Player Matchup

Odin
Odin
 
Odin
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AlexTG3483
Hun Batz
Level 91
God Stats
5W - 6L
1,404 SR
Queue Stats
16W - 14L
1,478 Elo+
Party 3
Aphrodite
Aphrodite
AphroBabe02
Aphrodite
Level 63
God Stats
25W - 11L
1,983 SR
Queue Stats
40W - 27L
1,618 Elo+
Party 1
Vulcan
Vulcan
FilthySpider
Vulcan
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,478 Elo+
Party 3
Danzaburou
Danzaburou
Salamanca_26
Danzaburou
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 55L
1,449 Elo+
Party 1
Team Averages
Level 114
1,577 SR
1,505 Elo+

VS

Team Averages
Level 90
1,502 SR
1,474 Elo+
Anubis
Anubis
Dominika17
Anubis
Level 39
God Stats
7W - 6L
1,565 SR
Queue Stats
14W - 14L
1,519 Elo+
Solo
Fenrir
Fenrir
HHQ44
Fenrir
Level 149
God Stats
13W - 9L
1,608 SR
Queue Stats
627W - 674L
1,500 Elo+
Solo
Yemoja
Yemoja
Kiwymango_manda
Yemoja
Level 66
God Stats
52W - 40L
1,487 SR
Queue Stats
150W - 163L
1,433 Elo+
Party 2
Xbalanque
Xbalanque
Linde11
Xbalanque
Level 50
God Stats
37W - 33L
1,535 SR
Queue Stats
144W - 144L
1,447 Elo+
Party 2
Chang'e
Chang'e
colonelcrumpets
Chang'e
Level 144
God Stats
4W - 8L
1,314 SR
Queue Stats
261W - 254L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
2 / 0 / 3
7,403
617
5,096
11,404
7,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
AlexTG3483
Hun Batz
14
5 / 1 / 5
7,330
611
7,426
8,005
2,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Aphrodite
AphroBabe02
Aphrodite
9
0 / 1 / 4
6,001
500
3,952
8,022
4,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
13
3 / 1 / 1
7,628
636
7,973
3,822
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Salamanca_26
Danzaburou
11
3 / 1 / 1
6,487
541
6,554
8,140
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dominika17
Anubis
11
1 / 3 / 1
6,850
571
3,800
11,234
4,088
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
HHQ44
Fenrir
13
2 / 3 / 0
6,711
559
3,755
11,410
3,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 2 / 2
6,282
524
3,825
9,302
5,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Linde11
Xbalanque
10
1 / 2 / 0
5,662
472
7,153
7,494
2,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 0
6,380
532
8,368
8,310
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
13
Kills
4
4
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
0
3
3.5
W
Hun Batz
AlexTG3483
Hun Batz
5
1
5
7.5
W
Aphrodite
AphroBabe02
Aphrodite
0
1
4
2
L
Anubis
Dominika17
Anubis
1
3
1
0.5
W
Vulcan
3
1
1
3.5
L
Fenrir
HHQ44
Fenrir
2
3
0
0.67
L
0
2
2
0.5
L
Xbalanque
Linde11
Xbalanque
1
2
0
0.5
W
Danzaburou
Salamanca_26
Danzaburou
3
1
1
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,001
Damage
26,901
39,393
Taken
47,750
18,747
Mitigated
18,483
16,843
Healing
20,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,096
1,255
0
3,490
11,404
7,511
68
6,205
4,286
0
45,326
W
Hun Batz
AlexTG3483
Hun Batz
7,426
2,515
0
572
8,005
2,627
356
2,782
5,145
0
43,361
W
Aphrodite
AphroBabe02
Aphrodite
3,952
84
2,592
5,161
8,022
4,904
180
1,665
6,325
19,439
0
L
Anubis
Dominika17
Anubis
3,800
410
0
5,769
11,234
4,088
0
6,356
4,878
51,989
309
W
Vulcan
7,973
80
0
1,375
3,822
915
822
2,074
1,748
42,333
1,329
L
Fenrir
HHQ44
Fenrir
3,755
569
0
5,881
11,410
3,941
0
1,769
9,641
0
50,359
L
3,825
210
2,490
1,736
9,302
5,663
207
1,408
7,894
21,835
772
L
Xbalanque
Linde11
Xbalanque
7,153
2,349
0
1,575
7,494
2,404
756
2,138
5,356
0
40,827
W
Danzaburou
Salamanca_26
Danzaburou
6,554
2,176
0
3,653
8,140
2,790
244
1,860
6,280
0
41,783
L
8,368
892
120
3,219
8,310
2,387
0
200
8,110
38,641
724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,849
Gold Earned
31,885
332
Minions Killed
359
0
Camps Cleared
0
1,302,923
Distance Traveled
1,108,564
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,403
617
90
8
0
254,235
2
W
Hun Batz
7,330
611
67
6
0
305,402
3
W
Aphrodite
6,001
500
14
1
0
257,710
1
L
Anubis
6,850
571
94
8
0
196,543
0
W
Vulcan
7,628
636
85
7
0
252,306
0
L
Fenrir
6,711
559
89
7
0
273,348
2
L
Yemoja
6,282
524
34
3
0
216,208
0
L
Xbalanque
5,662
472
62
5
0
211,389
0
W
Danzaburou
6,487
541
76
6
0
233,270
6
L
Chang'e
6,380
532
80
7
0
211,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role