Player Matchup

Pele
Pele
Albunny12
Pele
Level 64
God Stats
42W - 40L
1,529 SR
Queue Stats
123W - 130L
1,494 Elo+
Solo
Loki
Loki
ButtersStotch23
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Kdkiller_hill
Amaterasu
Level 130
God Stats
4W - 6L
1,477 SR
Queue Stats
41W - 43L
1,448 Elo+
Solo
Hou Yi
Hou Yi
UrBadxdddddd
Hou Yi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
spyro_100
Janus
Level 68
God Stats
1W - 1L
1,595 SR
Queue Stats
95W - 112L
1,430 Elo+
Solo
Team Averages
Level 70
1,520 SR
1,474 Elo+

VS

Team Averages
Level 88
1,405 SR
1,415 Elo+
Loki
Loki
Baphometh_ExuBel
Loki
Level 73
God Stats
5W - 1L
1,721 SR
Queue Stats
173W - 144L
1,455 Elo+
Party 1
Neith
Neith
LegenTerry9101
Neith
Level 77
God Stats
252W - 294L
1,366 SR
Queue Stats
256W - 299L
1,322 Elo+
Solo
Jormungandr
Jormungandr
MOORETERIZER5
Jormungandr
Level 122
God Stats
2W - 3L
1,434 SR
Queue Stats
20W - 22L
1,417 Elo+
Solo
Eset
Eset
dhon_wick
Eset
Level 106
God Stats
1W - 2L
1,013 SR
Queue Stats
264W - 249L
1,452 Elo+
Party 1
Ymir
Ymir
matoso_20Mata
Ymir
Level 63
God Stats
4W - 3L
1,493 SR
Queue Stats
75W - 74L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
2 / 2 / 3
5,438
544
2,987
8,358
2,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
5 / 3 / 3
5,699
570
4,673
5,695
2,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Amaterasu
Kdkiller_hill
Amaterasu
10
0 / 3 / 1
5,145
515
1,391
9,136
4,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
8
1 / 3 / 5
5,008
501
4,872
5,786
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Janus
spyro_100
Janus
3
0 / 2 / 0
3,687
369
168
1,187
274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,639
664
3,475
5,820
3,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 2 / 4
5,570
557
1,907
4,715
1,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
MOORETERIZER5
Jormungandr
12
5 / 1 / 5
6,887
689
5,426
6,485
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Eset
11
4 / 1 / 1
6,938
694
4,110
4,215
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 3 / 4
5,618
562
3,073
8,665
4,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
8
Kills
13
13
Deaths
8
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
2
2
3
1.75
W
2
1
2
3
L
5
3
3
2.17
L
Amaterasu
Kdkiller_hill
Amaterasu
0
3
1
0.17
W
1
2
4
1.5
W
Jormungandr
MOORETERIZER5
Jormungandr
5
1
5
7.5
L
Hou Yi
1
3
5
1.17
W
Eset
4
1
1
4.5
W
1
3
4
1
L
Janus
spyro_100
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,091
Damage
17,991
30,162
Taken
29,900
12,122
Mitigated
12,828
6,635
Healing
6,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
2,987
1,010
0
1,844
8,358
2,846
0
2,064
6,166
0
41,501
W
3,475
521
0
1,155
5,820
3,142
236
0
5,582
343
35,869
L
4,673
1,063
0
901
5,695
2,708
24
3,377
2,278
0
12,169
L
Amaterasu
Kdkiller_hill
Amaterasu
1,391
600
0
2,717
9,136
4,780
0
1,973
7,041
0
25,287
W
1,907
367
0
823
4,715
1,194
1,190
0
4,715
0
25,714
W
Jormungandr
MOORETERIZER5
Jormungandr
5,426
1,357
0
2,922
6,485
2,647
20
119
6,366
42,703
802
L
Hou Yi
4,872
2,493
0
1,173
5,786
1,514
335
3,783
1,957
0
24,079
W
Eset
4,110
203
150
1,195
4,215
1,110
547
162
4,047
36,259
1,113
W
3,073
662
0
630
8,665
4,735
20
0
8,665
15,300
774
L
Janus
spyro_100
Janus
168
37
0
0
1,187
274
0
904
199
3,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,977
Gold Earned
31,652
193
Minions Killed
276
0
Camps Cleared
0
817,964
Distance Traveled
985,114
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,438
544
73
7
0
221,640
3
W
Loki
6,639
664
56
6
0
192,280
0
L
Loki
5,699
570
13
1
0
208,972
0
L
Amaterasu
5,145
515
53
5
0
180,283
0
W
Neith
5,570
557
47
5
0
188,997
0
W
Jormungandr
6,887
689
82
8
0
225,656
0
L
Hou Yi
5,008
501
45
5
0
168,508
0
W
Eset
6,938
694
71
7
0
181,896
0
W
Ymir
5,618
562
20
2
0
196,285
0
L
Janus
3,687
369
9
1
0
38,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role