Player Matchup

Vamana
Vamana
 
Vamana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Cσnstantine
Bellona
Level 167
God Stats
18W - 8L
1,661 SR
Queue Stats
406W - 402L
1,540 Elo+
Solo
Anhur
Anhur
KiingJames
Anhur
Level 219
God Stats
100W - 78L
1,563 SR
Queue Stats
154W - 153L
1,482 Elo+
Solo
Janus
Janus
Portalkiller205
Janus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 150L
1,482 Elo+
Party 2
Sobek
Sobek
WolfSoup
Sobek
Level 201
God Stats
3W - 7L
1,483 SR
Queue Stats
533W - 486L
1,493 Elo+
Solo
Team Averages
Level 168
1,541 SR
1,500 Elo+

VS

Team Averages
Level 144
1,653 SR
1,582 Elo+
Athena
Athena
ChrisIronHide
Athena
Level 87
God Stats
8W - 4L
1,718 SR
Queue Stats
145W - 123L
1,554 Elo+
Party 1
Nut
Nut
MufFiN_MaN_34
Nut
Level 176
God Stats
7W - 7L
1,632 SR
Queue Stats
212W - 239L
1,532 Elo+
Party 3
Mercury
Mercury
Negugy352
Mercury
Level 219
God Stats
3W - 5L
1,397 SR
Queue Stats
189W - 201L
1,532 Elo+
Party 3
Surtr
Surtr
Talker-0
Surtr
Level 85
God Stats
8W - 11L
1,746 SR
Queue Stats
28W - 27L
1,724 Elo+
Solo
Ix Chel
Ix Chel
thriftyparadox
Ix Chel
Level 155
God Stats
2W - 1L
1,774 SR
Queue Stats
170W - 151L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
1 / 1 / 2
5,430
543
3,374
5,743
4,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bellona
Cσnstantine
Bellona
11
4 / 2 / 2
5,957
596
3,125
8,969
4,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Anhur
9
4 / 1 / 2
5,567
557
6,244
5,028
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 3 / 2
6,282
628
3,983
4,226
1,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
WolfSoup
Sobek
9
2 / 2 / 4
5,723
572
4,674
7,808
5,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 3
5,359
536
3,438
9,913
5,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 2 / 3
4,557
456
4,108
5,699
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Negugy352
Mercury
9
2 / 5 / 5
5,269
527
3,121
8,159
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Talker-0
Surtr
9
1 / 3 / 0
5,335
534
3,084
6,586
2,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
3 / 2 / 2
6,677
668
5,191
5,182
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
13
Kills
9
9
Deaths
14
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
1
2
2
L
2
2
3
1.75
W
Bellona
Cσnstantine
Bellona
4
2
2
2.5
W
Anhur
4
1
2
5
L
1
2
3
1.25
L
Mercury
Negugy352
Mercury
2
5
5
0.9
W
2
3
2
1
L
Surtr
Talker-0
Surtr
1
3
0
0.33
W
Sobek
WolfSoup
Sobek
2
2
4
2
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,400
Damage
18,942
31,774
Taken
35,539
17,872
Mitigated
12,580
10,087
Healing
10,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,374
1,209
0
1,594
5,743
4,388
0
298
5,445
0
24,716
L
3,438
1,450
0
3,191
9,913
5,164
0
2,643
7,186
13,025
1,434
W
Bellona
Cσnstantine
Bellona
3,125
1,361
0
2,494
8,969
4,926
0
2,472
6,497
0
38,380
W
Anhur
6,244
3,169
0
2,307
5,028
1,409
0
1,448
3,580
0
28,162
L
4,108
2,729
0
1,408
5,699
1,380
0
2,270
3,389
0
21,933
L
Mercury
Negugy352
Mercury
3,121
1,539
0
2,344
8,159
1,987
0
1,052
7,021
0
27,081
W
3,983
69
0
250
4,226
1,193
0
1,736
2,490
41,770
360
L
Surtr
Talker-0
Surtr
3,084
1,221
0
1,964
6,586
2,444
0
0
6,290
794
26,531
W
Sobek
WolfSoup
Sobek
4,674
378
0
3,442
7,808
5,956
0
2,317
5,491
18,745
0
L
5,191
960
421
1,549
5,182
1,605
0
2,262
2,666
44,095
722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,959
Gold Earned
27,197
280
Minions Killed
241
0
Camps Cleared
0
994,508
Distance Traveled
1,029,099
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,430
543
50
5
0
161,402
0
L
Athena
5,359
536
20
2
0
223,179
0
W
Bellona
5,957
596
66
7
0
222,520
0
W
Anhur
5,567
557
58
6
0
191,044
0
L
Nut
4,557
456
35
4
0
189,842
2
L
Mercury
5,269
527
41
4
0
243,078
0
W
Janus
6,282
628
87
9
0
203,900
0
L
Surtr
5,335
534
58
6
0
173,185
0
W
Sobek
5,723
572
19
2
0
215,642
2
L
Ix Chel
6,677
668
87
9
0
199,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role