Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Brt x Puma
Surtr
Level 48
God Stats
110W - 131L
1,527 SR
Queue Stats
121W - 148L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
EscanorChillin
Baron Samedi
Level 159
God Stats
8W - 8L
1,429 SR
Queue Stats
151W - 163L
1,502 Elo+
Solo
Ganesha
Ganesha
Nearrivers56
Ganesha
Level 101
God Stats
1W - 1L
1,523 SR
Queue Stats
113W - 105L
1,484 Elo+
Solo
Fenrir
Fenrir
largefart3
Fenrir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,143 Elo+
Solo
Team Averages
Level 111
1,496 SR
1,428 Elo+

VS

Team Averages
Level 133
1,491 SR
1,479 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Arkinstoun
Anubis
Level 138
God Stats
15W - 18L
1,523 SR
Queue Stats
154W - 150L
1,515 Elo+
Solo
Thor
Thor
MonSTAEllie
Thor
Level 107
God Stats
46W - 54L
1,434 SR
Queue Stats
72W - 93L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
11
1 / 1 / 3
6,141
1,228
3,744
3,821
1,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
11
1 / 0 / 1
6,062
1,212
1,662
2,660
973
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
EscanorChillin
Baron Samedi
11
2 / 0 / 3
6,422
1,284
3,110
1,734
638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Nearrivers56
Ganesha
11
0 / 0 / 4
6,327
1,265
2,421
5,081
2,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
largefart3
Fenrir
11
2 / 0 / 3
6,246
1,249
1,850
1,983
1,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Team 1 Tickets

417

VS

Team 2 Tickets

340

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 1 / 0
6,286
1,257
2,615
5,017
4,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Atlas
 
Atlas
10
0 / 2 / 1
5,675
1,135
2,457
4,612
3,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
 
Nemesis
4
0 / 0 / 0
5,045
1,009
160
20
5
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
Arkinstoun
Anubis
10
0 / 2 / 1
5,721
1,144
5,100
4,657
1,917
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
5,244
1,049
846
1,626
495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
6
Kills
1
1
Deaths
6
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
1
1
3
2.5
L
Cabrakan
 
Cabrakan
1
1
0
1
L
Atlas
 
Atlas
0
2
1
0.25
L
Nemesis
 
Nemesis
0
0
0
0
L
Anubis
Arkinstoun
Anubis
0
2
1
0.25
W
Surtr
1
0
1
1.5
W
Baron Samedi
EscanorChillin
Baron Samedi
2
0
3
3.5
L
0
1
1
0.5
W
Ganesha
Nearrivers56
Ganesha
0
0
4
2
W
Fenrir
largefart3
Fenrir
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,787
Damage
11,178
15,279
Taken
15,932
6,031
Mitigated
10,393
7,534
Healing
3,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
3,744
722
0
1,303
3,821
1,041
0
2,274
1,547
0
11,568
L
Cabrakan
 
Cabrakan
2,615
187
0
1,370
5,017
4,722
0
2,412
2,605
6,626
339
L
Atlas
 
Atlas
2,457
1,051
0
674
4,612
3,254
0
1,452
3,160
7,115
0
L
Nemesis
 
Nemesis
160
0
0
0
20
5
0
0
20
0
598
L
Anubis
Arkinstoun
Anubis
5,100
54
161
791
4,657
1,917
0
876
3,781
26,342
0
W
Surtr
1,662
475
0
434
2,660
973
0
1,479
1,181
125
13,101
W
Baron Samedi
EscanorChillin
Baron Samedi
3,110
1,093
702
1,187
1,734
638
0
1,287
447
14,466
410
L
846
89
0
18
1,626
495
0
810
816
0
2,656
W
Ganesha
Nearrivers56
Ganesha
2,421
237
1,425
2,094
5,081
2,216
0
3,366
1,715
10,448
0
W
Fenrir
largefart3
Fenrir
1,850
152
0
389
1,983
1,163
0
1,427
556
0
8,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,198
Gold Earned
27,971
107
Minions Killed
77
8
Camps Cleared
2
489,744
Distance Traveled
339,205
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,141
1,228
16
3
3
94,663
0
L
Cabrakan
6,286
1,257
8
2
1
87,944
0
L
Atlas
5,675
1,135
8
2
0
73,424
0
L
Nemesis
5,045
1,009
4
1
0
13,987
0
L
Anubis
5,721
1,144
53
11
1
100,581
0
W
Surtr
6,062
1,212
39
8
3
101,694
0
W
Baron Samedi
6,422
1,284
38
8
1
84,295
0
L
Thor
5,244
1,049
4
1
0
63,269
0
W
Ganesha
6,327
1,265
0
0
0
109,431
0
W
Fenrir
6,246
1,249
14
3
1
99,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role