Player Matchup

Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Bronze III
Raziel711
Geb
Bronze III
Level 55
God Stats
3W - 2L
1,507 SR
Queue Stats
15W - 15L
1,500 MMR
Solo
Scylla
Scylla
Silver I
byby37
Scylla
Silver I
Level 46
God Stats
4W - 2L
1,478 SR
Queue Stats
13W - 10L
1,532 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
slicktortoise
Xbalanque
Gold IV
Level 73
God Stats
17W - 18L
1,523 SR
Queue Stats
213W - 227L
1,521 MMR
Solo
Artio
Artio
Gold IV
z Newtt
Artio
Gold IV
Level 107
God Stats
2W - 6L
1,385 SR
Queue Stats
299W - 300L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 86
1,479 SR
1,510 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,503 SR
1,509 MMR
Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
Canvercell
Poseidon
Gold IV
Level 153
God Stats
3W - 4L
1,414 SR
Queue Stats
326W - 327L
1,467 MMR
Solo
Cthulhu
Cthulhu
Gold III
JT9763
Cthulhu
Gold III
Level 126
God Stats
48W - 29L
1,660 SR
Queue Stats
84W - 92L
1,519 MMR
Solo
Set
Set
Silver I
RowdyProstate
Set
Silver I
Level 48
God Stats
2W - 7L
1,448 SR
Queue Stats
43W - 46L
1,549 MMR
Solo
Ishtar
Ishtar
Gold III
SammaCharp
Ishtar
Gold III
Level 156
God Stats
3W - 2L
1,496 SR
Queue Stats
124W - 119L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 3 / 0
7,892
438
4,227
16,253
5,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 1 / 2
7,992
444
4,363
10,778
8,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
byby37
Scylla
17
1 / 2 / 0
10,001
556
5,065
5,701
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
slicktortoise
Xbalanque
14
0 / 5 / 1
8,608
478
6,382
11,232
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
z Newtt
Artio
12
0 / 7 / 0
7,670
426
5,600
20,790
13,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
ThanatosAgniNutLoki

VS

Bans
RavanaAmaterasuAo KuangYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
0 / 0 / 6
8,789
488
2,046
9,123
7,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Canvercell
Poseidon
19
6 / 0 / 3
11,874
660
9,700
6,053
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
JT9763
Cthulhu
17
7 / 0 / 1
10,696
594
12,615
13,712
15,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 1 / 0
9,629
535
8,184
17,221
7,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
SammaCharp
Ishtar
16
2 / 1 / 5
9,679
538
10,887
9,400
3,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
18
18
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
0
0.33
W
Khepri
 
Khepri
0
0
6
3
W
Poseidon
Canvercell
Poseidon
6
0
3
7.5
W
Cthulhu
JT9763
Cthulhu
7
0
1
7.5
L
0
1
2
1
W
3
1
0
3
W
Ishtar
SammaCharp
Ishtar
2
1
5
4.5
L
Scylla
byby37
Scylla
1
2
0
0.5
L
Xbalanque
slicktortoise
Xbalanque
0
5
1
0.1
L
Artio
z Newtt
Artio
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,637
Damage
43,432
64,754
Taken
55,509
33,240
Mitigated
36,362
14,134
Healing
23,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,227
760
0
3,738
16,253
5,977
0
6,201
9,634
0
55,362
W
Khepri
 
Khepri
2,046
95
0
1,914
9,123
7,448
53
3,476
5,209
14,626
1,752
W
Poseidon
Canvercell
Poseidon
9,700
599
0
2,534
6,053
2,170
1,595
2,248
3,617
99,013
0
W
Cthulhu
JT9763
Cthulhu
12,615
1,113
1,390
2,722
13,712
15,749
467
4,843
8,768
65,757
3,604
L
4,363
400
0
1,644
10,778
8,281
0
3,814
6,663
25,229
15
W
8,184
4,294
0
11,229
17,221
7,418
1,706
3,391
13,298
0
79,954
W
Ishtar
SammaCharp
Ishtar
10,887
6,100
0
3,266
9,400
3,577
2,152
926
8,474
0
83,613
L
Scylla
byby37
Scylla
5,065
294
0
500
5,701
1,664
609
1,825
3,705
82,477
0
L
Xbalanque
slicktortoise
Xbalanque
6,382
3,611
0
1,875
11,232
3,383
295
2,018
9,125
0
73,218
L
Artio
z Newtt
Artio
5,600
423
0
6,377
20,790
13,935
0
7,775
12,150
41,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,163
Gold Earned
50,667
536
Minions Killed
609
0
Camps Cleared
0
1,789,187
Distance Traveled
1,832,694
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,892
438
80
4
0
399,581
0
W
Khepri
8,789
488
22
1
0
387,903
3
W
Poseidon
11,874
660
190
11
0
377,460
3
W
Cthulhu
10,696
594
124
7
0
353,475
5
L
Geb
7,992
444
37
2
0
417,898
5
W
Set
9,629
535
140
8
0
371,513
0
W
Ishtar
9,679
538
133
7
0
342,343
1
L
Scylla
10,001
556
213
12
0
355,614
5
L
Xbalanque
8,608
478
130
7
0
324,006
2
L
Artio
7,670
426
76
4
0
292,088
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role