Player Matchup

Neith
Neith
Silver III
 
Neith
Silver III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver III
DiegoHdR
Ne Zha
Silver III
Level 110
God Stats
13W - 8L
1,606 SR
Queue Stats
72W - 92L
834 MMR
Party 1
Jormungandr
Jormungandr
Silver III
Fatheredrelic56
Jormungandr
Silver III
Level 67
God Stats
3W - 2L
1,440 SR
Queue Stats
113W - 141L
941 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,509 SR
1,255 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,502 SR
1,046 MMR
Sylvanus
Sylvanus
Silver IV
 
Sylvanus
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver II
KingMePerfection
Ravana
Silver II
Level 127
God Stats
16W - 9L
1,619 SR
Queue Stats
353W - 386L
1,123 MMR
Solo
Fenrir
Fenrir
Bronze III
MoonLotus423
Fenrir
Bronze III
Level 106
God Stats
0W - 3L
1,339 SR
Queue Stats
164W - 216L
612 MMR
Solo
Cernunnos
Cernunnos
Silver IV
alexini16
Cernunnos
Silver IV
Level 138
God Stats
67W - 77L
1,469 SR
Queue Stats
232W - 265L
747 MMR
Solo
Ra
Ra
Silver I
vIDagobert
Ra
Silver I
Level 154
God Stats
6W - 5L
1,583 SR
Queue Stats
124W - 131L
1,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 0 / 2
5,460
607
5,387
3,412
1,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kuzenbo
 
Kuzenbo
10
2 / 0 / 3
5,323
591
3,139
7,772
4,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
 
Discordia
10
1 / 2 / 1
5,281
587
3,345
4,460
867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
DiegoHdR
Ne Zha
11
5 / 1 / 3
6,011
668
5,336
6,133
2,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Fatheredrelic56
Jormungandr
10
2 / 0 / 2
5,767
641
2,724
6,280
5,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
AwilixKing ArthurHeraThanatos

VS

Bans
Ah Muzen CabHun BatzCthulhuHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 2 / 1
4,801
533
3,688
7,283
4,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 4 / 0
5,163
574
3,599
5,560
3,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
8
1 / 3 / 0
4,749
528
2,688
8,564
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cernunnos
alexini16
Cernunnos
10
0 / 2 / 0
5,067
563
3,042
6,279
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
2 / 1 / 1
5,527
614
3,965
4,834
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
W
Kuzenbo
 
Kuzenbo
2
0
3
3.5
W
Discordia
 
Discordia
1
2
1
0.75
L
Sylvanus
 
Sylvanus
0
2
1
0.25
W
Ne Zha
DiegoHdR
Ne Zha
5
1
3
6.5
W
Jormungandr
Fatheredrelic56
Jormungandr
2
0
2
3
L
0
4
0
0
L
Fenrir
1
3
0
0.33
L
Cernunnos
alexini16
Cernunnos
0
2
0
0
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,931
Damage
16,982
28,057
Taken
32,520
14,309
Mitigated
13,894
8,913
Healing
12,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,387
1,383
0
1,403
3,412
1,001
0
1,016
2,396
0
44,315
W
Kuzenbo
 
Kuzenbo
3,139
1,356
0
2,366
7,772
4,992
11
2,489
5,206
17,346
0
W
Discordia
 
Discordia
3,345
222
0
1,236
4,460
867
0
2,262
2,078
32,136
688
L
Sylvanus
 
Sylvanus
3,688
1,557
1,651
2,609
7,283
4,349
0
2,081
5,088
14,040
0
W
Ne Zha
DiegoHdR
Ne Zha
5,336
1,694
0
2,229
6,133
2,093
0
1,523
4,444
0
37,466
W
Jormungandr
Fatheredrelic56
Jormungandr
2,724
1,346
0
1,679
6,280
5,356
228
0
6,280
31,954
138
L
3,599
857
0
1,236
5,560
3,105
0
2,410
3,150
0
29,106
L
Fenrir
2,688
858
0
2,108
8,564
2,827
0
966
7,518
0
29,566
L
Cernunnos
alexini16
Cernunnos
3,042
1,204
0
2,561
6,279
2,028
0
1,020
5,259
0
40,047
L
3,965
125
588
1,887
4,834
1,585
0
2,207
2,439
37,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,842
Gold Earned
25,307
306
Minions Killed
288
0
Camps Cleared
0
885,940
Distance Traveled
838,948
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,460
607
69
8
0
175,358
0
W
Kuzenbo
5,323
591
28
3
0
192,899
0
W
Discordia
5,281
587
86
10
0
179,187
2
L
Sylvanus
4,801
533
26
3
0
162,674
4
W
Ne Zha
6,011
668
68
8
0
209,866
0
W
Jormungandr
5,767
641
55
6
0
128,630
0
L
Ravana
5,163
574
64
7
0
139,160
1
L
Fenrir
4,749
528
49
5
0
184,469
0
L
Cernunnos
5,067
563
79
9
0
139,309
0
L
Ra
5,527
614
70
8
0
213,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role