Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FrogetMogget
Cthulhu
Level 67
God Stats
5W - 8L
1,679 SR
Queue Stats
123W - 117L
1,504 Elo+
Solo
Neith
Neith
UnicOrns-devil
Neith
Level 126
God Stats
8W - 10L
1,567 SR
Queue Stats
57W - 65L
1,506 Elo+
Solo
Cu Chulainn
Cu Chulainn
fistikos
Cu Chulainn
Level 195
God Stats
5W - 5L
1,620 SR
Queue Stats
294W - 289L
1,417 Elo+
Solo
Team Averages
Level 110
1,573 SR
1,485 Elo+

VS

Team Averages
Level 109
1,540 SR
1,512 Elo+
Hel
Hel
ASerag
Hel
Level 157
God Stats
9W - 3L
1,711 SR
Queue Stats
41W - 22L
1,646 Elo+
Solo
Chiron
Chiron
HoopsKURWIX
Chiron
Level 98
God Stats
11W - 9L
1,614 SR
Queue Stats
61W - 58L
1,468 Elo+
Solo
Charybdis
Charybdis
ShogunSaffi
Charybdis
Level 40
God Stats
2W - 2L
1,460 SR
Queue Stats
35W - 55L
1,418 Elo+
Solo
Thanatos
Thanatos
bainri
Thanatos
Level 103
God Stats
10W - 14L
1,420 SR
Queue Stats
249W - 243L
1,489 Elo+
Solo
Janus
Janus
lovedontkill
Janus
Level 146
God Stats
38W - 42L
1,496 SR
Queue Stats
139W - 136L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
6 / 0 / 0
9,645
603
8,500
8,048
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Awilix
 
Awilix
11
2 / 3 / 3
7,008
438
5,376
10,233
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
FrogetMogget
Cthulhu
11
1 / 3 / 1
7,401
463
5,304
13,211
7,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 3 / 2
7,184
449
5,189
10,259
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cu Chulainn
fistikos
Cu Chulainn
12
0 / 5 / 0
7,821
489
10,150
16,064
10,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
ASerag
Hel
14
5 / 1 / 3
8,358
522
14,613
13,271
4,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
15
0 / 1 / 4
8,677
542
6,623
9,649
2,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
ShogunSaffi
Charybdis
14
1 / 1 / 3
7,693
481
4,050
9,223
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
bainri
Thanatos
15
7 / 4 / 3
8,365
523
8,701
14,400
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
0 / 2 / 5
7,739
484
6,314
5,948
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
13
14
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
6
0
0
6
L
Awilix
 
Awilix
2
3
3
1.17
W
Hel
ASerag
Hel
5
1
3
6.5
L
Cthulhu
FrogetMogget
Cthulhu
1
3
1
0.5
W
Chiron
0
1
4
2
W
Charybdis
ShogunSaffi
Charybdis
1
1
3
2.5
L
0
3
2
0.33
W
Thanatos
bainri
Thanatos
7
4
3
2.13
L
Cu Chulainn
fistikos
Cu Chulainn
0
5
0
0
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,519
Damage
40,301
57,815
Taken
52,491
27,431
Mitigated
17,425
19,590
Healing
34,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
8,500
736
0
3,417
8,048
2,864
0
3,232
4,460
77,781
2,324
L
Awilix
 
Awilix
5,376
2,315
0
3,258
10,233
3,025
0
2,849
7,126
0
42,362
W
Hel
ASerag
Hel
14,613
1,150
6,284
9,739
13,271
4,607
0
5,677
7,318
65,175
988
L
Cthulhu
FrogetMogget
Cthulhu
5,304
385
2,070
2,577
13,211
7,861
261
5,326
7,326
34,928
0
W
Chiron
6,623
2,919
38
3,834
9,649
2,916
1,325
714
8,915
0
66,000
W
Charybdis
ShogunSaffi
Charybdis
4,050
2,458
0
2,613
9,223
3,150
346
1,410
7,813
0
35,891
L
5,189
1,330
113
4,417
10,259
3,275
559
3,055
6,894
0
49,296
W
Thanatos
bainri
Thanatos
8,701
1,826
0
11,792
14,400
4,868
0
3,821
10,375
0
55,916
L
Cu Chulainn
fistikos
Cu Chulainn
10,150
1,617
0
3,738
16,064
10,406
212
4,791
10,961
10,032
49,132
W
6,314
338
0
500
5,948
1,884
0
2,799
2,969
52,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,059
Gold Earned
40,832
442
Minions Killed
479
0
Camps Cleared
0
1,510,442
Distance Traveled
1,629,053
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,645
603
139
9
0
336,467
4
L
Awilix
7,008
438
62
4
0
304,411
0
W
Hel
8,358
522
118
7
0
340,555
0
L
Cthulhu
7,401
463
51
3
0
307,324
0
W
Chiron
8,677
542
118
7
0
291,261
8
W
Charybdis
7,693
481
59
4
0
311,811
0
L
Neith
7,184
449
93
6
0
264,650
1
W
Thanatos
8,365
523
77
5
0
350,600
0
L
Cu Chulainn
7,821
489
97
6
0
297,590
0
W
Janus
7,739
484
107
7
0
334,826
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role