Player Matchup

Nu Wa
Nu Wa
Platinum I
 
Nu Wa
Platinum I
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
 
Hun Batz
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum V
OkPrimordial
Chaac
Platinum V
Level 62
God Stats
13W - 4L
1,785 SR
Queue Stats
39W - 26L
1,797 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
PingMeForAWayOut
Xbalanque
Platinum IV
Level 107
God Stats
1W - 3L
1,159 SR
Queue Stats
232W - 223L
1,721 MMR
Solo
Aphrodite
Aphrodite
Gold I
blue board v2
Aphrodite
Gold I
Level 145
God Stats
5W - 2L
1,640 SR
Queue Stats
179W - 174L
1,723 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,517 SR
1,648 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,481 SR
1,634 MMR
Hera
Hera
Platinum V
 
Hera
Platinum V
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold I
 
Artio
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
Wormitron
Tsukuyomi
Platinum III
Level 116
God Stats
3W - 1L
1,467 SR
Queue Stats
71W - 51L
1,821 MMR
Solo
Ra
Ra
Platinum III
XxwarchoxX
Ra
Platinum III
Level 61
God Stats
6W - 9L
1,440 SR
Queue Stats
151W - 144L
1,849 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
1 / 0 / 1
4,690
670
3,208
2,620
686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
 
Hun Batz
9
0 / 1 / 0
4,278
611
1,661
5,062
1,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 2
5,325
761
1,043
4,828
1,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xbalanque
8
5 / 0 / 1
5,330
761
5,043
4,893
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
blue board v2
Aphrodite
8
1 / 0 / 5
5,008
715
1,603
1,491
649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bans
AwilixAthenaCu ChulainnKumbhakarna

VS

Bans
ThorCamazotzCabrakanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
7
0 / 0 / 1
3,893
556
2,573
3,203
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Artio
 
Artio
6
0 / 4 / 1
3,475
496
1,033
6,184
3,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
 
Apollo
5
0 / 2 / 0
3,400
486
1,021
3,535
888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tsukuyomi
Wormitron
Tsukuyomi
8
1 / 1 / 0
4,017
574
2,325
5,958
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 0
4,861
694
2,182
1,919
467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
7
Kills
1
1
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
1
1.5
W
Hun Batz
 
Hun Batz
0
1
0
0
L
Hera
 
Hera
0
0
1
0.5
L
Artio
 
Artio
0
4
1
0.13
L
Apollo
 
Apollo
0
2
0
0
W
0
0
2
1
W
Xbalanque
5
0
1
5.5
L
Tsukuyomi
Wormitron
Tsukuyomi
1
1
0
1
L
0
0
0
0
W
Aphrodite
blue board v2
Aphrodite
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,558
Damage
9,134
18,894
Taken
20,799
5,770
Mitigated
7,268
10,808
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,208
509
0
300
2,620
686
0
880
1,612
26,527
0
W
Hun Batz
 
Hun Batz
1,661
67
0
3,054
5,062
1,381
0
525
4,437
0
27,523
L
Hera
 
Hera
2,573
413
0
1,599
3,203
719
0
1,094
2,027
18,494
520
L
Artio
 
Artio
1,033
33
140
1,661
6,184
3,551
0
982
5,122
7,561
0
L
Apollo
 
Apollo
1,021
393
0
880
3,535
888
9
632
2,823
0
10,957
W
1,043
170
0
2,590
4,828
1,750
0
1,884
2,646
0
37,943
W
Xbalanque
5,043
2,422
0
2,442
4,893
1,304
216
1,271
3,558
0
33,865
L
Tsukuyomi
Wormitron
Tsukuyomi
2,325
414
0
2,174
5,958
1,643
0
1,442
4,358
0
20,312
L
2,182
265
0
1,274
1,919
467
0
181
1,658
26,602
0
W
Aphrodite
blue board v2
Aphrodite
1,603
406
1,409
1,013
1,491
649
0
498
989
11,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,631
Gold Earned
19,646
263
Minions Killed
195
0
Camps Cleared
0
730,139
Distance Traveled
729,809
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,690
670
55
8
0
138,364
3
W
Hun Batz
4,278
611
56
8
0
171,074
0
L
Hera
3,893
556
46
7
0
148,640
2
L
Artio
3,475
496
14
2
0
139,082
4
L
Apollo
3,400
486
19
3
0
122,057
0
W
Chaac
5,325
761
77
11
0
153,300
2
W
Xbalanque
5,330
761
54
8
0
135,645
0
L
Tsukuyomi
4,017
574
38
5
0
165,588
0
L
Ra
4,861
694
78
11
0
154,442
2
W
Aphrodite
5,008
715
21
3
0
131,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role