Player Matchup

Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver I
o SchruteFarm x
Ah Puch
Silver I
Level 140
God Stats
5W - 6L
1,825 SR
Queue Stats
72W - 82L
1,137 MMR
Party 1
Ullr
Ullr
Silver I
yahh moose
Ullr
Silver I
Level 159
God Stats
12W - 17L
1,420 SR
Queue Stats
243W - 265L
1,370 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,581 SR
1,335 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 159
1,486 SR
1,491 MMR
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
Arepíta
Ra
Gold IV
Level 158
God Stats
0W - 1L
1,717 SR
Queue Stats
262W - 305L
1,464 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Beiberhole69160
Ne Zha
Platinum IV
Level 159
God Stats
3W - 4L
1,239 SR
Queue Stats
74W - 77L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 0 / 0
5,496
1,099
1,636
4,465
2,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 4
4,872
974
2,523
2,367
748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
1 / 0 / 3
4,971
994
2,805
1,988
544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
HeraAgniSerqetMulanArachne

VS

Bans
Bake KujiraCabrakanHadesXing TianPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 2 / 0
4,380
876
2,761
5,013
3,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman

Talisman

+75
Health
+15
Magical Protection

4
0 / 0 / 0
3,761
752
0
0
0
9
0 / 2 / 0
4,249
850
1,711
4,247
1,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
4
Kills
1
1
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
0
3
L
Chaac
 
Chaac
1
2
0
0.5
L
0
0
0
0
L
0
2
0
0
W
0
1
4
2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,964
Damage
4,472
8,820
Taken
9,260
4,048
Mitigated
5,627
2,403
Healing
1,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,636
75
68
1,130
4,465
2,756
0
6
4,218
11,307
1,129
L
Chaac
 
Chaac
2,761
0
0
989
5,013
3,677
0
2,243
2,552
0
8,503
L
0
0
0
0
0
0
0
0
0
0
0
L
1,711
105
0
884
4,247
1,950
0
1,382
2,626
0
12,532
W
2,523
0
0
755
2,367
748
140
12
2,319
10,580
0
W
2,805
1,073
0
450
1,988
544
190
0
1,881
0
13,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,339
Gold Earned
12,390
78
Minions Killed
36
0
Camps Cleared
0
290,417
Distance Traveled
192,568
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,496
1,099
18
4
0
100,576
0
L
Chaac
4,380
876
16
3
0
89,971
1
L
Ra
3,761
752
0
0
0
0
0
L
Ne Zha
4,249
850
20
4
0
102,597
2
W
Ah Puch
4,872
974
36
7
0
93,799
0
W
Ullr
4,971
994
24
5
0
96,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role