Player Matchup

Cerberus
Cerberus
IAzorhai
Cerberus
Level 101
God Stats
11W - 12L
1,513 SR
Queue Stats
514W - 523L
1,487 Elo+
Party 1
Eset
Eset
Sukerbole
Eset
Level 155
God Stats
6W - 9L
1,567 SR
Queue Stats
263W - 241L
1,526 Elo+
Solo
Ne Zha
Ne Zha
lgndrry
Ne Zha
Level 100
God Stats
6W - 8L
1,601 SR
Queue Stats
534W - 559L
1,506 Elo+
Party 1
Ares
Ares
qsniperp
Ares
Level 119
God Stats
19W - 23L
1,492 SR
Queue Stats
934W - 961L
1,498 Elo+
Party 1
Hercules
Hercules
xMajed
Hercules
Level 23
God Stats
0W - 2L
1,270 SR
Queue Stats
41W - 39L
1,492 Elo+
Party 1
Team Averages
Level 100
1,489 SR
1,502 Elo+

VS

Team Averages
Level 135
1,551 SR
1,516 Elo+
Arachne
Arachne
 
Arachne
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
GIANNIS1_GR
Vulcan
Level 120
God Stats
220W - 225L
1,552 SR
Queue Stats
220W - 228L
1,506 Elo+
Solo
Guan Yu
Guan Yu
Kyasai
Guan Yu
Level 143
God Stats
10W - 6L
1,566 SR
Queue Stats
811W - 782L
1,512 Elo+
Solo
Cupid
Cupid
TrizzyThaSavage
Cupid
Level 129
God Stats
44W - 35L
1,577 SR
Queue Stats
945W - 894L
1,510 Elo+
Solo
Ymir
Ymir
VentilateurLent
Ymir
Level 132
God Stats
13W - 10L
1,558 SR
Queue Stats
27W - 25L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IAzorhai
Cerberus
5
0 / 3 / 1
4,218
422
1,165
5,766
3,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eset
12
3 / 0 / 1
6,708
671
5,726
2,363
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
lgndrry
Ne Zha
9
2 / 5 / 2
5,308
531
3,371
9,000
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
8
0 / 4 / 1
4,517
452
2,968
9,150
7,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
xMajed
Hercules
6
0 / 5 / 0
4,012
401
188
4,974
2,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
6 / 1 / 0
6,019
602
4,393
8,329
2,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Vulcan
11
0 / 2 / 1
5,369
537
895
3,488
894
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Kyasai
Guan Yu
11
1 / 1 / 4
6,452
645
4,459
6,680
3,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
5 / 0 / 5
7,019
702
5,743
3,429
945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
5 / 1 / 3
5,832
583
4,286
6,026
3,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
17
17
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
0
6
W
Vulcan
0
2
1
0.25
L
Cerberus
IAzorhai
Cerberus
0
3
1
0.17
W
Guan Yu
Kyasai
Guan Yu
1
1
4
3
L
Eset
3
0
1
3.5
W
5
0
5
7.5
W
5
1
3
6.5
L
Ne Zha
lgndrry
Ne Zha
2
5
2
0.6
L
Ares
0
4
1
0.13
L
Hercules
xMajed
Hercules
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,418
Damage
19,776
31,253
Taken
27,952
17,203
Mitigated
11,934
6,645
Healing
10,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,393
2,306
0
4,842
8,329
2,504
0
1,277
7,019
0
33,728
W
Vulcan
895
0
0
428
3,488
894
0
1,577
1,911
36,991
0
L
Cerberus
IAzorhai
Cerberus
1,165
16
0
1,449
5,766
3,057
0
1,351
4,179
11,334
0
W
Guan Yu
Kyasai
Guan Yu
4,459
1,284
31
3,029
6,680
3,688
89
2,331
3,988
0
40,619
L
Eset
5,726
460
0
381
2,363
674
0
1,113
1,176
54,608
2,462
W
5,743
2,946
58
1,510
3,429
945
0
1,227
2,202
0
41,192
W
4,286
787
0
686
6,026
3,903
0
2,709
3,264
28,028
0
L
Ne Zha
lgndrry
Ne Zha
3,371
1,501
0
3,168
9,000
3,005
0
695
8,259
0
28,894
L
Ares
2,968
588
0
1,332
9,150
7,812
0
0
9,150
17,416
459
L
Hercules
xMajed
Hercules
188
0
0
315
4,974
2,655
0
1,464
3,308
0
9,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,763
Gold Earned
30,691
247
Minions Killed
311
0
Camps Cleared
0
934,234
Distance Traveled
1,033,016
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,019
602
58
6
0
221,395
0
W
Vulcan
5,369
537
64
6
0
209,508
3
L
Cerberus
4,218
422
27
3
0
164,358
3
W
Guan Yu
6,452
645
68
7
0
220,387
0
L
Eset
6,708
671
111
11
0
192,834
3
W
Cupid
7,019
702
86
9
0
191,557
0
W
Ymir
5,832
583
35
4
0
190,169
0
L
Ne Zha
5,308
531
62
6
0
208,743
0
L
Ares
4,517
452
35
4
0
169,992
0
L
Hercules
4,012
401
12
1
0
198,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role