Player Matchup

Medusa
Medusa
ChronicPoo
Medusa
Level 108
God Stats
1W - 0L
1,581 SR
Queue Stats
91W - 84L
1,491 Elo+
Solo
Kumbhakarna
Kumbhakarna
MFSHEA
Kumbhakarna
Level 104
God Stats
5W - 4L
1,864 SR
Queue Stats
453W - 403L
1,488 Elo+
Solo
Bellona
Bellona
Philimondster
Bellona
Level 156
God Stats
21W - 7L
1,728 SR
Queue Stats
253W - 229L
1,481 Elo+
Solo
Hades
Hades
cam_da_0takuz
Hades
Level 115
God Stats
8W - 1L
1,728 SR
Queue Stats
202W - 210L
1,554 Elo+
Solo
Thor
Thor
theCHIVE4641
Thor
Level 79
God Stats
26W - 26L
1,462 SR
Queue Stats
210W - 211L
1,397 Elo+
Solo
Team Averages
Level 112
1,673 SR
1,482 Elo+

VS

Team Averages
Level 172
1,474 SR
1,501 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
JoeeBlvck
Skadi
Level 152
God Stats
15W - 15L
1,479 SR
Queue Stats
167W - 164L
1,471 Elo+
Party 1
Tiamat
Tiamat
T W I Z T I D X
Tiamat
Level 252
God Stats
4W - 6L
1,349 SR
Queue Stats
451W - 517L
1,562 Elo+
Solo
Baron Samedi
Baron Samedi
onyxhannibal
Baron Samedi
Level 142
God Stats
14W - 13L
1,541 SR
Queue Stats
51W - 60L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ChronicPoo
Medusa
12
3 / 2 / 2
7,302
562
7,878
7,581
2,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
MFSHEA
Kumbhakarna
10
3 / 1 / 7
6,741
519
5,341
8,568
6,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bellona
14
6 / 1 / 3
8,451
650
10,256
15,546
15,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 1 / 1
7,324
563
4,369
7,550
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 2 / 3
6,735
518
2,820
8,653
3,312
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
5 / 5 / 0
7,679
591
8,301
10,093
5,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cu Chulainn
 
Cu Chulainn
11
0 / 5 / 1
6,170
475
10,580
15,774
10,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
JoeeBlvck
Skadi
9
0 / 3 / 1
5,291
407
2,760
5,817
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
1 / 0 / 1
7,528
579
2,658
5,021
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
onyxhannibal
Baron Samedi
9
1 / 4 / 0
5,584
430
4,236
11,320
7,071
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
7
7
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
5
5
0
1
L
Cu Chulainn
 
Cu Chulainn
0
5
1
0.1
W
Medusa
ChronicPoo
Medusa
3
2
2
2
L
Skadi
JoeeBlvck
Skadi
0
3
1
0.17
W
Kumbhakarna
MFSHEA
Kumbhakarna
3
1
7
6.5
W
Bellona
6
1
3
7.5
L
1
0
1
1.5
W
2
1
1
2.5
L
Baron Samedi
onyxhannibal
Baron Samedi
1
4
0
0.25
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,664
Damage
28,535
47,898
Taken
48,025
30,616
Mitigated
25,474
14,469
Healing
14,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
8,301
2,257
0
3,006
10,093
5,061
0
1,673
8,350
51,561
13,147
L
Cu Chulainn
 
Cu Chulainn
10,580
2,457
0
4,164
15,774
10,250
0
2,494
13,280
6,747
42,942
W
Medusa
ChronicPoo
Medusa
7,878
3,406
0
1,491
7,581
2,560
1,518
2,173
5,408
0
54,720
L
Skadi
JoeeBlvck
Skadi
2,760
1,072
0
1,270
5,817
1,320
0
748
5,069
0
25,427
W
Kumbhakarna
MFSHEA
Kumbhakarna
5,341
1,160
0
2,093
8,568
6,307
0
3,205
5,363
18,582
0
W
Bellona
10,256
3,772
0
6,661
15,546
15,325
0
4,557
10,989
0
64,623
L
2,658
270
0
2,253
5,021
1,772
0
1,956
3,065
58,483
1,102
W
4,369
434
110
3,241
7,550
3,112
0
3,386
4,164
45,593
4,477
L
Baron Samedi
onyxhannibal
Baron Samedi
4,236
60
419
2,939
11,320
7,071
0
2,609
8,711
18,666
0
W
2,820
607
0
873
8,653
3,312
0
3,143
5,510
0
30,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,553
Gold Earned
32,252
354
Minions Killed
356
0
Camps Cleared
0
1,223,781
Distance Traveled
1,166,257
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,679
591
96
7
0
235,000
2
L
Cu Chulainn
6,170
475
84
6
0
223,884
0
W
Medusa
7,302
562
88
7
0
217,710
0
L
Skadi
5,291
407
31
2
0
190,402
2
W
Kumbhakarna
6,741
519
13
1
0
267,473
2
W
Bellona
8,451
650
99
8
0
236,119
0
L
Tiamat
7,528
579
126
10
0
268,184
4
W
Hades
7,324
563
93
7
0
275,790
5
L
Baron Samedi
5,584
430
19
1
0
248,787
5
W
Thor
6,735
518
61
5
0
226,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role