Player Matchup

Sun Wukong
Sun Wukong
Antiquary
Sun Wukong
Level 30
God Stats
3W - 1L
1,644 SR
Queue Stats
140W - 136L
1,556 Elo+
Solo
Olorun
Olorun
Chyllpill
Olorun
Level 67
God Stats
3W - 0L
1,637 SR
Queue Stats
147W - 153L
1,433 Elo+
Solo
Scylla
Scylla
ILL0ILL0
Scylla
Level 65
God Stats
10W - 6L
1,717 SR
Queue Stats
431W - 448L
1,480 Elo+
Solo
Danzaburou
Danzaburou
Pazicunj
Danzaburou
Level 114
God Stats
7W - 6L
1,528 SR
Queue Stats
301W - 293L
1,586 Elo+
Solo
Tyr
Tyr
ananasik0313
Tyr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,684 Elo+
Solo
Team Averages
Level 60
1,605 SR
1,548 Elo+

VS

Team Averages
Level 139
1,534 SR
1,470 Elo+
Kali
Kali
BloodWolv
Kali
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,559 Elo+
Party 1
Artio
Artio
Cuddleswolv
Artio
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,401 Elo+
Party 1
Hera
Hera
JiyuKitora
Hera
Level 158
God Stats
3W - 2L
1,626 SR
Queue Stats
117W - 156L
1,426 Elo+
Solo
Ares
Ares
RazyzeRaz
Ares
Level 159
God Stats
0W - 4L
1,327 SR
Queue Stats
87W - 80L
1,489 Elo+
Solo
Cthulhu
Cthulhu
WarPiggi
Cthulhu
Level 101
God Stats
1W - 3L
1,717 SR
Queue Stats
96W - 98L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Antiquary
Sun Wukong
12
3 / 0 / 5
6,252
1,250
4,093
7,244
3,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
Chyllpill
Olorun
10
0 / 2 / 7
5,565
1,113
6,644
3,781
1,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
ILL0ILL0
Scylla
10
4 / 2 / 4
6,267
1,253
5,038
3,756
1,627
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Pazicunj
Danzaburou
10
2 / 1 / 4
6,015
1,203
3,569
4,363
1,569
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 6
6,089
1,218
3,179
7,106
4,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
1 / 3 / 2
5,680
1,136
3,377
7,639
5,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 2 / 0
5,774
1,155
4,749
6,268
4,114
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
0 / 3 / 3
5,027
1,005
3,996
3,354
1,029
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ares
5
0 / 1 / 0
4,420
884
0
1,047
578
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
WarPiggi
Cthulhu
11
1 / 2 / 2
5,790
1,158
7,174
6,209
5,115
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
11
Kills
5
6
Deaths
11
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Antiquary
Sun Wukong
3
0
5
5.5
L
Kali
1
3
2
0.67
W
Olorun
Chyllpill
Olorun
0
2
7
1.75
L
3
2
0
1.5
W
Scylla
ILL0ILL0
Scylla
4
2
4
3
L
0
3
3
0.5
W
Danzaburou
Pazicunj
Danzaburou
2
1
4
4
L
Ares
0
1
0
0
L
Cthulhu
WarPiggi
Cthulhu
1
2
2
1
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,523
Damage
19,296
26,250
Taken
24,517
12,076
Mitigated
16,703
10,946
Healing
5,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Antiquary
Sun Wukong
4,093
1,060
298
3,334
7,244
3,356
0
3,776
3,468
0
8,677
L
Kali
3,377
1,385
0
1,806
7,639
5,867
0
2,609
5,030
0
10,996
W
Olorun
Chyllpill
Olorun
6,644
3,193
220
632
3,781
1,291
0
2,637
1,144
14,878
402
L
4,749
235
333
1,393
6,268
4,114
0
2,920
3,348
8,991
714
W
Scylla
ILL0ILL0
Scylla
5,038
381
0
455
3,756
1,627
0
1,551
2,205
9,736
622
L
3,996
881
293
341
3,354
1,029
0
2,278
1,076
5,521
208
W
Danzaburou
Pazicunj
Danzaburou
3,569
1,285
1,054
2,240
4,363
1,569
48
2,536
1,827
0
12,947
L
Ares
0
0
0
0
1,047
578
0
354
693
0
0
L
Cthulhu
WarPiggi
Cthulhu
7,174
342
313
855
6,209
5,115
0
3,059
3,150
13,097
202
W
3,179
500
694
2,019
7,106
4,233
92
4,423
2,683
0
5,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,188
Gold Earned
26,691
69
Minions Killed
41
0
Camps Cleared
0
603,751
Distance Traveled
470,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,252
1,250
10
2
0
126,032
0
L
Kali
5,680
1,136
18
4
0
111,164
0
W
Olorun
5,565
1,113
13
3
0
104,518
0
L
Artio
5,774
1,155
9
2
0
117,481
0
W
Scylla
6,267
1,253
21
4
0
116,104
0
L
Hera
5,027
1,005
4
1
0
93,490
0
W
Danzaburou
6,015
1,203
17
3
0
116,706
0
L
Ares
4,420
884
0
0
0
17,443
0
L
Cthulhu
5,790
1,158
10
2
0
131,097
0
W
Tyr
6,089
1,218
8
2
0
140,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role