788
3,229
6,874
360
21,462
L
2,773
0
505
889
4,743
1,364
0
1,630
3,113
12,125
0
L
Cerberus
6,713
0
0
2,815
7,723
3,326
174
1,946
5,594
27,004
0
W
5,556
2,169
0
410
7,819
2,323
673
4,377
3,224
0
23,745
L
6,574
366
213
1,823
9,959
9,817
0
2,842
6,942
0
20,951
W
2,660
511
2,047
1,653
9,064
8,091
425
2,689
6,249
11,254
1,376
W
12,633
302
0
1,431
7,704
3,204
222
2,640
4,996
37,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,525
Gold Earned
44,062
184
Minions Killed
186
0
Camps Cleared
0
791,985
Distance Traveled
925,209
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,382
820
19
2
0
146,046
0
L
Danzaburou
7,699
855
23
3
0
140,167
0
W
Thor
9,389
1,043
23
3
0
168,440
0
W
Surtr
8,318
924
36
4
0
180,346
1
L
Ra
7,668
852
33
4
0
153,222
3
L
Cerberus
9,442
1,049
81
9
0
176,409
0
W
Skadi
8,070
897
44
5
0
173,974
5
L
Chaac
8,334
926
28
3
0
176,141
0
W
Maui
8,996
1,000
14
2
0
193,804
0
W
Janus
9,289
1,032
69
8
0
208,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role