Player Matchup

Artio
Artio
 
Artio
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BolilloDuro4305
Sol
Level 159
God Stats
5W - 6L
1,593 SR
Queue Stats
243W - 255L
1,458 Elo+
Solo
Cupid
Cupid
FluorideIsTasty
Cupid
Level 106
God Stats
34W - 21L
1,555 SR
Queue Stats
143W - 131L
1,555 Elo+
Solo
Kumbhakarna
Kumbhakarna
vtec_bruv
Kumbhakarna
Level 121
God Stats
32W - 40L
1,498 SR
Queue Stats
350W - 340L
1,538 Elo+
Solo
Loki
Loki
wyd_stepbro699
Loki
Level 157
God Stats
5W - 10L
1,400 SR
Queue Stats
1,177W - 1,169L
1,486 Elo+
Solo
Team Averages
Level 151
1,509 SR
1,507 Elo+

VS

Team Averages
Level 139
1,602 SR
1,472 Elo+
Nemesis
Nemesis
HyaxSZN
Nemesis
Level 116
God Stats
4W - 1L
1,878 SR
Queue Stats
129W - 127L
1,513 Elo+
Solo
Mulan
Mulan
Tzasus
Mulan
Level 162
God Stats
8W - 2L
1,700 SR
Queue Stats
123W - 98L
1,516 Elo+
Solo
Hades
Hades
cam_da_0takuz
Hades
Level 115
God Stats
8W - 1L
1,638 SR
Queue Stats
202W - 207L
1,513 Elo+
Solo
Ne Zha
Ne Zha
folco777
Ne Zha
Level 193
God Stats
2W - 1L
1,326 SR
Queue Stats
24W - 24L
1,381 Elo+
Solo
Apollo
Apollo
mickey2slick
Apollo
Level 109
God Stats
10W - 5L
1,469 SR
Queue Stats
121W - 111L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 6 / 0
6,275
483
4,525
13,679
5,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 5 / 2
7,065
543
5,764
8,654
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 4 / 0
6,457
497
5,386
11,240
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
vtec_bruv
Kumbhakarna
11
0 / 2 / 1
5,673
436
3,914
13,627
6,892
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
2 / 2 / 1
5,771
444
2,551
5,907
1,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HyaxSZN
Nemesis
15
8 / 0 / 4
8,672
667
6,233
8,637
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Tzasus
Mulan
14
2 / 1 / 6
8,836
680
9,198
10,983
5,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
4 / 3 / 4
7,983
614
7,306
10,022
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ne Zha
folco777
Ne Zha
13
3 / 0 / 3
6,615
509
7,796
6,382
2,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
14
2 / 1 / 0
7,372
567
5,487
9,621
3,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
19
19
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
6
0
0.17
L
1
5
2
0.4
L
1
4
0
0.25
W
Nemesis
HyaxSZN
Nemesis
8
0
4
10
W
Mulan
Tzasus
Mulan
2
1
6
5
W
4
3
4
2
W
Ne Zha
folco777
Ne Zha
3
0
3
4.5
W
Apollo
2
1
0
2
L
Kumbhakarna
vtec_bruv
Kumbhakarna
0
2
1
0.25
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,140
Damage
36,020
53,107
Taken
45,645
18,483
Mitigated
18,638
19,892
Healing
19,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,525
929
80
5,680
13,679
5,254
0
531
13,148
29,403
2,983
L
5,764
2,157
0
3,553
8,654
1,966
0
3,697
4,957
47,236
7,109
L
5,386
2,287
368
5,467
11,240
2,972
275
0
11,240
0
54,047
W
Nemesis
HyaxSZN
Nemesis
6,233
2,640
0
2,909
8,637
3,375
0
1,128
7,509
0
63,943
W
Mulan
Tzasus
Mulan
9,198
1,899
0
5,980
10,983
5,536
770
3,934
7,049
0
62,740
W
7,306
1,585
85
4,052
10,022
4,119
0
4,870
5,152
41,886
784
W
Ne Zha
folco777
Ne Zha
7,796
935
0
2,113
6,382
2,095
1,602
1,235
5,147
0
36,633
W
Apollo
5,487
2,761
0
4,176
9,621
3,513
93
1,556
8,065
0
55,597
L
Kumbhakarna
vtec_bruv
Kumbhakarna
3,914
182
0
2,591
13,627
6,892
112
1,762
11,865
16,488
4,417
L
2,551
302
0
2,153
5,907
1,399
0
1,172
4,735
0
22,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,241
Gold Earned
39,478
336
Minions Killed
440
0
Camps Cleared
0
1,109,799
Distance Traveled
1,389,355
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,275
483
68
5
0
198,429
4
L
Sol
7,065
543
85
7
0
221,514
1
L
Cupid
6,457
497
94
7
0
222,879
0
W
Nemesis
8,672
667
103
8
0
338,999
2
W
Mulan
8,836
680
119
9
0
279,900
3
W
Hades
7,983
614
76
6
0
244,227
5
W
Ne Zha
6,615
509
38
3
0
276,078
0
W
Apollo
7,372
567
104
8
0
250,151
2
L
Kumbhakarna
5,673
436
41
3
0
246,092
0
L
Loki
5,771
444
48
4
0
220,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role