Player Matchup

Sylvanus
Sylvanus
BocatGeneral
Sylvanus
Level 101
God Stats
3W - 9L
1,317 SR
Queue Stats
42W - 91L
1,359 Elo+
Party 1
Mercury
Mercury
CAMZ_ART
Mercury
Level 97
God Stats
5W - 7L
1,471 SR
Queue Stats
45W - 92L
1,365 Elo+
Party 1
Anubis
Anubis
Gankmasterjon
Anubis
Level 159
God Stats
4W - 6L
1,497 SR
Queue Stats
293W - 280L
1,507 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lamarh123
Cu Chulainn
Level 98
God Stats
21W - 52L
1,310 SR
Queue Stats
38W - 86L
1,339 Elo+
Party 1
Baron Samedi
Baron Samedi
ajokeade
Baron Samedi
Level 68
God Stats
1W - 4L
1,194 SR
Queue Stats
30W - 79L
1,285 Elo+
Party 1
Team Averages
Level 105
1,358 SR
1,371 Elo+

VS

Team Averages
Level 93
1,525 SR
1,475 Elo+
Anubis
Anubis
DerJunkieZeldris
Anubis
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,446 Elo+
Solo
Arachne
Arachne
POSTJ
Arachne
Level 109
God Stats
10W - 6L
1,475 SR
Queue Stats
48W - 48L
1,469 Elo+
Solo
Medusa
Medusa
PanDiStell
Medusa
Level 85
God Stats
72W - 48L
1,588 SR
Queue Stats
298W - 258L
1,535 Elo+
Solo
Baron Samedi
Baron Samedi
Pepette2602
Baron Samedi
Level 128
God Stats
17W - 14L
1,510 SR
Queue Stats
272W - 242L
1,477 Elo+
Party 2
Scylla
Scylla
pipou4
Scylla
Level 109
God Stats
6W - 3L
1,553 SR
Queue Stats
166W - 119L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BocatGeneral
Sylvanus
14
1 / 6 / 3
8,346
491
11,807
15,154
7,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
CAMZ_ART
Mercury
14
2 / 6 / 2
7,986
470
6,865
12,930
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 6 / 1
11,500
676
14,180
15,114
5,146
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Lamarh123
Cu Chulainn
14
4 / 3 / 5
8,687
511
8,366
12,194
7,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
ajokeade
Baron Samedi
13
2 / 7 / 1
8,773
516
6,127
11,807
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 7
9,218
542
6,139
12,933
4,035
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Arachne
POSTJ
Arachne
18
12 / 2 / 6
11,280
664
13,308
16,805
6,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
PanDiStell
Medusa
17
6 / 4 / 7
10,451
615
12,505
12,708
3,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Pepette2602
Baron Samedi
14
1 / 3 / 14
8,213
483
6,508
12,147
8,276
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
pipou4
Scylla
17
8 / 2 / 5
10,622
625
12,978
11,540
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
67
18
Kills
28
28
Deaths
18
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BocatGeneral
Sylvanus
1
6
3
0.42
L
Mercury
CAMZ_ART
Mercury
2
6
2
0.5
W
1
7
7
0.64
L
9
6
1
1.58
L
Cu Chulainn
Lamarh123
Cu Chulainn
4
3
5
2.17
W
Arachne
POSTJ
Arachne
12
2
6
7.5
W
Medusa
PanDiStell
Medusa
6
4
7
2.38
W
Baron Samedi
Pepette2602
Baron Samedi
1
3
14
2.67
L
Baron Samedi
ajokeade
Baron Samedi
2
7
1
0.36
W
Scylla
pipou4
Scylla
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,345
Damage
51,438
67,199
Taken
66,133
27,276
Mitigated
25,736
15,970
Healing
24,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BocatGeneral
Sylvanus
11,807
3,185
630
3,314
15,154
7,117
648
2,770
12,384
51,699
11,761
L
Mercury
CAMZ_ART
Mercury
6,865
2,136
0
2,632
12,930
3,621
0
3,238
9,692
0
53,574
W
6,139
487
0
3,947
12,933
4,035
577
8,440
4,493
51,155
174
L
14,180
413
0
6,176
15,114
5,146
387
5,976
9,138
77,757
1,755
L
Cu Chulainn
Lamarh123
Cu Chulainn
8,366
1,084
0
1,501
12,194
7,997
0
5,490
6,704
0
51,345
W
Arachne
POSTJ
Arachne
13,308
9,304
0
8,328
16,805
6,018
29
7,437
9,368
0
83,935
W
Medusa
PanDiStell
Medusa
12,505
5,357
0
3,579
12,708
3,563
541
6,929
5,779
0
75,173
W
Baron Samedi
Pepette2602
Baron Samedi
6,508
266
992
3,500
12,147
8,276
62
3,102
9,045
40,822
1,543
L
Baron Samedi
ajokeade
Baron Samedi
6,127
229
107
1,610
11,807
3,395
0
7,675
4,132
43,122
968
W
Scylla
pipou4
Scylla
12,978
1,409
0
4,469
11,540
3,844
0
5,257
6,283
84,568
2,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,292
Gold Earned
49,784
500
Minions Killed
491
0
Camps Cleared
0
1,652,881
Distance Traveled
1,744,151
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,346
491
98
6
0
300,270
2
L
Mercury
7,986
470
86
5
0
416,336
2
W
Anubis
9,218
542
88
5
0
299,101
3
L
Anubis
11,500
676
146
9
0
287,797
5
L
Cu Chulainn
8,687
511
80
5
0
340,383
2
W
Arachne
11,280
664
97
6
0
436,395
0
W
Medusa
10,451
615
107
6
0
349,869
0
W
Baron Samedi
8,213
483
59
3
0
305,581
5
L
Baron Samedi
8,773
516
90
5
0
308,095
0
W
Scylla
10,622
625
140
8
0
353,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role