Player Matchup

Tyr
Tyr
A V 1 L L A 1 N
Tyr
Level 102
God Stats
77W - 80L
1,503 SR
Queue Stats
423W - 459L
1,378 Elo+
Party 1
Ra
Ra
MunchiezPR
Ra
Level 88
God Stats
18W - 18L
1,498 SR
Queue Stats
103W - 109L
1,394 Elo+
Solo
Cerberus
Cerberus
TayDoingIT
Cerberus
Level 89
God Stats
50W - 28L
1,618 SR
Queue Stats
516W - 525L
1,382 Elo+
Party 1
Team Averages
Level 93
1,539 SR
1,384 Elo+

VS

Team Averages
Level 77
1,551 SR
1,482 Elo+
Khepri
Khepri
FeelingStatue37
Khepri
Level 48
God Stats
5W - 3L
1,683 SR
Queue Stats
5W - 3L
1,511 Elo+
Solo
Bastet
Bastet
squirt4dorian
Bastet
Level 67
God Stats
19W - 11L
1,721 SR
Queue Stats
416W - 420L
1,447 Elo+
Solo
Artemis
Artemis
xXyettimayneXx
Artemis
Level 117
God Stats
3W - 6L
1,249 SR
Queue Stats
295W - 290L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 5
10,736
826
7,357
11,530
14,409
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
5 / 4 / 7
11,152
858
9,146
11,839
5,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cerberus
TayDoingIT
Cerberus
16
3 / 1 / 8
10,585
814
6,812
10,936
9,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
8,817
678
3,846
12,983
7,981
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 4 / 1
11,063
851
12,881
14,707
4,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
1 / 3 / 3
8,743
673
2,259
3,186
816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
6
6
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
0
5
2
0.2
W
5
4
7
2.13
W
Cerberus
TayDoingIT
Cerberus
3
1
8
7
L
5
4
1
1.38
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,315
Damage
18,986
34,305
Taken
30,876
29,788
Mitigated
13,300
13,954
Healing
1,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,357
237
177
1,729
11,530
14,409
447
1,557
9,973
0
24,564
L
3,846
456
0
197
12,983
7,981
0
4,658
7,889
20,364
0
W
9,146
938
4,123
4,401
11,839
5,400
1,548
908
10,931
40,531
0
W
Cerberus
TayDoingIT
Cerberus
6,812
493
0
3,524
10,936
9,979
724
1,824
8,758
22,566
0
L
12,881
2,045
0
1,737
14,707
4,503
0
8,261
6,031
0
40,199
L
2,259
820
0
31
3,186
816
0
2,151
945
0
9,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,473
Gold Earned
28,623
153
Minions Killed
77
0
Camps Cleared
0
717,342
Distance Traveled
546,927
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,736
826
34
3
0
252,147
1
L
Khepri
8,817
678
20
2
0
213,426
0
W
Ra
11,152
858
86
7
0
230,165
3
W
Cerberus
10,585
814
33
3
0
235,030
0
L
Bastet
11,063
851
36
3
0
259,391
1
L
Artemis
8,743
673
21
2
0
74,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role