Player Matchup

Skadi
Skadi
Allthati5man
Skadi
Level 146
God Stats
18W - 17L
1,502 SR
Queue Stats
728W - 777L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
Farmboy969
Baron Samedi
Level 178
God Stats
1W - 0L
1,271 SR
Queue Stats
142W - 146L
1,489 Elo+
Solo
Sol
Sol
I am a F17
Sol
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 43L
1,403 Elo+
Solo
Kuzenbo
Kuzenbo
LoST One3778
Kuzenbo
Level 142
God Stats
3W - 0L
1,890 SR
Queue Stats
171W - 165L
1,456 Elo+
Solo
Nike
Nike
Memory0706
Nike
Level 106
God Stats
3W - 4L
1,437 SR
Queue Stats
506W - 568L
1,468 Elo+
Solo
Team Averages
Level 144
1,520 SR
1,466 Elo+

VS

Team Averages
Level 123
1,474 SR
1,508 Elo+
He Bo
He Bo
 
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DynamicNIPS
Mulan
Level 134
God Stats
6W - 3L
1,668 SR
Queue Stats
200W - 206L
1,468 Elo+
Solo
Chaac
Chaac
GutsyBanned
Chaac
Level 126
God Stats
0W - 4L
1,137 SR
Queue Stats
187W - 192L
1,567 Elo+
Solo
Merlin
Merlin
galeli5714
Merlin
Level 127
God Stats
14W - 20L
1,395 SR
Queue Stats
788W - 859L
1,445 Elo+
Solo
Eset
Eset
xtgeorgext
Eset
Level 81
God Stats
1W - 1L
1,672 SR
Queue Stats
98W - 93L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 8
8,077
808
9,071
9,147
3,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Baron Samedi
Farmboy969
Baron Samedi
16
5 / 0 / 14
9,564
956
9,629
9,673
7,415
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
5 / 0 / 10
9,559
956
14,431
9,030
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
LoST One3778
Kuzenbo
14
3 / 2 / 11
8,931
893
5,063
12,182
13,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
4 / 2 / 9
8,617
862
9,043
13,075
11,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 3 / 2
7,754
775
6,395
8,677
3,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 3
6,780
678
5,344
12,471
8,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 3 / 2
7,670
767
15,564
12,229
10,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
galeli5714
Merlin
12
0 / 2 / 5
6,897
690
9,998
6,639
2,158
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 3
7,096
710
6,065
9,920
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
20
Kills
6
6
Deaths
20
52
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
3
2
1.67
W
3
2
8
3.5
L
0
6
3
0.25
W
Baron Samedi
Farmboy969
Baron Samedi
5
0
14
12
L
2
3
2
1
W
5
0
10
10
W
Kuzenbo
LoST One3778
Kuzenbo
3
2
11
4.25
W
4
2
9
4.25
L
Merlin
galeli5714
Merlin
0
2
5
1.25
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,237
Damage
43,366
53,107
Taken
49,936
39,687
Mitigated
27,614
22,982
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,395
412
0
1,659
8,677
3,176
0
5,881
2,796
15,037
0
W
9,071
3,043
1,850
2,201
9,147
3,516
42
4,039
4,928
0
22,562
L
5,344
764
282
937
12,471
8,084
0
5,886
6,585
0
8,934
W
Baron Samedi
Farmboy969
Baron Samedi
9,629
514
2,473
3,290
9,673
7,415
417
3,303
6,306
21,137
0
L
15,564
597
1,250
3,725
12,229
10,914
0
7,168
5,061
0
27,982
W
14,431
1,439
699
3,800
9,030
3,687
660
3,765
5,117
30,794
1,016
W
Kuzenbo
LoST One3778
Kuzenbo
5,063
1,466
2,282
2,825
12,182
13,878
145
4,901
7,080
8,588
781
W
9,043
355
1,357
2,205
13,075
11,191
172
5,687
7,218
0
15,122
L
Merlin
galeli5714
Merlin
9,998
1,047
1,681
1,993
6,639
2,158
0
4,338
2,301
19,534
0
L
6,065
238
1,958
2,106
9,920
3,282
0
5,410
4,510
18,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,748
Gold Earned
36,197
125
Minions Killed
104
0
Camps Cleared
0
1,014,013
Distance Traveled
970,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,754
775
11
1
0
182,991
0
W
Skadi
8,077
808
31
3
0
187,079
0
L
Mulan
6,780
678
7
1
0
191,222
0
W
Baron Samedi
9,564
956
24
2
0
206,257
0
L
Chaac
7,670
767
29
3
0
227,970
0
W
Sol
9,559
956
41
4
0
217,559
0
W
Kuzenbo
8,931
893
17
2
0
190,502
0
W
Nike
8,617
862
12
1
0
212,616
0
L
Merlin
6,897
690
26
3
0
186,827
0
L
Eset
7,096
710
31
3
0
181,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role