Player Matchup

Raijin
Raijin
BettyWhite2
Raijin
Level 127
God Stats
3W - 3L
1,215 SR
Queue Stats
304W - 299L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
RRL2077
Gilgamesh
Level 152
God Stats
7W - 5L
1,589 SR
Queue Stats
141W - 133L
1,525 Elo+
Solo
Loki
Loki
Tonecho4944
Loki
Level 102
God Stats
13W - 5L
1,703 SR
Queue Stats
92W - 78L
1,546 Elo+
Party 1
Heimdallr
Heimdallr
powerplayer2k16
Heimdallr
Level 137
God Stats
17W - 14L
1,563 SR
Queue Stats
194W - 187L
1,480 Elo+
Solo
Cthulhu
Cthulhu
vicente1311
Cthulhu
Level 23
God Stats
4W - 2L
1,816 SR
Queue Stats
22W - 27L
1,481 Elo+
Party 1
Team Averages
Level 108
1,577 SR
1,493 Elo+

VS

Team Averages
Level 122
1,560 SR
1,482 Elo+
Hercules
Hercules
Bremelem
Hercules
Level 64
God Stats
1W - 2L
1,676 SR
Queue Stats
146W - 184L
1,420 Elo+
Solo
Ishtar
Ishtar
PrimaryFire905
Ishtar
Level 195
God Stats
17W - 17L
1,575 SR
Queue Stats
502W - 513L
1,477 Elo+
Solo
Janus
Janus
Skyrus626
Janus
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,600 Elo+
Solo
Athena
Athena
StewartandZoe27
Athena
Level 106
God Stats
67W - 53L
1,550 SR
Queue Stats
863W - 807L
1,494 Elo+
Solo
Thor
Thor
StrayGoldnJakal
Thor
Level 154
God Stats
15W - 20L
1,501 SR
Queue Stats
142W - 146L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
6
2 / 0 / 1
3,705
741
589
954
187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
RRL2077
Gilgamesh
7
2 / 0 / 0
4,308
862
2,621
3,408
1,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

6
1 / 0 / 2
3,414
683
1,562
3,230
706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
powerplayer2k16
Heimdallr
6
0 / 0 / 2
3,371
674
1,556
1,581
373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
vicente1311
Cthulhu
5
0 / 0 / 2
3,433
687
1,892
3,394
1,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bremelem
Hercules
5
0 / 2 / 0
3,013
603
1,255
4,452
2,249
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 1 / 0
2,971
594
1,799
2,235
490
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
Skyrus626
Janus
5
0 / 1 / 0
2,987
597
991
1,512
317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

2
0 / 1 / 0
2,767
553
490
2,651
1,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,114
623
1,403
3,189
735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
5
Kills
0
0
Deaths
5
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
2
0
1
2.5
L
Hercules
Bremelem
Hercules
0
2
0
0
L
0
1
0
0
W
Gilgamesh
RRL2077
Gilgamesh
2
0
0
2
L
Janus
Skyrus626
Janus
0
1
0
0
L
0
1
0
0
L
0
0
0
0
W
1
0
2
2
W
Heimdallr
powerplayer2k16
Heimdallr
0
0
2
1
W
Cthulhu
vicente1311
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,220
Damage
5,938
12,567
Taken
14,039
3,526
Mitigated
4,975
5,731
Healing
5,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
589
0
0
279
954
187
0
272
602
10,668
352
L
Hercules
Bremelem
Hercules
1,255
792
0
1,879
4,452
2,249
0
0
4,452
0
10,551
L
1,799
911
0
550
2,235
490
0
478
1,757
0
10,884
W
Gilgamesh
RRL2077
Gilgamesh
2,621
1,199
0
775
3,408
1,007
0
0
3,408
0
20,872
L
Janus
Skyrus626
Janus
991
0
0
387
1,512
317
0
263
1,169
8,231
0
L
490
289
324
1,001
2,651
1,184
0
764
1,867
2,784
0
L
1,403
168
0
1,815
3,189
735
0
603
2,540
0
11,874
W
1,562
182
0
2,044
3,230
706
0
169
3,061
0
14,137
W
Heimdallr
powerplayer2k16
Heimdallr
1,556
1,018
0
460
1,581
373
0
75
1,506
0
17,763
W
Cthulhu
vicente1311
Cthulhu
1,892
401
736
1,437
3,394
1,253
0
765
2,509
9,552
369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,231
Gold Earned
14,852
138
Minions Killed
96
0
Camps Cleared
0
535,496
Distance Traveled
466,256
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
3,705
741
33
7
0
96,543
2
L
Hercules
3,013
603
21
4
0
96,374
2
L
Ishtar
2,971
594
19
4
0
100,959
2
W
Gilgamesh
4,308
862
34
7
0
110,662
2
L
Janus
2,987
597
16
3
0
125,556
0
L
Athena
2,767
553
5
1
0
43,026
0
L
Thor
3,114
623
35
7
0
100,341
0
W
Loki
3,414
683
24
5
0
132,693
0
W
Heimdallr
3,371
674
35
7
0
94,124
0
W
Cthulhu
3,433
687
12
2
0
101,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role