Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Cairobby618
Vulcan
Level 108
God Stats
10W - 12L
1,483 SR
Queue Stats
352W - 352L
1,375 Elo+
Solo
Chernobog
Chernobog
Marathonninja
Chernobog
Level 148
God Stats
9W - 5L
1,543 SR
Queue Stats
72W - 63L
1,517 Elo+
Solo
Cthulhu
Cthulhu
powerplayer2k16
Cthulhu
Level 137
God Stats
7W - 11L
1,400 SR
Queue Stats
197W - 191L
1,467 Elo+
Solo
Team Averages
Level 125
1,485 SR
1,472 Elo+

VS

Team Averages
Level 99
1,671 SR
1,500 Elo+
Janus
Janus
ArthurMalloy
Janus
Level 156
God Stats
1W - 2L
1,662 SR
Queue Stats
102W - 129L
1,506 Elo+
Solo
Artio
Artio
GreyGhost207409
Artio
Level 44
God Stats
2W - 1L
1,786 SR
Queue Stats
31W - 43L
1,409 Elo+
Solo
Thanatos
Thanatos
Shmeatloaf5913
Thanatos
Level 48
God Stats
3W - 6L
1,727 SR
Queue Stats
28W - 32L
1,690 Elo+
Solo
Medusa
Medusa
gombastii
Medusa
Level 99
God Stats
31W - 20L
1,612 SR
Queue Stats
288W - 283L
1,377 Elo+
Solo
Erlang Shen
Erlang Shen
pantherlilly
Erlang Shen
Level 149
God Stats
2W - 2L
1,566 SR
Queue Stats
128W - 111L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
7 / 0 / 1
5,025
838
3,297
4,174
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
 
Athena
5
0 / 1 / 3
3,758
626
1,044
3,810
2,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
8
1 / 1 / 2
4,849
808
1,608
2,283
603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Marathonninja
Chernobog
7
2 / 2 / 5
4,202
700
4,044
2,654
605
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
3 / 0 / 1
5,163
861
4,122
4,313
2,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
3,523
587
816
2,224
437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 2
3,789
632
1,081
5,570
2,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
7
2 / 4 / 0
3,806
634
2,379
6,022
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
gombastii
Medusa
6
1 / 2 / 1
3,718
620
2,225
2,554
595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Erlang Shen
pantherlilly
Erlang Shen
7
0 / 3 / 1
3,787
631
1,523
6,262
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
4
4
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
0
1
7.5
W
Athena
 
Athena
0
1
3
1.5
L
1
2
0
0.5
W
Vulcan
1
1
2
2
L
0
2
2
0.5
W
Chernobog
Marathonninja
Chernobog
2
2
5
2.25
L
Thanatos
2
4
0
0.5
L
Medusa
gombastii
Medusa
1
2
1
0.75
L
Erlang Shen
pantherlilly
Erlang Shen
0
3
1
0.17
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,115
Damage
8,024
17,234
Taken
22,632
6,859
Mitigated
8,137
7,729
Healing
9,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,297
1,324
0
2,296
4,174
1,262
0
87
4,087
0
20,216
W
Athena
 
Athena
1,044
377
0
1,527
3,810
2,228
0
627
3,183
9,418
0
L
816
117
0
707
2,224
437
0
1,246
978
8,448
0
W
Vulcan
1,608
0
0
777
2,283
603
256
690
1,467
24,470
646
L
1,081
265
508
2,369
5,570
2,495
0
588
4,982
7,053
285
W
Chernobog
Marathonninja
Chernobog
4,044
2,354
0
438
2,654
605
0
367
2,287
0
17,343
L
Thanatos
2,379
786
0
2,604
6,022
1,923
0
1,459
4,563
0
18,437
L
Medusa
gombastii
Medusa
2,225
898
0
380
2,554
595
0
371
2,183
0
18,403
L
Erlang Shen
pantherlilly
Erlang Shen
1,523
704
0
3,093
6,262
2,687
0
2,926
3,336
0
17,888
W
4,122
1,114
0
2,691
4,313
2,161
0
0
4,313
27,774
1,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,997
Gold Earned
18,623
194
Minions Killed
130
0
Camps Cleared
0
627,311
Distance Traveled
634,722
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,025
838
44
7
0
151,867
0
W
Athena
3,758
626
12
2
0
139,151
3
L
Janus
3,523
587
19
3
0
91,735
0
W
Vulcan
4,849
808
48
8
0
117,102
0
L
Artio
3,789
632
9
2
0
131,515
0
W
Chernobog
4,202
700
29
5
0
103,127
0
L
Thanatos
3,806
634
31
5
0
142,301
0
L
Medusa
3,718
620
34
6
0
142,315
0
L
Erlang Shen
3,787
631
37
6
0
126,856
0
W
Cthulhu
5,163
861
61
10
0
116,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role