Player Matchup

Surtr
Surtr
MannixRunkzx242
Surtr
Level 149
God Stats
6W - 5L
1,688 SR
Queue Stats
37W - 25L
1,602 Elo+
Party 1
Merlin
Merlin
Snake_Eyez2001
Merlin
Level 144
God Stats
11W - 8L
1,588 SR
Queue Stats
69W - 50L
1,574 Elo+
Party 1
Sylvanus
Sylvanus
shinklouis
Sylvanus
Level 138
God Stats
25W - 28L
1,594 SR
Queue Stats
154W - 142L
1,539 Elo+
Solo
Team Averages
Level 144
1,623 SR
1,572 Elo+

VS

Team Averages
Level 159
1,496 SR
1,538 Elo+
Anhur
Anhur
RobloxLilPump
Anhur
Level 158
God Stats
1W - 1L
1,306 SR
Queue Stats
43W - 44L
1,522 Elo+
Party 2
Scylla
Scylla
TheSilentFang
Scylla
Level 162
God Stats
1W - 0L
1,520 SR
Queue Stats
44W - 44L
1,531 Elo+
Party 2
Bacchus
Bacchus
di3ga04
Bacchus
Level 158
God Stats
6W - 4L
1,663 SR
Queue Stats
473W - 452L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,372
670
4,740
14,299
10,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
0 / 2 / 2
7,765
706
6,164
7,250
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
shinklouis
Sylvanus
15
2 / 1 / 0
8,012
728
4,966
10,791
8,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
8,355
760
6,498
7,753
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 0 / 0
10,065
915
11,678
5,424
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
di3ga04
Bacchus
14
1 / 1 / 6
8,495
772
9,463
10,930
11,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
2
Kills
7
7
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
0
1
6
3
L
0
2
2
0.5
W
6
0
0
6
W
Bacchus
di3ga04
Bacchus
1
1
6
4
L
Sylvanus
shinklouis
Sylvanus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,870
Damage
27,639
32,340
Taken
24,107
21,573
Mitigated
15,847
5,653
Healing
6,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,740
1,714
0
2,160
14,299
10,603
0
8,641
5,470
370
16,578
W
6,498
4,802
0
1,871
7,753
2,614
504
4,131
3,622
0
24,271
L
6,164
245
40
965
7,250
2,392
0
4,848
2,326
26,965
279
W
11,678
1,754
0
1,094
5,424
1,853
464
2,973
2,451
45,891
0
W
Bacchus
di3ga04
Bacchus
9,463
874
0
3,844
10,930
11,380
32
3,498
7,432
23,490
1,504
L
Sylvanus
shinklouis
Sylvanus
4,966
1,301
814
1,674
10,791
8,578
62
6,744
3,840
15,730
5,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,149
Gold Earned
26,915
103
Minions Killed
172
0
Camps Cleared
0
566,245
Distance Traveled
591,545
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,372
670
19
2
0
190,245
0
W
Anhur
8,355
760
45
4
0
185,904
0
L
Merlin
7,765
706
52
5
0
186,172
0
W
Scylla
10,065
915
91
8
0
201,414
0
W
Bacchus
8,495
772
36
3
0
204,227
0
L
Sylvanus
8,012
728
32
3
0
189,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role