Player Matchup

Pele
Pele
 
Pele
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Aerendirgod
Izanami
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,093 Elo+
Solo
Cthulhu
Cthulhu
Galens
Cthulhu
Level 77
God Stats
19W - 16L
1,512 SR
Queue Stats
204W - 217L
1,465 Elo+
Solo
Ra
Ra
Palahz
Ra
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,399 Elo+
Party 1
Anubis
Anubis
doggyjjm
Anubis
Level 69
God Stats
25W - 27L
1,498 SR
Queue Stats
119W - 135L
1,439 Elo+
Solo
Team Averages
Level 70
1,502 SR
1,379 Elo+

VS

Team Averages
Level 111
1,458 SR
1,398 Elo+
Persephone
Persephone
IIProfoundII
Persephone
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,383 Elo+
Solo
Surtr
Surtr
KO_Axx
Surtr
Level 143
God Stats
3W - 2L
1,619 SR
Queue Stats
239W - 173L
1,523 Elo+
Solo
Neith
Neith
Nano_sr1398
Neith
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,249 Elo+
Solo
Mercury
Mercury
conundrum216
Mercury
Level 184
God Stats
1W - 3L
1,175 SR
Queue Stats
212W - 220L
1,428 Elo+
Solo
Da Ji
Da Ji
exterminador805
Da Ji
Level 63
God Stats
20W - 21L
1,498 SR
Queue Stats
276W - 324L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
3 / 2 / 7
8,523
1,218
6,342
8,456
5,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Aerendirgod
Izanami
14
0 / 0 / 5
7,820
1,117
1,886
2,455
804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Galens
Cthulhu
14
5 / 1 / 5
8,830
1,261
6,224
3,815
1,898
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ra
14
3 / 4 / 8
8,898
1,271
7,137
5,626
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
doggyjjm
Anubis
14
1 / 1 / 7
8,138
1,163
2,683
3,890
1,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

334

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
IIProfoundII
Persephone
13
0 / 4 / 3
7,945
1,135
1,415
5,117
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
KO_Axx
Surtr
13
1 / 2 / 2
8,397
1,200
4,152
6,685
4,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
2 / 3 / 2
8,807
1,258
4,656
8,648
3,378
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
conundrum216
Mercury
12
0 / 0 / 0
6,703
958
0
0
0
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
5 / 3 / 1
9,255
1,322
8,707
8,175
3,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
12
Kills
8
8
Deaths
12
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
2
7
3.25
W
Izanami
Aerendirgod
Izanami
0
0
5
2.5
W
Cthulhu
Galens
Cthulhu
5
1
5
7.5
L
Persephone
IIProfoundII
Persephone
0
4
3
0.38
L
Surtr
KO_Axx
Surtr
1
2
2
1
L
2
3
2
1
W
Ra
3
4
8
1.75
L
Mercury
conundrum216
Mercury
0
0
0
0
W
Anubis
doggyjjm
Anubis
1
1
7
4.5
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,272
Damage
18,930
24,242
Taken
28,625
11,653
Mitigated
13,424
4,310
Healing
2,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,342
2,375
106
770
8,456
5,607
0
682
6,473
0
9,367
W
Izanami
Aerendirgod
Izanami
1,886
1,089
0
373
2,455
804
0
51
2,404
0
16,208
W
Cthulhu
Galens
Cthulhu
6,224
175
462
0
3,815
1,898
0
524
3,291
22,998
0
L
Persephone
IIProfoundII
Persephone
1,415
328
0
18
5,117
1,572
0
2,468
2,558
4,870
0
L
Surtr
KO_Axx
Surtr
4,152
1,304
0
838
6,685
4,963
0
4,000
2,685
316
15,843
L
4,656
1,226
0
1,617
8,648
3,378
0
4,575
4,073
0
33,322
W
Ra
7,137
992
1,229
687
5,626
1,722
0
300
4,749
18,877
0
L
Mercury
conundrum216
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
doggyjjm
Anubis
2,683
145
0
683
3,890
1,622
0
82
3,808
16,983
742
L
8,707
1,556
0
0
8,175
3,511
0
4,680
3,495
0
18,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,209
Gold Earned
41,107
172
Minions Killed
115
4
Camps Cleared
6
717,341
Distance Traveled
533,828
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,523
1,218
15
2
1
138,840
0
W
Izanami
7,820
1,117
46
7
1
159,466
0
W
Cthulhu
8,830
1,261
39
6
0
159,346
0
L
Persephone
7,945
1,135
10
1
0
132,671
0
L
Surtr
8,397
1,200
25
4
1
98,746
0
L
Neith
8,807
1,258
58
8
3
146,790
0
W
Ra
8,898
1,271
35
5
2
138,794
0
L
Mercury
6,703
958
0
0
0
0
0
W
Anubis
8,138
1,163
37
5
0
120,895
5
L
Da Ji
9,255
1,322
22
3
2
155,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role