Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Aluaado
Eset
Level 201
God Stats
22W - 5L
1,803 SR
Queue Stats
110W - 84L
1,576 Elo+
Solo
Horus
Horus
HailSmite
Horus
Level 126
God Stats
15W - 15L
1,581 SR
Queue Stats
113W - 109L
1,504 Elo+
Solo
Thor
Thor
PedroHDL10
Thor
Level 124
God Stats
11W - 12L
1,506 SR
Queue Stats
122W - 140L
1,477 Elo+
Solo
Aphrodite
Aphrodite
VaAlLenTiN
Aphrodite
Level 156
God Stats
1W - 3L
1,094 SR
Queue Stats
176W - 159L
1,482 Elo+
Solo
Team Averages
Level 151
1,497 SR
1,508 Elo+

VS

Team Averages
Level 149
1,498 SR
1,508 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
XMazinX
Cu Chulainn
Level 128
God Stats
3W - 4L
1,301 SR
Queue Stats
24W - 31L
1,491 Elo+
Solo
Ne Zha
Ne Zha
éORato
Ne Zha
Level 189
God Stats
3W - 3L
1,689 SR
Queue Stats
36W - 31L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
2 / 2 / 3
5,977
598
4,436
5,142
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
Aluaado
Eset
12
6 / 0 / 4
6,774
677
7,025
3,637
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
HailSmite
Horus
10
3 / 1 / 6
6,027
603
3,357
7,053
4,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 0 / 4
5,663
566
2,465
5,716
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
VaAlLenTiN
Aphrodite
12
1 / 0 / 2
6,565
657
4,243
6,350
3,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 4 / 0
5,436
544
1,545
4,499
889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
 
Mulan
9
2 / 3 / 1
5,381
538
4,415
8,532
6,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
 
Sol
9
0 / 3 / 2
5,049
505
4,149
5,734
1,318
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
XMazinX
Cu Chulainn
9
0 / 2 / 0
5,191
519
2,863
8,178
4,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
éORato
Ne Zha
11
0 / 3 / 1
5,191
519
2,080
7,826
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
15
Kills
3
3
Deaths
15
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
2
3
1.75
L
Nu Wa
 
Nu Wa
1
4
0
0.25
L
Mulan
 
Mulan
2
3
1
0.83
L
Sol
 
Sol
0
3
2
0.33
W
Eset
Aluaado
Eset
6
0
4
8
W
Horus
HailSmite
Horus
3
1
6
6
W
3
0
4
5
W
Aphrodite
VaAlLenTiN
Aphrodite
1
0
2
2
L
Cu Chulainn
XMazinX
Cu Chulainn
0
2
0
0
L
Ne Zha
éORato
Ne Zha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,526
Damage
15,052
27,898
Taken
34,769
11,692
Mitigated
15,476
15,081
Healing
8,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,436
3,190
0
1,963
5,142
1,675
0
2,308
2,834
0
48,030
L
Nu Wa
 
Nu Wa
1,545
281
0
380
4,499
889
0
3,191
1,024
32,672
849
L
Mulan
 
Mulan
4,415
825
0
2,317
8,532
6,211
0
1,979
6,369
866
18,649
L
Sol
 
Sol
4,149
1,264
0
2,694
5,734
1,318
0
0
5,734
37,694
0
W
Eset
Aluaado
Eset
7,025
778
434
876
3,637
1,011
0
799
2,838
47,504
0
W
Horus
HailSmite
Horus
3,357
1,903
390
2,603
7,053
4,028
0
2,194
4,859
0
14,487
W
2,465
1,311
0
3,440
5,716
1,872
0
562
5,154
0
31,888
W
Aphrodite
VaAlLenTiN
Aphrodite
4,243
812
0
5,375
6,350
3,106
0
705
5,645
47,544
1,454
L
Cu Chulainn
XMazinX
Cu Chulainn
2,863
388
0
1,559
8,178
4,532
0
4,214
3,964
773
31,151
L
Ne Zha
éORato
Ne Zha
2,080
908
0
1,704
7,826
2,526
0
1,223
6,439
0
39,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,006
Gold Earned
26,248
352
Minions Killed
304
0
Camps Cleared
0
1,052,062
Distance Traveled
955,467
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,977
598
85
9
0
198,781
0
L
Nu Wa
5,436
544
69
7
0
190,859
0
L
Mulan
5,381
538
28
3
0
185,010
0
L
Sol
5,049
505
66
7
0
169,263
0
W
Eset
6,774
677
89
9
0
224,367
5
W
Horus
6,027
603
25
3
0
218,855
2
W
Thor
5,663
566
55
6
0
237,342
2
W
Aphrodite
6,565
657
98
10
0
172,717
1
L
Cu Chulainn
5,191
519
69
7
0
173,208
0
L
Ne Zha
5,191
519
72
7
0
237,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role