Player Matchup

Hachiman
Hachiman
DIRtyD_FROmdA91O
Hachiman
Level 158
God Stats
6W - 5L
1,608 SR
Queue Stats
523W - 624L
1,446 Elo+
Party 2
Bacchus
Bacchus
ISmokeBuddd23
Bacchus
Level 82
God Stats
49W - 44L
1,516 SR
Queue Stats
126W - 175L
1,429 Elo+
Party 2
Mulan
Mulan
KusH902
Mulan
Level 126
God Stats
7W - 12L
1,421 SR
Queue Stats
244W - 266L
1,474 Elo+
Party 2
Mercury
Mercury
SoydraGON7010
Mercury
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,394 Elo+
Solo
Merlin
Merlin
blaccnative910
Merlin
Level 125
God Stats
1W - 2L
1,478 SR
Queue Stats
396W - 420L
1,489 Elo+
Party 2
Team Averages
Level 114
1,505 SR
1,446 Elo+

VS

Team Averages
Level 110
1,463 SR
1,485 Elo+
Artemis
Artemis
 
Artemis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Kasmira430
Maui
Level 126
God Stats
3W - 5L
1,466 SR
Queue Stats
31W - 32L
1,447 Elo+
Party 1
Mulan
Mulan
MistySteppn
Mulan
Level 121
God Stats
1W - 1L
1,368 SR
Queue Stats
92W - 89L
1,560 Elo+
Solo
Nike
Nike
brunokidrauhl
Nike
Level 128
God Stats
4W - 3L
1,475 SR
Queue Stats
43W - 31L
1,536 Elo+
Solo
Ra
Ra
geraramone
Ra
Level 129
God Stats
34W - 28L
1,507 SR
Queue Stats
278W - 273L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
5,998
600
7,112
4,743
1,608
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
8
0 / 2 / 2
5,227
523
2,358
5,977
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
KusH902
Mulan
6
0 / 7 / 0
4,284
428
2,707
7,823
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
8
0 / 4 / 0
4,486
449
497
7,240
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 3 / 0
5,292
529
2,390
4,338
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 2 / 1
5,109
511
1,625
4,518
1,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 2 / 2
5,699
570
2,813
8,621
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
7 / 0 / 2
6,514
651
4,861
6,427
2,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
6 / 0 / 4
7,755
776
5,881
6,341
4,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
3 / 0 / 1
7,107
711
1,056
2,667
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
17
17
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
2
1
0.75
L
4
1
0
4
L
Bacchus
0
2
2
0.5
W
0
2
2
0.5
L
Mulan
KusH902
Mulan
0
7
0
0
W
7
0
2
8
L
Mercury
0
4
0
0
L
0
3
0
0
W
6
0
4
8
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,064
Damage
16,236
30,121
Taken
28,574
11,430
Mitigated
14,351
7,318
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
1,625
354
0
587
4,518
1,460
0
881
3,637
0
16,581
L
7,112
4,195
0
1,830
4,743
1,608
0
1,870
2,873
0
49,213
L
Bacchus
2,358
170
203
1,811
5,977
4,433
0
1,019
4,921
14,668
0
W
2,813
811
172
2,979
8,621
4,664
0
1,047
7,574
25,427
0
L
Mulan
KusH902
Mulan
2,707
461
0
732
7,823
2,388
0
522
6,987
0
16,716
W
4,861
1,080
0
1,423
6,427
2,794
0
1,019
5,408
0
37,648
L
Mercury
497
62
0
1,742
7,240
1,820
0
526
6,643
0
24,644
L
2,390
0
0
1,000
4,338
1,181
0
651
3,645
35,637
0
W
5,881
527
0
2,172
6,341
4,434
332
678
5,663
7,685
36,872
W
1,056
105
362
1,561
2,667
999
0
1,245
1,422
51,892
2,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,287
Gold Earned
32,184
260
Minions Killed
316
0
Camps Cleared
0
964,143
Distance Traveled
1,006,787
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,109
511
33
3
0
178,069
0
L
Hachiman
5,998
600
77
8
0
206,013
0
L
Bacchus
5,227
523
29
3
0
181,024
4
W
Maui
5,699
570
41
4
0
200,314
0
L
Mulan
4,284
428
28
3
0
150,260
0
W
Mulan
6,514
651
57
6
0
239,845
0
L
Mercury
4,486
449
50
5
0
235,004
0
L
Merlin
5,292
529
76
8
0
191,842
2
W
Nike
7,755
776
89
9
0
171,114
1
W
Ra
7,107
711
96
10
0
217,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role