Player Matchup

Izanami
Izanami
Caesuro
Izanami
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,430 Elo+
Party 1
Fenrir
Fenrir
DoxOne
Fenrir
Level 127
God Stats
2W - 1L
1,504 SR
Queue Stats
423W - 417L
1,483 Elo+
Solo
Ganesha
Ganesha
Parker25
Ganesha
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
345W - 348L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
Phyte
Cu Chulainn
Level 129
God Stats
2W - 0L
1,752 SR
Queue Stats
11W - 14L
1,430 Elo+
Party 1
Yemoja
Yemoja
skydog22292
Yemoja
Level 159
God Stats
3W - 4L
1,313 SR
Queue Stats
337W - 216L
1,536 Elo+
Solo
Team Averages
Level 139
1,514 SR
1,479 Elo+

VS

Team Averages
Level 120
1,532 SR
1,492 Elo+
Khepri
Khepri
Ariel_2469
Khepri
Level 109
God Stats
1W - 3L
1,485 SR
Queue Stats
75W - 86L
1,453 Elo+
Solo
Aphrodite
Aphrodite
FLduh
Aphrodite
Level 114
God Stats
1W - 4L
1,292 SR
Queue Stats
269W - 291L
1,497 Elo+
Solo
Ganesha
Ganesha
NotOverYet1833
Ganesha
Level 148
God Stats
4W - 1L
1,914 SR
Queue Stats
189W - 193L
1,474 Elo+
Solo
Rama
Rama
new-37065789
Rama
Level 106
God Stats
6W - 10L
1,434 SR
Queue Stats
847W - 910L
1,531 Elo+
Solo
Fenrir
Fenrir
凌若宇浩
Fenrir
Level 125
God Stats
3W - 4L
1,534 SR
Queue Stats
340W - 333L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caesuro
Izanami
17
7 / 2 / 4
9,981
998
16,455
7,687
3,944
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
DoxOne
Fenrir
13
3 / 4 / 8
8,508
851
11,182
14,736
11,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
Parker25
Ganesha
15
0 / 2 / 11
8,703
870
11,956
11,424
11,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cu Chulainn
Phyte
Cu Chulainn
14
2 / 3 / 6
8,250
825
12,043
11,721
11,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
14
2 / 2 / 10
8,743
874
4,112
10,043
8,185
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ariel_2469
Khepri
12
1 / 3 / 7
7,526
753
6,087
12,175
9,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
FLduh
Aphrodite
15
6 / 2 / 4
8,685
869
8,826
10,985
8,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 1 / 12
9,078
908
7,166
15,073
12,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
4 / 5 / 7
7,871
787
11,923
10,133
3,929
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
12
1 / 3 / 10
7,509
751
5,567
12,091
13,714
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
53
14
Kills
13
13
Deaths
14
39
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Khepri
Ariel_2469
Khepri
1
3
7
1.5
W
Izanami
Caesuro
Izanami
7
2
4
4.5
W
Fenrir
DoxOne
Fenrir
3
4
8
1.75
L
Aphrodite
FLduh
Aphrodite
6
2
4
4
L
1
1
12
7
W
Ganesha
Parker25
Ganesha
0
2
11
2.75
W
Cu Chulainn
Phyte
Cu Chulainn
2
3
6
1.67
L
4
5
7
1.5
W
Yemoja
2
2
10
3.5
L
Fenrir
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,748
Damage
39,569
55,611
Taken
60,457
46,606
Mitigated
47,595
24,195
Healing
27,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Ariel_2469
Khepri
6,087
337
2,167
1,304
12,175
9,832
0
4,214
7,824
13,719
0
W
Izanami
Caesuro
Izanami
16,455
11,069
1,074
865
7,687
3,944
585
2,765
4,922
0
39,397
W
Fenrir
DoxOne
Fenrir
11,182
874
1,365
2,235
14,736
11,549
185
5,309
9,427
0
18,370
L
Aphrodite
FLduh
Aphrodite
8,826
1,072
7,423
6,664
10,985
8,077
0
3,372
7,461
20,317
189
L
7,166
365
572
5,231
15,073
12,043
0
3,649
11,183
21,445
1,953
W
Ganesha
Parker25
Ganesha
11,956
666
568
2,229
11,424
11,163
0
4,910
6,514
20,987
0
W
Cu Chulainn
Phyte
Cu Chulainn
12,043
1,436
83
748
11,721
11,765
207
4,671
7,050
4,332
15,660
L
11,923
9,522
686
1,321
10,133
3,929
0
4,242
5,858
0
19,665
W
Yemoja
4,112
1,712
12,289
2,739
10,043
8,185
220
3,544
6,499
7,944
0
L
Fenrir
5,567
560
1,087
889
12,091
13,714
0
3,619
8,383
0
7,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,185
Gold Earned
40,669
114
Minions Killed
103
0
Camps Cleared
0
869,316
Distance Traveled
970,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,526
753
26
3
0
201,582
0
W
Izanami
9,981
998
69
7
0
162,744
0
W
Fenrir
8,508
851
16
2
0
195,515
0
L
Aphrodite
8,685
869
42
4
0
193,185
0
L
Ganesha
9,078
908
4
0
0
216,927
0
W
Ganesha
8,703
870
1
0
0
191,932
0
W
Cu Chulainn
8,250
825
18
2
0
178,523
0
L
Rama
7,871
787
16
2
0
156,939
0
W
Yemoja
8,743
874
10
1
0
140,602
0
L
Fenrir
7,509
751
15
2
0
201,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role