Player Matchup

Cthulhu
Cthulhu
IDark Sirius
Cthulhu
Level 159
God Stats
30W - 20L
1,631 SR
Queue Stats
704W - 735L
1,449 Elo+
Solo
Ra
Ra
Jimmyshelton
Ra
Level 157
God Stats
18W - 13L
1,564 SR
Queue Stats
230W - 196L
1,503 Elo+
Solo
Charybdis
Charybdis
Profound231
Charybdis
Level 129
God Stats
22W - 22L
1,577 SR
Queue Stats
235W - 206L
1,562 Elo+
Solo
Da Ji
Da Ji
RortomGironza
Da Ji
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,534 Elo+
Solo
Arachne
Arachne
SniperPicnic
Arachne
Level 216
God Stats
8W - 5L
1,671 SR
Queue Stats
171W - 164L
1,480 Elo+
Solo
Team Averages
Level 140
1,589 SR
1,506 Elo+

VS

Team Averages
Level 166
1,603 SR
1,489 Elo+
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Connorblade
Ra
Level 170
God Stats
6W - 2L
1,936 SR
Queue Stats
286W - 258L
1,474 Elo+
Solo
Chaac
Chaac
Schmevy
Chaac
Level 153
God Stats
199W - 119L
1,579 SR
Queue Stats
425W - 415L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IDark Sirius
Cthulhu
8
2 / 2 / 1
4,646
581
3,974
5,173
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 1
5,450
681
2,916
4,430
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Profound231
Charybdis
9
1 / 2 / 1
5,158
645
2,945
6,056
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 2 / 0
4,671
584
2,976
6,104
2,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Arachne
SniperPicnic
Arachne
5
0 / 3 / 0
3,503
438
1,275
4,756
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
3 / 0 / 3
5,466
683
4,624
6,833
5,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
 
Lancelot
10
5 / 0 / 2
5,435
679
3,960
5,403
2,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
 
Nu Wa
10
1 / 2 / 4
5,131
641
2,838
3,962
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 2
4,470
559
2,137
4,897
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Schmevy
Chaac
10
2 / 0 / 2
6,167
771
3,746
4,905
3,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
11
11
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
3
4.5
W
Lancelot
 
Lancelot
5
0
2
6
W
Nu Wa
 
Nu Wa
1
2
4
1.5
W
0
4
2
0.25
L
Cthulhu
IDark Sirius
Cthulhu
2
2
1
1.25
L
0
2
1
0.25
L
Charybdis
Profound231
Charybdis
1
2
1
0.75
L
3
2
0
1.5
W
Chaac
Schmevy
Chaac
2
0
2
3
L
Arachne
SniperPicnic
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,086
Damage
17,305
26,519
Taken
26,000
8,581
Mitigated
12,857
6,616
Healing
6,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,624
1,365
0
2,213
6,833
5,132
0
2,163
4,294
14,813
0
W
Lancelot
 
Lancelot
3,960
539
0
588
5,403
2,174
138
1,039
4,302
452
29,583
W
Nu Wa
 
Nu Wa
2,838
651
0
630
3,962
905
0
1,518
2,444
33,169
0
W
2,137
332
288
1,316
4,897
1,431
0
912
3,801
23,660
0
L
Cthulhu
IDark Sirius
Cthulhu
3,974
85
0
714
5,173
2,460
0
2,541
2,426
16,144
2,564
L
2,916
500
49
1,912
4,430
1,274
0
2,563
1,867
45,923
882
L
Charybdis
Profound231
Charybdis
2,945
1,396
0
1,896
6,056
1,718
0
2,414
3,488
0
33,126
L
2,976
416
0
580
6,104
2,111
0
1,645
4,433
0
24,341
W
Chaac
Schmevy
Chaac
3,746
999
0
1,441
4,905
3,215
0
321
4,531
0
41,430
L
Arachne
SniperPicnic
Arachne
1,275
922
0
1,465
4,756
1,018
0
157
4,599
0
6,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,428
Gold Earned
26,669
250
Minions Killed
259
0
Camps Cleared
0
846,378
Distance Traveled
910,748
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,466
683
20
3
0
179,123
2
W
Lancelot
5,435
679
49
6
0
229,396
1
W
Nu Wa
5,131
641
65
8
0
170,499
0
W
Ra
4,470
559
48
6
0
166,395
0
L
Cthulhu
4,646
581
34
4
0
193,475
0
L
Ra
5,450
681
90
11
0
173,466
0
L
Charybdis
5,158
645
78
10
0
159,378
1
L
Da Ji
4,671
584
39
5
0
202,688
0
W
Chaac
6,167
771
77
10
0
165,335
0
L
Arachne
3,503
438
9
1
0
117,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role