Player Matchup

Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Chiconator12
Rama
Level 157
God Stats
2W - 0L
1,764 SR
Queue Stats
63W - 48L
1,617 Elo+
Solo
Ymir
Ymir
Pachelly
Ymir
Level 106
God Stats
10W - 8L
1,556 SR
Queue Stats
211W - 185L
1,535 Elo+
Solo
Chronos
Chronos
SeebastianTV
Chronos
Level 57
God Stats
2W - 1L
1,530 SR
Queue Stats
61W - 67L
1,538 Elo+
Party 1
Ra
Ra
nxt-szn
Ra
Level 56
God Stats
10W - 7L
1,543 SR
Queue Stats
142W - 156L
1,490 Elo+
Party 1
Team Averages
Level 107
1,579 SR
1,536 Elo+

VS

Team Averages
Level 148
1,486 SR
1,506 Elo+
Awilix
Awilix
 
Awilix
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Diddac
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
649W - 610L
1,493 Elo+
Solo
Artemis
Artemis
GENESIS_777
Artemis
Level 171
God Stats
7W - 10L
1,467 SR
Queue Stats
209W - 228L
1,498 Elo+
Solo
Vulcan
Vulcan
Slick Problems
Vulcan
Level 152
God Stats
2W - 5L
1,488 SR
Queue Stats
370W - 405L
1,516 Elo+
Solo
Ao Kuang
Ao Kuang
SossaSamsara
Ao Kuang
Level 130
God Stats
27W - 34L
1,474 SR
Queue Stats
133W - 118L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 2 / 6
8,773
675
7,276
13,658
7,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
12 / 0 / 2
9,304
716
15,084
11,651
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
5 / 1 / 11
8,605
662
7,294
11,022
8,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
SeebastianTV
Chronos
13
5 / 1 / 1
7,497
577
5,423
7,460
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 2 / 0
7,856
604
2,017
6,046
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
1 / 6 / 1
6,463
497
7,158
13,375
9,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Diddac
Cthulhu
10
0 / 10 / 0
5,402
416
4,763
14,111
8,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
GENESIS_777
Artemis
11
1 / 4 / 0
6,281
483
7,404
9,244
2,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
0 / 1 / 3
7,832
602
6,449
3,320
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ao Kuang
SossaSamsara
Ao Kuang
12
4 / 4 / 1
6,938
534
7,904
12,723
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
25
Kills
6
6
Deaths
25
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
6
2.5
L
Awilix
 
Awilix
1
6
1
0.25
W
12
0
2
13
L
Cthulhu
Diddac
Cthulhu
0
10
0
0
L
Artemis
GENESIS_777
Artemis
1
4
0
0.25
W
Ymir
5
1
11
10.5
W
Chronos
SeebastianTV
Chronos
5
1
1
5.5
L
0
1
3
1.5
L
Ao Kuang
SossaSamsara
Ao Kuang
4
4
1
1.13
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,094
Damage
33,678
49,837
Taken
52,773
24,408
Mitigated
25,538
22,534
Healing
11,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,276
1,301
0
6,248
13,658
7,787
0
3,742
9,345
0
59,742
L
Awilix
 
Awilix
7,158
2,226
0
2,290
13,375
9,474
0
3,955
9,420
0
34,559
W
15,084
11,709
0
6,972
11,651
4,125
1,867
3,564
8,035
0
77,885
L
Cthulhu
Diddac
Cthulhu
4,763
502
65
665
14,111
8,690
0
4,252
9,789
28,929
961
L
Artemis
GENESIS_777
Artemis
7,404
2,552
0
1,631
9,244
2,674
0
1,501
7,743
0
38,931
W
Ymir
7,294
2,069
2,890
3,565
11,022
8,123
78
3,667
7,242
33,063
1,036
W
Chronos
SeebastianTV
Chronos
5,423
2,260
0
927
7,460
2,605
0
3,120
4,196
60,386
2,484
L
6,449
0
0
923
3,320
1,014
858
1,221
1,972
62,333
239
L
Ao Kuang
SossaSamsara
Ao Kuang
7,904
1,824
0
5,461
12,723
3,686
0
3,381
9,274
35,115
1,399
W
2,017
183
276
1,656
6,046
1,768
236
4,314
1,482
58,318
1,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,035
Gold Earned
32,916
493
Minions Killed
340
0
Camps Cleared
0
1,309,937
Distance Traveled
1,288,044
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,773
675
115
9
0
241,646
2
L
Awilix
6,463
497
60
5
0
276,888
0
W
Rama
9,304
716
131
10
0
250,096
0
L
Cthulhu
5,402
416
44
3
0
247,091
2
L
Artemis
6,281
483
58
4
0
218,014
0
W
Ymir
8,605
662
32
2
0
244,482
6
W
Chronos
7,497
577
96
7
0
313,659
0
L
Vulcan
7,832
602
122
9
0
277,051
0
L
Ao Kuang
6,938
534
56
4
0
269,000
0
W
Ra
7,856
604
119
9
0
260,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role